root_node = "Interface" [nodes.Predicate] id = "Predicate" text = """

In a clause, the predicate is what is said about the predicand. In most cases, it contains the main verb of the clause.

For example, in the sentence:

Luna is a good dog.

We can identify something that is being stated, "is a good dog", and something it is being stated about, "Luna". This make "is a good dog" the predicate and "Luna" the predicand.

""" summary = "In a clause, the predicate is what is said about the predicand." title = "Predicate" links = ["Clause"] redirect = "" hidden = false [nodes.Predicate.connections.Predicand] to = "Predicand" from = "Predicate" detached = false [nodes.Predicate.connections.Clause] to = "Clause" from = "Predicate" detached = false [nodes.Predicate.stats] outgoing = 0 incoming = 0 [nodes.Function] id = "Function" text = """

A function is a well-defined process that always produces the same outputs when given the same inputs.

Functions may imply transformation when they either alter its participating entities or produce a new entity whose characteristics are influenced by the entities involved. An example of the latter is the production function.

A function can be contrasted with indistinct, undifferentiated processes that don't follow any particular order, don't or can't distinguish inputs, and therefore can't claim that its outputs are to any degree influenced by its inputs.

A function may or may not produce a different output from its input. A notable example of this is the identity function, which always produces an output equal to the input. While no transformation occurs, there must be a precise functioning in its definition and a specific set of possible inputs must be narrowed down so the identity function can be construed as effectively producing its intended output. This is the definining characteristic of a function, as opposed to processes in general.

""" summary = "A function is a well-defined process that always produces the same outputs when given the same inputs." title = "Function" links = ["Transformation", "Relation", "Process", "System", "Entity"] redirect = "" hidden = false [nodes.Function.connections.Transformation] to = "Transformation" from = "Function" detached = true [nodes.Function.connections.Production] to = "Production" from = "Function" detached = false [nodes.Function.connections.Entity] to = "Entity" from = "Function" detached = false [nodes.Function.connections.Process] to = "Process" from = "Function" detached = false [nodes.Function.connections.Relation] to = "Relation" from = "Function" detached = false [nodes.Function.connections.System] to = "System" from = "Function" detached = false [nodes.Function.connections.Identity] to = "Identity" from = "Function" detached = false [nodes.Function.connections.transformation] to = "transformation" from = "Function" detached = true [nodes.Function.stats] outgoing = 0 incoming = 0 [nodes.Tendency] id = "Tendency" text = """

A tendency is any ingrained behavior that happens regardless of present intention and that may completely bypass awareness.

It can be developed out of spontaneous habit, instinct, or deliberate practice.

""" summary = "A tendency is any ingrained behavior that happens regardless of present intention and that may completely bypass awareness." title = "Tendency" links = ["Will", "Awareness", "Habit", "Instinct", "Practice"] redirect = "" hidden = false [nodes.Tendency.connections.Habit] to = "Habit" from = "Tendency" detached = false [nodes.Tendency.connections.Intention] to = "Intention" from = "Tendency" detached = false [nodes.Tendency.connections.Practice] to = "Practice" from = "Tendency" detached = false [nodes.Tendency.connections.Will] to = "Will" from = "Tendency" detached = false [nodes.Tendency.connections.Awareness] to = "Awareness" from = "Tendency" detached = true [nodes.Tendency.connections.awareness] to = "awareness" from = "Tendency" detached = true [nodes.Tendency.connections.Instinct] to = "Instinct" from = "Tendency" detached = false [nodes.Tendency.stats] outgoing = 0 incoming = 0 [nodes.Introspection] id = "Introspection" text = """

Introspection is the process of examining one's own experience of something, such as one's knowledge, memory or feelings, for purposes such as understanding and overcoming.

""" summary = "Introspection is the process of examining one's own experience of something, such as one's knowledge, memory or feelings, for purposes such as understanding and overcoming." title = "Introspection" links = [] redirect = "" hidden = false [nodes.Introspection.connections.Experience] to = "Experience" from = "Introspection" detached = false [nodes.Introspection.connections.Understanding] to = "Understanding" from = "Introspection" detached = false [nodes.Introspection.connections.Memory] to = "Memory" from = "Introspection" detached = false [nodes.Introspection.connections.Feeling] to = "Feeling" from = "Introspection" detached = false [nodes.Introspection.connections.Knowledge] to = "Knowledge" from = "Introspection" detached = false [nodes.Introspection.connections.overcoming] to = "overcoming" from = "Introspection" detached = true [nodes.Introspection.stats] outgoing = 0 incoming = 0 [nodes.Symbiosis] id = "Symbiosis" text = "" summary = "" title = "Symbiosis" links = [] redirect = "" hidden = false [nodes.Symbiosis.connections] [nodes.Symbiosis.stats] outgoing = 0 incoming = 0 [nodes.Interest] id = "Interest" text = '

An interest is any entity that the mind knows and has become inclined to return to, either through memories, study or direct contact.

' summary = "An interest is any entity that the mind knows and has become inclined to return to, either through memories, study or direct contact." title = "Interest" links = [] redirect = "" hidden = false [nodes.Interest.connections.Entity] to = "Entity" from = "Interest" detached = false [nodes.Interest.connections.Memory] to = "Memory" from = "Interest" detached = false [nodes.Interest.connections.Sense] to = "Sense" from = "Interest" detached = false [nodes.Interest.connections.Mind] to = "Mind" from = "Interest" detached = false [nodes.Interest.stats] outgoing = 0 incoming = 0 [nodes.Statement] id = "Statement" text = """

A statement is a clause containing an affirmation or negation that can be truthful or not.

Examples of statements include assigning properties and relations to entities or stating a given event has or has not happened. For instance, the statement:

Earth is black

Declares about the entity "earth" that it "is black".

If we were to think of this statement as the basis for a property, then "earth" would be the entity the property belongs to, "color" would be the property itself, and "black" its value.

A statement can be recursively separated into a root (the verb) and its arguments, one of which is a subject and the other an object:

                 ROOT
                  is [V]
                  |
              .---^---.
              |       |
        [S] Earth    black [O]
              |
        The --'

        The Earth is black

This approach, known as dependency grammar, moves away from the binary dichotomy between subject and predicate and instead focuses on finding a locus of structure or meaning called the "head" or "root" of the clause.

In this example, however, the verb "is" carries no meaning regarding the quality of this being. It merely acts as a link between the subject and object. This is called a copula. It has an important role, since otherwise "Earth black" would be less clear structurally. Despite this, the core meaning is not completely lost, and it would be if we instead had removed any of the other words.

Copulas shift the semantics onto the predicate, making us derive the property "color" from the question of "what is the object?". This shows how in dependency grammars we have more than one dependency kind. While syntactically (regarding the phrase structure) Earth and black depend on is, semantically (regarding its meaning) Earth and is depend on black.

For this reason, some dependent grammars avoid copular roots. In this case, the adjective black would then be the root. From this perspective, the tree looks like this instead:

                      ROOT
                     black [O]
                       |
              .--------'
              |    |
        [S] Earth is [V]
              |
        The --'

        The Earth is black

This allows us to create a clear mapping from statements to properties:

    Statement           Property
    ---------           --------
    Subject      -->    Entity       -->    Earth
    Root         -->    Property     -->    Color
    Object       -->    Value        -->    Black

Let's take a more complex example:


                                                            ROOT
                                                         irrelevant
                                                             |
                 .-------------------------------------------|
                 |                                           |
          Distinguishing                              is ----'
                 |
                 '-----------------------------.
                            |                  |
                         statements      propositions
                                               |
                                    from ------'

          Distinguishing statements from propositions is irrelevant.

We could map this to a property in several ways:

    Statement           Property
    ---------           --------
    Subject      -->    Entity       -->    Distinction: statement, proposition
    Root         -->    Property     -->    Relevance
    Object       -->    Value        -->    Irrelevant

    Subject      -->    Entity       -->    Distinction: statement, proposition
    Root         -->    Property     -->    Relevant
    Object       -->    Value        -->    False

See also

""" summary = "A statement is a clause containing an affirmation or negation that can be truthful or not." title = "Statement" links = ["Clause"] redirect = "" hidden = false [nodes.Statement.connections.Clause] to = "Clause" from = "Statement" detached = false [nodes.Statement.connections.Meaning] to = "Meaning" from = "Statement" detached = false [nodes.Statement.connections.Function] to = "Function" from = "Statement" detached = false [nodes.Statement.connections.Predicate] to = "Predicate" from = "Statement" detached = false [nodes.Statement.connections.TruthProperty] to = "TruthProperty" from = "Statement" detached = false [nodes.Statement.connections.Property] to = "Property" from = "Statement" detached = false [nodes.Statement.connections.Relation] to = "Relation" from = "Statement" detached = false [nodes.Statement.connections.Event] to = "Event" from = "Statement" detached = false [nodes.Statement.stats] outgoing = 0 incoming = 0 [nodes.Other] id = "Other" text = '

The other is any entity the mind perceives but does not identify with.

' summary = "The other is any entity the mind perceives but does not identify with." title = "Other" links = [] redirect = "" hidden = false [nodes.Other.connections.Mind] to = "Mind" from = "Other" detached = false [nodes.Other.connections.Identity] to = "Identity" from = "Other" detached = false [nodes.Other.stats] outgoing = 0 incoming = 0 [nodes.Signal] id = "Signal" text = '

A signal is the raw information aprehended by the senses such as sounds, scents, tastes, sights, textures and thoughts.

' summary = "A signal is the raw information aprehended by the senses such as sounds, scents, tastes, sights, textures and thoughts." title = "Signal" links = [] redirect = "" hidden = false [nodes.Signal.connections.Sense] to = "Sense" from = "Signal" detached = false [nodes.Signal.connections.Thought] to = "Thought" from = "Signal" detached = false [nodes.Signal.connections.Perception] to = "Perception" from = "Signal" detached = false [nodes.Signal.stats] outgoing = 0 incoming = 0 [nodes.Concentration] id = "Concentration" text = '

Concentration is the deliberate placement of attention.

' summary = "Concentration is the deliberate placement of attention." title = "Concentration" links = [] redirect = "" hidden = false [nodes.Concentration.connections.Intention] to = "Intention" from = "Concentration" detached = false [nodes.Concentration.connections.Attention] to = "Attention" from = "Concentration" detached = false [nodes.Concentration.stats] outgoing = 0 incoming = 0 [nodes.Human] id = "Human" text = """

A human is a sentient being of the Homo sapiens species.

Humans may or may not consider each other persons.

""" summary = "A human is a sentient being of the Homo sapiens species." title = "Human" links = ["Being", "Sentience", "Person"] redirect = "" hidden = false [nodes.Human.connections.Being] to = "Being" from = "Human" detached = false [nodes.Human.connections.Person] to = "Person" from = "Human" detached = false [nodes.Human.connections.Sentience] to = "Sentience" from = "Human" detached = false [nodes.Human.stats] outgoing = 0 incoming = 0 [nodes.Sadness] id = "Sadness" text = """

Sadness is an emotion marked by low energy and pain. It's usually bound to some event that causes it, but it can also be spontaneous, as a normal aspect of the mind, or surfaced by health conditions.

It can have a role in reflection, grief, recollection and closure over something that impacts us negatively -- be it a significant life event or a momentary burst of emotion. It can also signal that we are being wronged or misunderstood.

Despite its importance in creating the context for self-reflection and processing of negative feelings, prolonged dwelling in sadness tends to be a sinking, cyclic experience that may not have a path out of itself at all.

Sadness can reinforce our tendency to put ourselves before others. This is a defensive feature that may play an important role in situations where our needs need centering, but it may also end up serving as an excuse for abuse or neglect.

A major component that motivates sadness can be feelings such as shame, guilt and worthlessness. These feelings are also self-centered, and may be used to empower the self by arming it with feelings of being wronged or deserving of pity.

Compassion is a major tool when counteracting sadness. Compassion for oneself displaces self-directed feelings such as anger, shame and guilt. Compassion for others can help understand their angle in a situation and open avenues of communication, which in turn can dispell sadness through catharsis or consensus towards a renewed intention. Not restricting compassion only to oneself or the other, one also avoids being fooled into passive, deceiving compassion.

""" summary = "Sadness is an emotion marked by low energy and pain." title = "Sadness" links = ["Emotion", "Pain", "Self", "Compassion"] redirect = "" hidden = false [nodes.Sadness.connections.Communication] to = "Communication" from = "Sadness" detached = false [nodes.Sadness.connections.Tendency] to = "Tendency" from = "Sadness" detached = false [nodes.Sadness.connections.catharsis] to = "catharsis" from = "Sadness" detached = true [nodes.Sadness.connections.Intention] to = "Intention" from = "Sadness" detached = false [nodes.Sadness.connections.Pain] to = "Pain" from = "Sadness" detached = false [nodes.Sadness.connections.Compassion] to = "Compassion" from = "Sadness" detached = false [nodes.Sadness.connections.Self] to = "Self" from = "Sadness" detached = false [nodes.Sadness.connections.Emotion] to = "Emotion" from = "Sadness" detached = false [nodes.Sadness.connections.consensus] to = "consensus" from = "Sadness" detached = true [nodes.Sadness.stats] outgoing = 0 incoming = 0 [nodes.Autonomy] id = "Autonomy" text = "

Autonomy is to be able to take an action without requiring prior authorization or incurring in punishment for lacking it.

" summary = "Autonomy is to be able to take an action without requiring prior authorization or incurring in punishment for lacking it." title = "Autonomy" links = [] redirect = "" hidden = false [nodes.Autonomy.connections] [nodes.Autonomy.stats] outgoing = 0 incoming = 0 [nodes.Patriarchy] id = "Patriarchy" text = """

Patriarchy is a power system administered by men that centers the notion of gender as its chief organizing symbol and places women and any other gender in an inferior position.

Patriarchies are known to historically coalesce with an economical power system, in which case most men take a mesodominant position in relation to the men holding actual economic power.

""" summary = "Patriarchy is a power system administered by men that centers the notion of gender as its chief organizing symbol and places women and any other gender in an inferior position." title = "Patriarchy" links = ["PowerSystem", "Mesodominance", "Coalescence", "Symbol", "Gender"] redirect = "" hidden = false [nodes.Patriarchy.connections.Coalescence] to = "Coalescence" from = "Patriarchy" detached = true [nodes.Patriarchy.connections.Position] to = "Position" from = "Patriarchy" detached = false [nodes.Patriarchy.connections.Woman] to = "Woman" from = "Patriarchy" detached = false [nodes.Patriarchy.connections.Capital] to = "Capital" from = "Patriarchy" detached = false [nodes.Patriarchy.connections.Gender] to = "Gender" from = "Patriarchy" detached = false [nodes.Patriarchy.connections.PowerSystem] to = "PowerSystem" from = "Patriarchy" detached = false [nodes.Patriarchy.connections.Mesodominance] to = "Mesodominance" from = "Patriarchy" detached = false [nodes.Patriarchy.connections.Symbol] to = "Symbol" from = "Patriarchy" detached = false [nodes.Patriarchy.connections.man] to = "man" from = "Patriarchy" detached = true [nodes.Patriarchy.stats] outgoing = 0 incoming = 0 [nodes.Pain] id = "Pain" text = '

Pain is an unpleasant sensation in the body that is triggered at one of the senses.

' summary = "Pain is an unpleasant sensation in the body that is triggered at one of the senses." title = "Pain" links = ["Feeling", "Sense"] redirect = "" hidden = false [nodes.Pain.connections.Feeling] to = "Feeling" from = "Pain" detached = false [nodes.Pain.connections.Sense] to = "Sense" from = "Pain" detached = false [nodes.Pain.stats] outgoing = 0 incoming = 0 [nodes.Thought] id = "Thought" text = '

A thought is a mental signal aprehended by perception. It can occur spontaneously; as result of stimulus from the environment; or willed into existence by the subject itself.

' summary = "A thought is a mental signal aprehended by perception." title = "Thought" links = ["Signal", "Mind", "Sense", "Perception", "Will"] redirect = "" hidden = false [nodes.Thought.connections.Sense] to = "Sense" from = "Thought" detached = false [nodes.Thought.connections.Signal] to = "Signal" from = "Thought" detached = false [nodes.Thought.connections.Perception] to = "Perception" from = "Thought" detached = false [nodes.Thought.connections.Mind] to = "Mind" from = "Thought" detached = false [nodes.Thought.connections.Subject] to = "Subject" from = "Thought" detached = false [nodes.Thought.connections.Will] to = "Will" from = "Thought" detached = false [nodes.Thought.stats] outgoing = 0 incoming = 0 [nodes.Interface] id = "Interface" text = """

An interface is an entity that acts as a point of contact for other entities to interact. Interfaces are crucial elements of systems and can be contrasted with intrafaces.

In the context of supersystems, an interface is an interaction between two different systems, or between two entities belonging to different systems that otherwise would not be able to interact were it not for the interface.

""" summary = "An interface is an entity that acts as a point of contact for other entities to interact." title = "Interface" links = ["Intraface"] redirect = "" hidden = false [nodes.Interface.connections.Intraface] to = "Intraface" from = "Interface" detached = false [nodes.Interface.connections.System] to = "System" from = "Interface" detached = false [nodes.Interface.connections.Element] to = "Element" from = "Interface" detached = false [nodes.Interface.connections.Entity] to = "Entity" from = "Interface" detached = false [nodes.Interface.connections.Supersystem] to = "Supersystem" from = "Interface" detached = false [nodes.Interface.connections.Interaction] to = "Interaction" from = "Interface" detached = false [nodes.Interface.stats] outgoing = 0 incoming = 0 [nodes.Woman] id = "Woman" text = '

Woman is a human designated as such by a gender system.

' summary = "Woman is a human designated as such by a gender system." title = "Woman" links = [] redirect = "" hidden = false [nodes.Woman.connections.Human] to = "Human" from = "Woman" detached = false [nodes.Woman.connections.Gender] to = "Gender" from = "Woman" detached = false [nodes.Woman.stats] outgoing = 0 incoming = 0 [nodes.Mesodominant] id = "Mesodominant" text = "" summary = "" title = "Mesodominant" links = [] redirect = "Mesodominance" hidden = false [nodes.Mesodominant.connections] [nodes.Mesodominant.stats] outgoing = 0 incoming = 0 [nodes.Violence] id = "Violence" text = """

Violence is the threat or actual cause of harm, normally enacted with a specific intention, be it personal or political.

Violence is a notable feature of power systems such as states, which create a theory of justification for violence in the form of its laws and on this basis structure a violence system that exists under the pretense of following and enforcing such laws.

""" summary = "Violence is the threat or actual cause of harm, normally enacted with a specific intention, be it personal or political." title = "Violence" links = [] redirect = "" hidden = false [nodes.Violence.connections.State] to = "State" from = "Violence" detached = false [nodes.Violence.connections.Intention] to = "Intention" from = "Violence" detached = false [nodes.Violence.connections.CyclicJustification] to = "CyclicJustification" from = "Violence" detached = false [nodes.Violence.connections.Justification] to = "Justification" from = "Violence" detached = false [nodes.Violence.connections.Harm] to = "Harm" from = "Violence" detached = false [nodes.Violence.connections.ViolenceSystem] to = "ViolenceSystem" from = "Violence" detached = false [nodes.Violence.connections.law] to = "law" from = "Violence" detached = true [nodes.Violence.connections.Politics] to = "Politics" from = "Violence" detached = true [nodes.Violence.connections.PowerSystem] to = "PowerSystem" from = "Violence" detached = false [nodes.Violence.connections.Personal] to = "Personal" from = "Violence" detached = false [nodes.Violence.stats] outgoing = 0 incoming = 0 [nodes.Sway] id = "Sway" text = '

An element of a system has sway over another element, over an interaction or over the system itself if they can influence or decide if an element should exist or belong in the system, or if an interaction should happen or not and under what circumstances.

' summary = "An element of a system has sway over another element, over an interaction or over the system itself if they can influence or decide if an element should exist or belong in the system, or if an interaction should happen or not and under what circumstances." title = "Sway" links = ["PowerLocus"] redirect = "" hidden = false [nodes.Sway.connections.System] to = "System" from = "Sway" detached = false [nodes.Sway.connections.Element] to = "Element" from = "Sway" detached = false [nodes.Sway.connections.PowerLocus] to = "PowerLocus" from = "Sway" detached = false [nodes.Sway.connections.Interaction] to = "Interaction" from = "Sway" detached = false [nodes.Sway.connections.Volition] to = "Volition" from = "Sway" detached = false [nodes.Sway.stats] outgoing = 0 incoming = 0 [nodes.Instinct] id = "Instinct" text = """

An instinct is a non-acquired tendency.

For example, most humans have an instinctual reaction to feeling threatened, such as fleeing or fighting. Regardless of the actual manifestation in any given event, it is not something we develop out of habit nor something we learn by practice. We can learn to recognize it, our response may change according to context or as we grow and relate to it, and we may even even alter our reaction intentionally, but even the youngest have a base, instinctual reaction to threats nonetheless.

""" summary = "An instinct is a non-acquired tendency." title = "Instinct" links = ["Tendency", "Awareness", "Hyperarousal"] redirect = "" hidden = false [nodes.Instinct.connections.Habit] to = "Habit" from = "Instinct" detached = false [nodes.Instinct.connections.Tendency] to = "Tendency" from = "Instinct" detached = false [nodes.Instinct.connections.Practice] to = "Practice" from = "Instinct" detached = false [nodes.Instinct.connections.Intention] to = "Intention" from = "Instinct" detached = false [nodes.Instinct.connections.Awareness] to = "Awareness" from = "Instinct" detached = true [nodes.Instinct.connections.Hyperarousal] to = "Hyperarousal" from = "Instinct" detached = true [nodes.Instinct.stats] outgoing = 0 incoming = 0 [nodes.Expectation] id = "Expectation" text = """

While an expectation can be the result of an explicit agreement, expectations can also be derived from the social context, personal values, idiosyncratic views of "common sense", or simply the past shared experience of these expectations not being met.

Over time, one who doesn't see their expectations met can develop feelings of frustration and exhaustion. Conversely, not fulfilling or misunderstanding what is expected of oneself can lead to feelings of guilt, shame and worthlessness.

""" summary = 'While an expectation can be the result of an explicit agreement, expectations can also be derived from the social context, personal values, idiosyncratic views of "common sense", or simply the past shared experience of these expectations not being met.' title = "Expectation" links = [] redirect = "" hidden = false [nodes.Expectation.connections.shame] to = "shame" from = "Expectation" detached = true [nodes.Expectation.connections.worthlessness] to = "worthlessness" from = "Expectation" detached = true [nodes.Expectation.connections.guilt] to = "guilt" from = "Expectation" detached = true [nodes.Expectation.stats] outgoing = 0 incoming = 0 [nodes.Evil] id = "Evil" text = '

Evil is a category applied by a power system to designate a group whose extermination is desirable and not to be mourned.

' summary = "Evil is a category applied by a power system to designate a group whose extermination is desirable and not to be mourned." title = "Evil" links = ["PowerSystem"] redirect = "" hidden = false [nodes.Evil.connections.PowerSystem] to = "PowerSystem" from = "Evil" detached = false [nodes.Evil.stats] outgoing = 0 incoming = 0 [nodes.LocusOfPower] id = "LocusOfPower" text = "" summary = "" title = "LocusOfPower" links = [] redirect = "PowerLocus" hidden = false [nodes.LocusOfPower.connections] [nodes.LocusOfPower.stats] outgoing = 0 incoming = 0 [nodes.Boundary] id = "Boundary" text = """

A boundary is a conceptual limit for the analysis of a system.

For example, we can say all systems exist within the universe as a system of physical laws, but constantly accounting for that may be irrelevant to the focus or purpose of an analysis and as such end up cluttering it without adding any meaningful context.

Boundaries are important for analysis because they don't dismiss justification, improving concision while doing so explicitly. This means they don't silently omit overarching systems and interactions.

""" summary = "A boundary is a conceptual limit for the analysis of a system." title = "Boundary" links = [] redirect = "" hidden = false [nodes.Boundary.connections.Ideology] to = "Ideology" from = "Boundary" detached = false [nodes.Boundary.connections.SystemsAnalysis] to = "SystemsAnalysis" from = "Boundary" detached = false [nodes.Boundary.connections.Justification] to = "Justification" from = "Boundary" detached = false [nodes.Boundary.connections.concision] to = "concision" from = "Boundary" detached = true [nodes.Boundary.connections.Concept] to = "Concept" from = "Boundary" detached = false [nodes.Boundary.connections.Moot] to = "Moot" from = "Boundary" detached = false [nodes.Boundary.connections.Analysis] to = "Analysis" from = "Boundary" detached = false [nodes.Boundary.connections.Subsystem] to = "Subsystem" from = "Boundary" detached = false [nodes.Boundary.stats] outgoing = 0 incoming = 0 [nodes.Focus] id = "Focus" text = "" summary = "" title = "Focus" links = [] redirect = "Attention" hidden = false [nodes.Focus.connections] [nodes.Focus.stats] outgoing = 0 incoming = 0 [nodes.PrivateProperty] id = "PrivateProperty" text = '

Private property is a contract between a State and one or more persons through which states recognize a given object, space or being as owned by these persons and, by extension, becomes responsible for enforcing this contract through violence.

' summary = "Private property is a contract between a State and one or more persons through which states recognize a given object, space or being as owned by these persons and, by extension, becomes responsible for enforcing this contract through violence." title = "Private Property" links = ["Economy", "State", "Contract", "Person", "Violence"] redirect = "" hidden = false [nodes.PrivateProperty.connections.contract] to = "contract" from = "PrivateProperty" detached = true [nodes.PrivateProperty.connections.Being] to = "Being" from = "PrivateProperty" detached = false [nodes.PrivateProperty.connections.Contract] to = "Contract" from = "PrivateProperty" detached = true [nodes.PrivateProperty.connections.Economy] to = "Economy" from = "PrivateProperty" detached = false [nodes.PrivateProperty.connections.State] to = "State" from = "PrivateProperty" detached = false [nodes.PrivateProperty.connections.Violence] to = "Violence" from = "PrivateProperty" detached = false [nodes.PrivateProperty.connections.Person] to = "Person" from = "PrivateProperty" detached = false [nodes.PrivateProperty.stats] outgoing = 0 incoming = 0 [nodes.Volition] id = "Volition" text = """

Volition is a cognitive process through which someone weighs possibilities and makes a decision.

This outcome of volition can motivate a state of intention, which is a determination to act that can be either attempted or displaced by another act of volition towards a different course of action.

Not all decisions pass through a conscious volitional act. For example, one can develop the intention to do something but simply forget to carry it out or be prevented from doing it by forces out of their control.

""" summary = "Volition is a cognitive process through which someone weighs possibilities and makes a decision." title = "Volition" links = [] redirect = "" hidden = false [nodes.Volition.connections.Cognition] to = "Cognition" from = "Volition" detached = false [nodes.Volition.connections.Intention] to = "Intention" from = "Volition" detached = false [nodes.Volition.stats] outgoing = 0 incoming = 0 [nodes.SystemsAnalysis] id = "SystemsAnalysis" text = '

Systems analysis the application of the principle of analysis to systems.

' summary = "Systems analysis the application of the principle of analysis to systems." title = "SystemsAnalysis" links = [] redirect = "" hidden = false [nodes.SystemsAnalysis.connections.Analysis] to = "Analysis" from = "SystemsAnalysis" detached = false [nodes.SystemsAnalysis.connections.System] to = "System" from = "SystemsAnalysis" detached = false [nodes.SystemsAnalysis.stats] outgoing = 0 incoming = 0 [nodes.Territory] id = "Territory" text = """

A territory is a geographically-defined boundary with a specific relationship with a state or being, such as that of ownership.

Territories are notably conceptual, meaning there may be multiple overlapping boundaries that define territories in contradicting ways. Under such a disputed situation, the de facto existence of a territory tends to be brought into effect by a violence system such as that of a state.

""" summary = "A territory is a geographically-defined boundary with a specific relationship with a state or being, such as that of ownership." title = "Territory" links = [] redirect = "" hidden = false [nodes.Territory.connections.Ownership] to = "Ownership" from = "Territory" detached = false [nodes.Territory.connections.State] to = "State" from = "Territory" detached = false [nodes.Territory.connections.ViolenceSystem] to = "ViolenceSystem" from = "Territory" detached = false [nodes.Territory.connections.Being] to = "Being" from = "Territory" detached = false [nodes.Territory.connections.Boundary] to = "Boundary" from = "Territory" detached = false [nodes.Territory.connections.Concept] to = "Concept" from = "Territory" detached = false [nodes.Territory.stats] outgoing = 0 incoming = 0 [nodes.Macroism] id = "Macroism" text = """

Macroism is a form of reductionism that considers the personal interactions and power dynamics between individuals as irrelevant.

Macroism is not simply to place more importance or emphasis on the macro, but specifically to dismiss the need to make changes to the micro as if the fact that they supposedly do not make a difference on a wide scale or how they "reform the system instead of overthrowing it" nullified any reason for such changes, regardless of the suffering it might bring to those affected and how it treats them as sacrificial.

Macroism is one of the ways that a mesodominant position collaborates with the dominant position while consciously or not accepting its offer of deception.

""" summary = "Macroism is a form of reductionism that considers the personal interactions and power dynamics between individuals as irrelevant." title = "Macroism" links = ["DeceptionOffer"] redirect = "" hidden = false [nodes.Macroism.connections.DeceptionOffer] to = "DeceptionOffer" from = "Macroism" detached = false [nodes.Macroism.connections.reductionism] to = "reductionism" from = "Macroism" detached = true [nodes.Macroism.connections.Personal] to = "Personal" from = "Macroism" detached = false [nodes.Macroism.connections.micro] to = "micro" from = "Macroism" detached = true [nodes.Macroism.connections.dominant] to = "dominant" from = "Macroism" detached = true [nodes.Macroism.connections.Mesodominance] to = "Mesodominance" from = "Macroism" detached = false [nodes.Macroism.connections.macro] to = "macro" from = "Macroism" detached = true [nodes.Macroism.connections.sacrificial] to = "sacrificial" from = "Macroism" detached = true [nodes.Macroism.stats] outgoing = 0 incoming = 0 [nodes.Abstraction] id = "Abstraction" text = '

Abstraction is the function of removing some properties of an entity to arrive at a concept of it.

' summary = "Abstraction is the function of removing some properties of an entity to arrive at a concept of it." title = "Abstraction" links = [] redirect = "" hidden = false [nodes.Abstraction.connections.Concept] to = "Concept" from = "Abstraction" detached = false [nodes.Abstraction.connections.Entity] to = "Entity" from = "Abstraction" detached = false [nodes.Abstraction.connections.Function] to = "Function" from = "Abstraction" detached = false [nodes.Abstraction.connections.Property] to = "Property" from = "Abstraction" detached = false [nodes.Abstraction.stats] outgoing = 0 incoming = 0 [nodes.Meaning] id = "Meaning" text = """

A meaning is a relation between signs and entities.

A meaning is not the same thing as the entity that it represents.

For example, the word "city" is a sign that represents a concept without any specific physical counterpart in the world. The word "Beijing", however, is also a sign, but one that has a specific physical entity that it represents.

Regardless of this distinction, neither the word "city" nor the word "Beijing" are themselves cities. They are words, and the city itself could be renamed tomorrow just like it was already called Jicheng, Yanjing, Zhongdu, and Daidu, not to mention all five are mere transliterations of Chinese and Mongolian words.

""" summary = "A meaning is a relation between signs and entities." title = "Meaning" links = ["Language"] redirect = "" hidden = false [nodes.Meaning.connections.Relation] to = "Relation" from = "Meaning" detached = false [nodes.Meaning.connections.Concept] to = "Concept" from = "Meaning" detached = false [nodes.Meaning.connections.Entity] to = "Entity" from = "Meaning" detached = false [nodes.Meaning.connections.Language] to = "Language" from = "Meaning" detached = false [nodes.Meaning.connections.Sign] to = "Sign" from = "Meaning" detached = false [nodes.Meaning.connections.Word] to = "Word" from = "Meaning" detached = false [nodes.Meaning.stats] outgoing = 0 incoming = 0 [nodes.Value] id = "Value" text = """

In economic systems, value is a property of an element that quantifies how desirable it is to some other element of the system.

In the vast majority of economic systems today, value is measured in terms of money.

""" summary = "In economic systems, value is a property of an element that quantifies how desirable it is to some other element of the system." title = "Value" links = ["Economy"] redirect = "" hidden = false [nodes.Value.connections.Economy] to = "Economy" from = "Value" detached = false [nodes.Value.connections.Element] to = "Element" from = "Value" detached = false [nodes.Value.stats] outgoing = 0 incoming = 0 [nodes.Enemy] id = "Enemy" text = """

An enemy is a being one has confidently identified over time as a threat to their own well-being or survival.

Not to be confused with a target.

""" summary = "An enemy is a being one has confidently identified over time as a threat to their own well-being or survival." title = "Enemy" links = [] redirect = "" hidden = false [nodes.Enemy.connections.Being] to = "Being" from = "Enemy" detached = false [nodes.Enemy.connections.Target] to = "Target" from = "Enemy" detached = false [nodes.Enemy.stats] outgoing = 0 incoming = 0 [nodes.Communication] id = "Communication" text = """

Communication is the successful exchange of meaning between two beings through the use of language.

While meaning can be exchanged even though a specific language is not shared, communication as treated here implies a deeper sense of exchange, meaning more precise and reflexive processes are possible.

This is specifically important because continuous communication then implies an increase in precision and understanding, with the possibility of confirming all parties have understood. Whereas when no common language is shared the continued exchange of signals is more likely to add noise and confusion unless both languages start changing to adapt to each other. Communication therefore is not simply a superficial exchange of meaning, but a function through which the participating beings can all acknowledge to have understood each other, which is precisely what is mean by the succesfful exchange of meaning.

""" summary = "Communication is the successful exchange of meaning between two beings through the use of language." title = "Communication" links = [] redirect = "" hidden = false [nodes.Communication.connections.Understanding] to = "Understanding" from = "Communication" detached = false [nodes.Communication.connections.Being] to = "Being" from = "Communication" detached = false [nodes.Communication.connections.Meaning] to = "Meaning" from = "Communication" detached = false [nodes.Communication.connections.Language] to = "Language" from = "Communication" detached = false [nodes.Communication.connections.Function] to = "Function" from = "Communication" detached = false [nodes.Communication.stats] outgoing = 0 incoming = 0 [nodes.Symbol] id = "Symbol" text = """

A symbol is a property in economies of misery that allows someone to claim belonging to a given group, namely by acknowledging and validating the authenticity of their identity as a member, or as a bearer of at least some of the features that define it.

Symbols are administered by a symbolic system and act as a way to modulate control without displacing actual value away from those who accumulate it.

A symbol can be positive or negative: when positive, it assigns a mesodominant position within the power system. When negative, it assigns a suppressed position within the system. A third possibility is to have been denied both of these symbols, in which case one is fully displaced in it.

""" summary = "A symbol is a property in economies of misery that allows someone to claim belonging to a given group, namely by acknowledging and validating the authenticity of their identity as a member, or as a bearer of at least some of the features that define it." title = "Symbol" links = ["MiseryEconomy", "SymbolicSystem", "Property", "Identity", "Value", "Position"] redirect = "" hidden = false [nodes.Symbol.connections.feature] to = "feature" from = "Symbol" detached = true [nodes.Symbol.connections."symbolic system"] to = "symbolic system" from = "Symbol" detached = true [nodes.Symbol.connections.Property] to = "Property" from = "Symbol" detached = false [nodes.Symbol.connections.Identity] to = "Identity" from = "Symbol" detached = false [nodes.Symbol.connections.control] to = "control" from = "Symbol" detached = true [nodes.Symbol.connections.Suppression] to = "Suppression" from = "Symbol" detached = false [nodes.Symbol.connections.MiseryEconomy] to = "MiseryEconomy" from = "Symbol" detached = false [nodes.Symbol.connections.Mesodominance] to = "Mesodominance" from = "Symbol" detached = false [nodes.Symbol.connections.Position] to = "Position" from = "Symbol" detached = false [nodes.Symbol.connections.Displacement] to = "Displacement" from = "Symbol" detached = false [nodes.Symbol.connections.Truth] to = "Truth" from = "Symbol" detached = false [nodes.Symbol.connections.SymbolicSystem] to = "SymbolicSystem" from = "Symbol" detached = true [nodes.Symbol.connections.Value] to = "Value" from = "Symbol" detached = false [nodes.Symbol.stats] outgoing = 0 incoming = 0 [nodes.HyperFocus] id = "HyperFocus" text = "" summary = "" title = "HyperFocus" links = [] redirect = "" hidden = false [nodes.HyperFocus.connections] [nodes.HyperFocus.stats] outgoing = 0 incoming = 0 [nodes.ViolenceSystem] id = "ViolenceSystem" text = """

A violence system is a supersystem responsible for maintaing a given social order of which it is also a structuring member.

Violence systems are typically composed of the military, paramilitary, police and intelligence forces administered by a state within a given territory and as such are cyclically justified in the form of its own laws by its investigative, legislative and judicial bureaucracy.

""" summary = "A violence system is a supersystem responsible for maintaing a given social order of which it is also a structuring member." title = "Violence System" links = [] redirect = "" hidden = false [nodes.ViolenceSystem.connections.law] to = "law" from = "ViolenceSystem" detached = true [nodes.ViolenceSystem.connections.CyclicJustification] to = "CyclicJustification" from = "ViolenceSystem" detached = false [nodes.ViolenceSystem.connections.Territory] to = "Territory" from = "ViolenceSystem" detached = false [nodes.ViolenceSystem.connections.bureaucracy] to = "bureaucracy" from = "ViolenceSystem" detached = true [nodes.ViolenceSystem.connections.SocialOrder] to = "SocialOrder" from = "ViolenceSystem" detached = false [nodes.ViolenceSystem.connections.Supersystem] to = "Supersystem" from = "ViolenceSystem" detached = false [nodes.ViolenceSystem.connections.State] to = "State" from = "ViolenceSystem" detached = false [nodes.ViolenceSystem.stats] outgoing = 0 incoming = 0 [nodes.Phrase] id = "Phrase" text = """

A phrase is group of one or more words.

In particular, an important kind of phrase in nonfictional writing is the clause.

""" summary = "A phrase is group of one or more words." title = "Phrase" links = [] redirect = "" hidden = false [nodes.Phrase.connections.Word] to = "Word" from = "Phrase" detached = false [nodes.Phrase.connections.Clause] to = "Clause" from = "Phrase" detached = false [nodes.Phrase.stats] outgoing = 0 incoming = 0 [nodes.Rentism] id = "Rentism" text = """

Rentism is the practice of obtaining money passively from one's private property far exceeding one's past contribution in terms of labor or investment, or without laboring at all.

""" summary = "Rentism is the practice of obtaining money passively from one's private property far exceeding one's past contribution in terms of labor or investment, or without laboring at all." title = "Rentism" links = [] redirect = "" hidden = false [nodes.Rentism.connections.PrivateProperty] to = "PrivateProperty" from = "Rentism" detached = false [nodes.Rentism.connections.Profit] to = "Profit" from = "Rentism" detached = false [nodes.Rentism.stats] outgoing = 0 incoming = 0 [nodes.TruthProperty] id = "TruthProperty" text = """

The property of truth is a possible property of a statement that hinges on a given concept of truth.

Even the simplest of statements such as 2 + 2 = 4 still require some definition around what these signs mean and what laws govern the notion that these two numbers as parameters to this operation equal this result. It may seem trivial -- and it may be in a given context that's already past such elementary matters --, but truth is not an inherent property.

The exercise of defining truth and the methods to discern it is central to the formation of a paradigm.

For example, take the statement:

The axis of the Earth is tilted 23.439281 degrees

Here, we have several narrowly-defined ways to evaluate truth as a property, such as the source of the measurement, the fittingness of the measuring unit, the rate of change over time. Because these are all coherent within the paradigm of astronomical science, the truthness of the statemnet as a property can be debated more rigorously. However, this still shows that such a property is relative to the paradigm that defines it conceptually.

There is no concrete truth to be observed as a counterpart to the concept of truth in the same way as there is a Baobab to observe as a counterpart to the concept of a tree. At the same time, there are numerous statements someone can make that can trivially be proven false without requiring a whole concept of truth to argue against them.

We can observe that a number of liquids boil at 100 degrees Celsius and call that an observation of truth, but this observation only yields truths about the liquids. Truth itself as a concrete entity would remain impossible to discern. What it does yield is a particular method of obtaining truthful observations.

""" summary = "The property of truth is a possible property of a statement that hinges on a given concept of truth." title = "Property of Truth" links = ["Neutrality"] redirect = "" hidden = false [nodes.TruthProperty.connections.Neutrality] to = "Neutrality" from = "TruthProperty" detached = false [nodes.TruthProperty.connections.Sign] to = "Sign" from = "TruthProperty" detached = false [nodes.TruthProperty.connections.Triviality] to = "Triviality" from = "TruthProperty" detached = false [nodes.TruthProperty.connections.Moot] to = "Moot" from = "TruthProperty" detached = false [nodes.TruthProperty.connections.Property] to = "Property" from = "TruthProperty" detached = false [nodes.TruthProperty.connections.Truth] to = "Truth" from = "TruthProperty" detached = false [nodes.TruthProperty.connections.method] to = "method" from = "TruthProperty" detached = true [nodes.TruthProperty.connections.Statement] to = "Statement" from = "TruthProperty" detached = false [nodes.TruthProperty.connections.Paradigm] to = "Paradigm" from = "TruthProperty" detached = false [nodes.TruthProperty.stats] outgoing = 0 incoming = 0 [nodes.Being] id = "Being" text = """

A being is any entity that attempts to sustain itself, adapting and responding to changes in the environment in this effort.

Beings are not necessarily biological, sentient or even conscious.

""" summary = "A being is any entity that attempts to sustain itself, adapting and responding to changes in the environment in this effort." title = "Being" links = [] redirect = "" hidden = false [nodes.Being.connections.Entity] to = "Entity" from = "Being" detached = false [nodes.Being.connections.Sentience] to = "Sentience" from = "Being" detached = false [nodes.Being.connections.Consciousness] to = "Consciousness" from = "Being" detached = true [nodes.Being.stats] outgoing = 0 incoming = 0 [nodes.Gender] id = "Gender" text = """

Gender is a symbol administered by a specific power system through a gender system composed of political, religious and scientific institutions.

In the majority of societies, the single, dominant gender system is a patriarchy.

The defining characteristic of gender is how it binds the identity of a person to the sexual characteristics of their body and ascribes them, based on this, either the role of woman or man. This is then used to restrict who someone can be, what they are entitled to and what rights they will be afforded or denied.

Gender is also used to explain the world in terms of gender, such as when a given quality is attributed to one's gender only if it matches that gender's stereotype. For example, a compassionate woman will be stripped from the merit of having such a quality by having it attributed to her as an innate aspect of her being a woman, whereas a compassionate man will be considered virtuous or have this quality attributed to his own effort to become compassionate. While of course one could also describe this man's compassion as innate, they couldn't attribute it to his gender.

""" summary = "Gender is a symbol administered by a specific power system through a gender system composed of political, religious and scientific institutions." title = "Gender" links = ["Symbol", "Woman"] redirect = "" hidden = false [nodes.Gender.connections."gender system"] to = "gender system" from = "Gender" detached = true [nodes.Gender.connections.Religion] to = "Religion" from = "Gender" detached = false [nodes.Gender.connections.Instinct] to = "Instinct" from = "Gender" detached = false [nodes.Gender.connections.Patriarchy] to = "Patriarchy" from = "Gender" detached = false [nodes.Gender.connections.Politics] to = "Politics" from = "Gender" detached = true [nodes.Gender.connections.Identity] to = "Identity" from = "Gender" detached = false [nodes.Gender.connections.Symbol] to = "Symbol" from = "Gender" detached = false [nodes.Gender.connections.man] to = "man" from = "Gender" detached = true [nodes.Gender.connections.Body] to = "Body" from = "Gender" detached = false [nodes.Gender.connections.Woman] to = "Woman" from = "Gender" detached = false [nodes.Gender.connections.PowerSystem] to = "PowerSystem" from = "Gender" detached = false [nodes.Gender.connections.Person] to = "Person" from = "Gender" detached = false [nodes.Gender.connections.Compassion] to = "Compassion" from = "Gender" detached = false [nodes.Gender.connections.Entitlement] to = "Entitlement" from = "Gender" detached = true [nodes.Gender.connections.Practice] to = "Practice" from = "Gender" detached = false [nodes.Gender.connections.Science] to = "Science" from = "Gender" detached = true [nodes.Gender.connections.Right] to = "Right" from = "Gender" detached = false [nodes.Gender.stats] outgoing = 0 incoming = 0 [nodes.State] id = "State" text = '

A state is a power system characterized by territorial claims that serve as the basis for private property, administration of a violence system, bureaucracy, cyclic justification, ritualized legitimacy and bargaining.

' summary = "A state is a power system characterized by territorial claims that serve as the basis for private property, administration of a violence system, bureaucracy, cyclic justification, ritualized legitimacy and bargaining." title = "State" links = ["PowerSystem", "Territory", "ViolenceMonopoly", "RitualizedLegitimacy", "Right"] redirect = "" hidden = false [nodes.State.connections.ViolenceMonopoly] to = "ViolenceMonopoly" from = "State" detached = true [nodes.State.connections.PrivateProperty] to = "PrivateProperty" from = "State" detached = false [nodes.State.connections.Right] to = "Right" from = "State" detached = false [nodes.State.connections."ritualized legitimacy"] to = "ritualized legitimacy" from = "State" detached = true [nodes.State.connections.Bargain] to = "Bargain" from = "State" detached = false [nodes.State.connections.bureaucracy] to = "bureaucracy" from = "State" detached = true [nodes.State.connections.ViolenceSystem] to = "ViolenceSystem" from = "State" detached = false [nodes.State.connections.CyclicJustification] to = "CyclicJustification" from = "State" detached = false [nodes.State.connections.RitualizedLegitimacy] to = "RitualizedLegitimacy" from = "State" detached = true [nodes.State.connections.PowerSystem] to = "PowerSystem" from = "State" detached = false [nodes.State.connections.Territory] to = "Territory" from = "State" detached = false [nodes.State.stats] outgoing = 0 incoming = 0 [nodes.Body] id = "Body" text = '

A body is a system of biological systems.

' summary = "A body is a system of biological systems" title = "Body" links = ["System"] redirect = "" hidden = false [nodes.Body.connections.System] to = "System" from = "Body" detached = false [nodes.Body.stats] outgoing = 0 incoming = 0 [nodes.Right] id = "Right" text = '

A right is anything that a power system, namely a State, takes away from all people and then selectively grants them back in the terms of its laws.

' summary = "A right is anything that a power system, namely a State, takes away from all people and then selectively grants them back in the terms of its laws." title = "Right" links = ["State", "Law"] redirect = "" hidden = false [nodes.Right.connections.Law] to = "Law" from = "Right" detached = true [nodes.Right.connections.law] to = "law" from = "Right" detached = true [nodes.Right.connections.people] to = "people" from = "Right" detached = true [nodes.Right.connections.State] to = "State" from = "Right" detached = false [nodes.Right.connections.PowerSystem] to = "PowerSystem" from = "Right" detached = false [nodes.Right.stats] outgoing = 0 incoming = 0 [nodes.Entity] id = "Entity" text = """

An entity is anything except for actual emptiness. It does not have to be sentient, or physical. It can be a thought, a concept, or a memory. The concept of emptiness is an entity, but emptiness itself is not.

In various paradigms, entities are often contrasted with a world beyond them, such as platonic forms and kantian noumenon and religious transcendence. There is, however, no need to conceive of a beyond or any form of ideal counterpart in order to consider the existence of entities.

In the context of systems, most entities are called elements, except for their interactions, which bind them into the system as a cohesive entity in itself. These two kinds of entities are the fundamental constituents of all systems and as such are called its units.

""" summary = "An entity is anything except for actual emptiness." title = "Entity" links = ["Emptiness", "Thought", "Concept", "Memory"] redirect = "" hidden = false [nodes.Entity.connections.Memory] to = "Memory" from = "Entity" detached = false [nodes.Entity.connections.Paradigm] to = "Paradigm" from = "Entity" detached = false [nodes.Entity.connections.Thought] to = "Thought" from = "Entity" detached = false [nodes.Entity.connections.System] to = "System" from = "Entity" detached = false [nodes.Entity.connections.Element] to = "Element" from = "Entity" detached = false [nodes.Entity.connections.Unit] to = "Unit" from = "Entity" detached = false [nodes.Entity.connections.Emptiness] to = "Emptiness" from = "Entity" detached = false [nodes.Entity.connections.Concept] to = "Concept" from = "Entity" detached = false [nodes.Entity.connections.Interaction] to = "Interaction" from = "Entity" detached = false [nodes.Entity.stats] outgoing = 0 incoming = 0 [nodes.Horizon] id = "Horizon" text = """

The horizon of a system is a conceptual group of elements which rarely interact with each other when compared to other elements of the same system, or that have interacted with the system in some meaningful capacity only in a distant past.

The horizon is not a physical location, but an abstract grouping of elements that share a common property of weak cohesion with the system.

It is crucial to understand that this does not mean these elements lack interaction with any other elements of any other system. Their belonging to the horizon of a given system is not, necessarily, an indication that they are isolated in a universal sense. They can still hold strong cohesion with other systems.

""" summary = "The horizon of a system is a conceptual group of elements which rarely interact with each other when compared to other elements of the same system, or that have interacted with the system in some meaningful capacity only in a distant past." title = "Horizon" links = [] redirect = "" hidden = false [nodes.Horizon.connections.System] to = "System" from = "Horizon" detached = false [nodes.Horizon.connections.Abstraction] to = "Abstraction" from = "Horizon" detached = false [nodes.Horizon.connections.Concept] to = "Concept" from = "Horizon" detached = false [nodes.Horizon.connections.Element] to = "Element" from = "Horizon" detached = false [nodes.Horizon.connections.Cohesion] to = "Cohesion" from = "Horizon" detached = false [nodes.Horizon.connections.Property] to = "Property" from = "Horizon" detached = false [nodes.Horizon.stats] outgoing = 0 incoming = 0 [nodes.PowerSystem] id = "PowerSystem" text = '

A power system is a supersystem that organizes violence and its justification in order to maintain a given social order.

' summary = "A power system is a supersystem that organizes violence and its justification in order to maintain a given social order." title = "PowerSystem" links = ["Hierarchy", "Violence", "SocialOrder"] redirect = "" hidden = false [nodes.PowerSystem.connections.Violence] to = "Violence" from = "PowerSystem" detached = false [nodes.PowerSystem.connections.Hierarchy] to = "Hierarchy" from = "PowerSystem" detached = true [nodes.PowerSystem.connections.Supersystem] to = "Supersystem" from = "PowerSystem" detached = false [nodes.PowerSystem.connections.Justification] to = "Justification" from = "PowerSystem" detached = false [nodes.PowerSystem.connections.SocialOrder] to = "SocialOrder" from = "PowerSystem" detached = false [nodes.PowerSystem.stats] outgoing = 0 incoming = 0 [nodes.Supersystem] id = "Supersystem" text = """

A supersystem is a system whose elements are other systems called subsystems.

A supersystem can still be the subsystem of an outer system. For a supersystem that is not the subsystem of any other system see hypersystem.

""" summary = "A supersystem is a system whose elements are other systems called subsystems." title = "Supersystem" links = [] redirect = "" hidden = false [nodes.Supersystem.connections.Element] to = "Element" from = "Supersystem" detached = false [nodes.Supersystem.connections.System] to = "System" from = "Supersystem" detached = false [nodes.Supersystem.connections.Subsystem] to = "Subsystem" from = "Supersystem" detached = false [nodes.Supersystem.connections.Hypersystem] to = "Hypersystem" from = "Supersystem" detached = false [nodes.Supersystem.stats] outgoing = 0 incoming = 0 [nodes.Production] id = "Production" text = """

In economic systems, production is a function that outputs a valuable and takes as its inputs capital, labor and materials, where the latter is defined as raw materials, energy and any other input that ends up incorporated into the output.

    Valuable = Production(Capital, Labor, Materials)
""" summary = "In economic systems, production is a function that outputs a valuable and takes as its inputs capital, labor and materials, where the latter is defined as raw materials, energy and any other input that ends up incorporated into the output." title = "Production" links = ["Economy", "Capital"] redirect = "" hidden = false [nodes.Production.connections.labor] to = "labor" from = "Production" detached = true [nodes.Production.connections.Valuable] to = "Valuable" from = "Production" detached = false [nodes.Production.connections.Economy] to = "Economy" from = "Production" detached = false [nodes.Production.connections.Function] to = "Function" from = "Production" detached = false [nodes.Production.connections.Capital] to = "Capital" from = "Production" detached = false [nodes.Production.stats] outgoing = 0 incoming = 0 [nodes.Synergy] id = "Synergy" text = '

Synergy is a property of certain processess that causes them to be more effectful when done by multiple participating elements compared to the same process performed by the same number of elements, but in isolation.

' summary = "Synergy is a property of certain processess that causes them to be more effectful when done by multiple participating elements compared to the same process performed by the same number of elements, but in isolation." title = "Synergy" links = [] redirect = "" hidden = false [nodes.Synergy.connections.processes] to = "processes" from = "Synergy" detached = true [nodes.Synergy.connections.isolation] to = "isolation" from = "Synergy" detached = true [nodes.Synergy.connections.Element] to = "Element" from = "Synergy" detached = false [nodes.Synergy.stats] outgoing = 0 incoming = 0 [nodes.BlameAversion] id = "BlameAversion" text = """

Blame aversion is the attachment to the perception that one's self is free from blame.

The chief property of blame aversion is to focus not on the problem that is being pointed out, but on the fact that it is oneself that is being blamed for it.

It manifests when a critique is laid out regarding someone's actions or third-party actions that benefitted them, and they focus their response not on whether those actions were in fact problematic or how they can be rectified, but instead on how it is not fair for them personally to be blamed, how blame and guilt are not positive things, how serious the accusation is, among other statements that deflect the argument while not truly rejecting its claim, which implictly ends up acknowledging it.

""" summary = "Blame aversion is the attachment to the perception that one's self is free from blame." title = "Blame Aversion" links = ["DeceptionOffer", "Reparation"] redirect = "" hidden = false [nodes.BlameAversion.connections."chief property"] to = "chief property" from = "BlameAversion" detached = true [nodes.BlameAversion.connections.Fairness] to = "Fairness" from = "BlameAversion" detached = true [nodes.BlameAversion.connections.Perception] to = "Perception" from = "BlameAversion" detached = false [nodes.BlameAversion.connections.guilt] to = "guilt" from = "BlameAversion" detached = true [nodes.BlameAversion.connections.Deflection] to = "Deflection" from = "BlameAversion" detached = true [nodes.BlameAversion.connections.Reparation] to = "Reparation" from = "BlameAversion" detached = false [nodes.BlameAversion.connections.Self] to = "Self" from = "BlameAversion" detached = false [nodes.BlameAversion.connections.DeceptionOffer] to = "DeceptionOffer" from = "BlameAversion" detached = false [nodes.BlameAversion.connections.attachment] to = "attachment" from = "BlameAversion" detached = true [nodes.BlameAversion.connections.Problematic] to = "Problematic" from = "BlameAversion" detached = false [nodes.BlameAversion.connections.blame] to = "blame" from = "BlameAversion" detached = true [nodes.BlameAversion.connections.positive] to = "positive" from = "BlameAversion" detached = true [nodes.BlameAversion.connections.critique] to = "critique" from = "BlameAversion" detached = true [nodes.BlameAversion.stats] outgoing = 0 incoming = 0 [nodes.AvoidantFocus] id = "AvoidantFocus" text = "" summary = "" title = "AvoidantFocus" links = [] redirect = "" hidden = false [nodes.AvoidantFocus.connections] [nodes.AvoidantFocus.stats] outgoing = 0 incoming = 0 [nodes.Ideology] id = "Ideology" text = """

Ideology is a system of beliefs that is treated as natural, inevitable or obvious despite being a result of the intentional actions of the power system that administers it.

In most common usage, "ideology" is seen as simply a deeply-held conviction, which here is called an ideal, or any system of political beliefs, such as "communism" or "nationalism", which in this work is called a paradigm. Ideals and paradigms are not untainted by ideology and may even favor it or act as a proxy for it.

The distinction between ideology, paradigm and ideal is important because, to consider such named systems of beliefs as ideologies but leave their absence unnamed as a default position shadows the existence of an underlying system of beliefs that is not acknowledged but nonetheless subscribed to by those who claim not to have an ideology, to be simply acting according to their own conscience as if they were free from any influence from their environment, or who claim that their views or the views they favor are "neutral", "technical", "independent", "apolitical", and so on.

Any incumbent political authority, and in particular those that hold the economic power to sustain it, has ample potential to shape what beliefs the general population has. Financial incentive, educational curriculum, public concessions, law, limitations around the existence and purpose of public associations, are a few of the several ways a State can influence what these beliefs are.

The concept discussed here is largely based on the marxist meaning of ideology, which originates in Karl Marx's 1845 work, The German Ideology.

""" summary = "Ideology is a system of beliefs that is treated as natural, inevitable or obvious despite being a result of the intentional actions of the power system that administers it." title = "Ideology" links = ["PowerSystem", "Subversion"] redirect = "" hidden = false [nodes.Ideology.connections.System] to = "System" from = "Ideology" detached = false [nodes.Ideology.connections.Intention] to = "Intention" from = "Ideology" detached = false [nodes.Ideology.connections.State] to = "State" from = "Ideology" detached = false [nodes.Ideology.connections.Concept] to = "Concept" from = "Ideology" detached = false [nodes.Ideology.connections.Subversion] to = "Subversion" from = "Ideology" detached = false [nodes.Ideology.connections."economic power"] to = "economic power" from = "Ideology" detached = true [nodes.Ideology.connections.Meaning] to = "Meaning" from = "Ideology" detached = false [nodes.Ideology.connections.Paradigm] to = "Paradigm" from = "Ideology" detached = false [nodes.Ideology.connections.PowerSystem] to = "PowerSystem" from = "Ideology" detached = false [nodes.Ideology.connections.belief] to = "belief" from = "Ideology" detached = true [nodes.Ideology.connections.ideal] to = "ideal" from = "Ideology" detached = true [nodes.Ideology.connections.Neutrality] to = "Neutrality" from = "Ideology" detached = false [nodes.Ideology.stats] outgoing = 0 incoming = 0 [nodes.Subsystem] id = "Subsystem" text = """

A subsystem is a system that is also an element in an outer supersystem.

A subsystem can still have inner systems, in which case it is both a subsystem and a supersystem in different boundaries. For a subsystem not composed of any inner systems see microsystem.

""" summary = "A subsystem is a system that is also an element in an outer supersystem." title = "Subsystem" links = [] redirect = "" hidden = false [nodes.Subsystem.connections.System] to = "System" from = "Subsystem" detached = false [nodes.Subsystem.connections.Supersystem] to = "Supersystem" from = "Subsystem" detached = false [nodes.Subsystem.connections.Element] to = "Element" from = "Subsystem" detached = false [nodes.Subsystem.connections.Boundary] to = "Boundary" from = "Subsystem" detached = false [nodes.Subsystem.connections.Microsystem] to = "Microsystem" from = "Subsystem" detached = false [nodes.Subsystem.stats] outgoing = 0 incoming = 0 [nodes.Process] id = "Process" text = """

A process is a sequence of events that bear some similarity but need not always involve the same elements, happen in the same order or produce the same transformation.

In the context of a system, several processes can take place simultaneously. Some can be part of the functioning of the system, while others may be spontanenous, arbitrary or entirely random.

A process differs from a function in how well defined the set of possibly participating elements is and how consistent the output is when given the same inputs.

""" summary = "A process is a sequence of events that bear some similarity but need not always involve the same elements, happen in the same order or produce the same transformation." title = "Process" links = ["Transformation", "Entity", "Process", "System"] redirect = "" hidden = false [nodes.Process.connections.transformation] to = "transformation" from = "Process" detached = true [nodes.Process.connections.functioning] to = "functioning" from = "Process" detached = true [nodes.Process.connections.arbitrary] to = "arbitrary" from = "Process" detached = true [nodes.Process.connections.Function] to = "Function" from = "Process" detached = false [nodes.Process.connections.Transformation] to = "Transformation" from = "Process" detached = true [nodes.Process.connections.Process] to = "Process" from = "Process" detached = false [nodes.Process.connections.System] to = "System" from = "Process" detached = false [nodes.Process.connections.Element] to = "Element" from = "Process" detached = false [nodes.Process.connections.Entity] to = "Entity" from = "Process" detached = false [nodes.Process.connections.Event] to = "Event" from = "Process" detached = false [nodes.Process.stats] outgoing = 0 incoming = 0 [nodes.Religion] id = "Religion" text = """

A religion is a paradigm that involves unfalsifiable beliefs, particularly those in the domain of morality.

A reductive critique of religion dismisses it based on its dogmatic adherence to certain beliefs usually rooted in tradition.

As a counterpoint, consider that the fact religion carries false beliefs does not imply all of the beliefs that religion carries are false, which is an assertion that holds for any other entity. The beliefs that compose the episteme of a religion may include both falsifiable and unfalsifiable beliefs. In this sense, it does not differ from any other paradigm.

Religion does not subsist solely because of its hard truths, but because it caters to various other basic human necessities: community, identity, knowledge regarding how to conduct one's life. This gives religion enormous presence in society and allows it to act as a strong political force against societal changes that contradict its stances.

One poignant fact about religion is that its dogmas tend to create exclusion, segregating those who can or want to adhere to them from those who can't or don't want to. This not only means religion will create divisions, it also means that the people excluded from it will be left with less means to fulfill the previously mentioned basic human necessities that religion addresses.

""" summary = "A religion is a paradigm that involves unfalsifiable beliefs, particularly those in the domain of morality." title = "Religion" links = ["Paradigm", "Principle", "Truth", "Tradition", "Morality", "Episteme", "Necessity", "Knowledge", "Community", "Identity", "Dogma", "Reductionism"] redirect = "" hidden = false [nodes.Religion.connections.community] to = "community" from = "Religion" detached = true [nodes.Religion.connections.Morality] to = "Morality" from = "Religion" detached = true [nodes.Religion.connections.Identity] to = "Identity" from = "Religion" detached = false [nodes.Religion.connections.Reductionism] to = "Reductionism" from = "Religion" detached = true [nodes.Religion.connections.Entity] to = "Entity" from = "Religion" detached = false [nodes.Religion.connections.Necessity] to = "Necessity" from = "Religion" detached = true [nodes.Religion.connections.Community] to = "Community" from = "Religion" detached = true [nodes.Religion.connections.Truth] to = "Truth" from = "Religion" detached = false [nodes.Religion.connections.Principle] to = "Principle" from = "Religion" detached = false [nodes.Religion.connections.Episteme] to = "Episteme" from = "Religion" detached = true [nodes.Religion.connections.Knowledge] to = "Knowledge" from = "Religion" detached = false [nodes.Religion.connections.Society] to = "Society" from = "Religion" detached = false [nodes.Religion.connections.Tradition] to = "Tradition" from = "Religion" detached = true [nodes.Religion.connections.Dogma] to = "Dogma" from = "Religion" detached = true [nodes.Religion.connections.Character] to = "Character" from = "Religion" detached = false [nodes.Religion.connections.Stance] to = "Stance" from = "Religion" detached = false [nodes.Religion.connections.Paradigm] to = "Paradigm" from = "Religion" detached = false [nodes.Religion.stats] outgoing = 0 incoming = 0 [nodes.Practice] id = "Practice" text = """

Practice is a deliberate effort to strengthen, weaken or maintain awareness of a given tendency.

When motivated and guided by a given paradigm, it's a form of praxis.

""" summary = "Practice is a deliberate effort to strengthen, weaken or maintain awareness of a given tendency." title = "Practice" links = ["Tendency", "Awareness", "Hyperarousal"] redirect = "" hidden = false [nodes.Practice.connections.Hyperarousal] to = "Hyperarousal" from = "Practice" detached = true [nodes.Practice.connections.Intention] to = "Intention" from = "Practice" detached = false [nodes.Practice.connections.Awareness] to = "Awareness" from = "Practice" detached = true [nodes.Practice.connections.Praxis] to = "Praxis" from = "Practice" detached = false [nodes.Practice.connections.Paradigm] to = "Paradigm" from = "Practice" detached = false [nodes.Practice.connections.Tendency] to = "Tendency" from = "Practice" detached = false [nodes.Practice.connections.awareness] to = "awareness" from = "Practice" detached = true [nodes.Practice.stats] outgoing = 0 incoming = 0 [nodes.Event] id = "Event" text = '

An event is the set of elements present and interactions happening within a given coorda.

' summary = "An event is the set of elements present and interactions happening within a given coorda." title = "Event" links = [] redirect = "" hidden = false [nodes.Event.connections.Coorda] to = "Coorda" from = "Event" detached = false [nodes.Event.connections.Element] to = "Element" from = "Event" detached = false [nodes.Event.connections.Interaction] to = "Interaction" from = "Event" detached = false [nodes.Event.stats] outgoing = 0 incoming = 0 [nodes.Paranaivety] id = "Paranaivety" text = """

Something is paranaive if you can't tell if its author is being disingenuous (maliciously feigning ignorance) or simply naive.

Because it is an unknown, it can't be said to be a quality of the speaker, but rather a perception of the observer or a quality of a given statement. It is precisely this plausible deniability that makes it interesting to the speaker.

""" summary = "Something is paranaive if you can't tell if its author is being disingenuous (maliciously feigning ignorance) or simply naive." title = "Paranaivety" links = [] redirect = "" hidden = false [nodes.Paranaivety.connections.Statement] to = "Statement" from = "Paranaivety" detached = false [nodes.Paranaivety.connections.Naivety] to = "Naivety" from = "Paranaivety" detached = false [nodes.Paranaivety.stats] outgoing = 0 incoming = 0 [nodes.DeceptionOffer] id = "DeceptionOffer" text = """

An offer of deception is a kind of bargain that a power system offers a mesodominant position.

The accepting position either is deceived themselves or can shift the deception onto others, employing it as a rhetoric.

For example, someone who is called out for their sexism can attempt to dismiss the need to acknowledge and act on this fault by taking one of the system's offers of deception, say, the notion that this individual action is not important in the big picture and therefore should be left as-is, then believe it themselves and/or attempt to make its denouncers believe it.

""" summary = "An offer of deception is a kind of bargain that a power system offers a mesodominant position." title = "Offer of Deception" links = ["MiseryEconomy"] redirect = "" hidden = false [nodes.DeceptionOffer.connections.PowerSystem] to = "PowerSystem" from = "DeceptionOffer" detached = false [nodes.DeceptionOffer.connections.Mesodominance] to = "Mesodominance" from = "DeceptionOffer" detached = false [nodes.DeceptionOffer.connections.sexism] to = "sexism" from = "DeceptionOffer" detached = true [nodes.DeceptionOffer.connections.Bargain] to = "Bargain" from = "DeceptionOffer" detached = false [nodes.DeceptionOffer.connections.Position] to = "Position" from = "DeceptionOffer" detached = false [nodes.DeceptionOffer.connections.MiseryEconomy] to = "MiseryEconomy" from = "DeceptionOffer" detached = false [nodes.DeceptionOffer.connections.rhetoric] to = "rhetoric" from = "DeceptionOffer" detached = true [nodes.DeceptionOffer.connections.Annihilation] to = "Annihilation" from = "DeceptionOffer" detached = false [nodes.DeceptionOffer.connections.Macroism] to = "Macroism" from = "DeceptionOffer" detached = false [nodes.DeceptionOffer.stats] outgoing = 0 incoming = 0 [nodes.Self] id = "Self" text = '

The self is not oneself as a person, but a concept that our mind tends to defend and isolate. While this can be a protection, it can also extrapolate into selfishness.

' summary = "The self is not oneself as a person, but a concept that our mind tends to defend and isolate." title = "Self" links = [] redirect = "" hidden = false [nodes.Self.connections.Mind] to = "Mind" from = "Self" detached = false [nodes.Self.connections.Tendency] to = "Tendency" from = "Self" detached = false [nodes.Self.connections.Selfishness] to = "Selfishness" from = "Self" detached = false [nodes.Self.connections.Identity] to = "Identity" from = "Self" detached = false [nodes.Self.stats] outgoing = 0 incoming = 0 [nodes.Sense] id = "Sense" text = """

A sense is any means through which the body perceives signals, such as sights, scents, tastes, touches, sounds and thoughts.

The concept of thoughts also being objects of the senses along the more common five senses is based on the buddhist notion of Saḷāyatana|https://en.wikipedia.org/wiki/%C4%80yatana, the "six sense bases".

""" summary = "A sense is any means through which the body perceives signals, such as sights, scents, tastes, touches, sounds and thoughts." title = "Sense" links = ["Body", "Entity", "Sensation"] redirect = "" hidden = false [nodes.Sense.connections.Signal] to = "Signal" from = "Sense" detached = false [nodes.Sense.connections.Entity] to = "Entity" from = "Sense" detached = false [nodes.Sense.connections.Sensation] to = "Sensation" from = "Sense" detached = false [nodes.Sense.connections.Body] to = "Body" from = "Sense" detached = false [nodes.Sense.connections.Buddhism] to = "Buddhism" from = "Sense" detached = true [nodes.Sense.stats] outgoing = 0 incoming = 0 [nodes.Wage] id = "Wage" text = """

A wage is an amount of money paid to workers in exchange for their work.

In a production function, labor is considered a cost along with materials, but the actual amount is in no way proportional to the amount of work put in. Rather, it is in most cases the least possible that can be paid in order to remain competitive.

By least possible one should not understand a passive stance based on what is legally enforced or what a "market consensus" or "competition" establish. Rather, it is actively kept within the least possible by actions such as lobbying, intimidation, union busting, offers of deception, state interference and financial insecurity.

Meaning, labor is a cost only from the perspective of someone who is not laboring. If this element were removed, you would have a function where the full profit output of expenses would correspond to wages.

""" summary = "A wage is an amount of money paid to workers in exchange for their work." title = "Wage" links = [] redirect = "" hidden = false [nodes.Wage.connections.worker] to = "worker" from = "Wage" detached = true [nodes.Wage.connections.Rentism] to = "Rentism" from = "Wage" detached = false [nodes.Wage.connections.Exchange] to = "Exchange" from = "Wage" detached = false [nodes.Wage.connections.ViolenceSystem] to = "ViolenceSystem" from = "Wage" detached = false [nodes.Wage.connections.Production] to = "Production" from = "Wage" detached = false [nodes.Wage.connections.DeceptionOffer] to = "DeceptionOffer" from = "Wage" detached = false [nodes.Wage.connections.work] to = "work" from = "Wage" detached = true [nodes.Wage.stats] outgoing = 0 incoming = 0 [nodes.Ownership] id = "Ownership" text = """

Ownership is a relation established by a being that claims or directly enforces that another entity belongs to them, implying their full sway over this entity.

When it is claimed, as opposed to directly enforced, this relation exists within the limits established by the power system that enforces this relation, one notable example being private property.

Ownership can also exist independently from a state and its laws. For example, we can say a given animal owns their territory insofar as they can defend it. In this case, the being is the animal, the entity is the territory and the power system is the violence system created by their effort to defend it.

Humans are notable for their claims of ownership over not only inanimate entities and animals, but also other humans, for which they have devised extensive justification and also refutals. In this case, the being is the person, the entity is another human not considered a person or as fully as such, and the power system one such as a race or gender system.

""" summary = "Ownership is a relation established by a being that claims or directly enforces that another entity belongs to them, implying their full sway over this entity." title = "Ownership" links = [] redirect = "" hidden = false [nodes.Ownership.connections.Sway] to = "Sway" from = "Ownership" detached = false [nodes.Ownership.connections.law] to = "law" from = "Ownership" detached = true [nodes.Ownership.connections.PowerSystem] to = "PowerSystem" from = "Ownership" detached = false [nodes.Ownership.connections."gender system"] to = "gender system" from = "Ownership" detached = true [nodes.Ownership.connections.ViolenceSystem] to = "ViolenceSystem" from = "Ownership" detached = false [nodes.Ownership.connections.Territory] to = "Territory" from = "Ownership" detached = false [nodes.Ownership.connections.Human] to = "Human" from = "Ownership" detached = false [nodes.Ownership.connections.Relation] to = "Relation" from = "Ownership" detached = false [nodes.Ownership.connections.Refutal] to = "Refutal" from = "Ownership" detached = false [nodes.Ownership.connections.Being] to = "Being" from = "Ownership" detached = false [nodes.Ownership.connections.PrivateProperty] to = "PrivateProperty" from = "Ownership" detached = false [nodes.Ownership.connections.State] to = "State" from = "Ownership" detached = false [nodes.Ownership.connections.Justification] to = "Justification" from = "Ownership" detached = false [nodes.Ownership.connections.Person] to = "Person" from = "Ownership" detached = false [nodes.Ownership.connections.RaceSystem] to = "RaceSystem" from = "Ownership" detached = true [nodes.Ownership.connections.animal] to = "animal" from = "Ownership" detached = true [nodes.Ownership.stats] outgoing = 0 incoming = 0 [nodes.Identity] id = "Identity" text = """

Identity is how individuals construe their sameness and otherness from each other and from nothingness. It may include both imposed and internalized, self-construed or self-perceived factors.

Identity as a function is crucial for the establishment of a self because the self uses the perceived stability in the opaque appearance of the other as the basis for its own stability as a distinct, stable entity.

""" summary = "Identity is how individuals construe their sameness and otherness from each other and from nothingness." title = "Identity" links = ["Mind", "Tendency", "Identity", "Selfishness"] redirect = "" hidden = false [nodes.Identity.connections.Identity] to = "Identity" from = "Identity" detached = false [nodes.Identity.connections.Function] to = "Function" from = "Identity" detached = false [nodes.Identity.connections.Opacity] to = "Opacity" from = "Identity" detached = false [nodes.Identity.connections.Selfishness] to = "Selfishness" from = "Identity" detached = false [nodes.Identity.connections.Mind] to = "Mind" from = "Identity" detached = false [nodes.Identity.connections.Other] to = "Other" from = "Identity" detached = false [nodes.Identity.connections.Self] to = "Self" from = "Identity" detached = false [nodes.Identity.connections.Tendency] to = "Tendency" from = "Identity" detached = false [nodes.Identity.connections.Emptiness] to = "Emptiness" from = "Identity" detached = false [nodes.Identity.stats] outgoing = 0 incoming = 0 [nodes.Stance] id = "Stance" text = '

A stance is a nontrivial statement that has some justification.

' summary = "A stance is a nontrivial statement that has some justification." title = "Stance" links = ["Triviality", "Statement", "Justification"] redirect = "" hidden = false [nodes.Stance.connections.Justification] to = "Justification" from = "Stance" detached = false [nodes.Stance.connections.Triviality] to = "Triviality" from = "Stance" detached = false [nodes.Stance.connections.Statement] to = "Statement" from = "Stance" detached = false [nodes.Stance.stats] outgoing = 0 incoming = 0 [nodes.Bargain] id = "Bargain" text = '

Bargains are what power systems use to gain the collaboration of non-dominant elements, namely money, rights, symbols and deception.

' summary = "Bargains are what power systems use to gain the collaboration of non-dominant elements, namely money, rights, symbols and deception." title = "Bargain" links = ["PowerSystem", "Value", "Right", "Symbol", "Deception"] redirect = "" hidden = false [nodes.Bargain.connections.Value] to = "Value" from = "Bargain" detached = false [nodes.Bargain.connections.Right] to = "Right" from = "Bargain" detached = false [nodes.Bargain.connections.Deception] to = "Deception" from = "Bargain" detached = true [nodes.Bargain.connections."power systems"] to = "power systems" from = "Bargain" detached = true [nodes.Bargain.connections.Element] to = "Element" from = "Bargain" detached = false [nodes.Bargain.connections.PowerSystem] to = "PowerSystem" from = "Bargain" detached = false [nodes.Bargain.connections.Symbol] to = "Symbol" from = "Bargain" detached = false [nodes.Bargain.connections.deception] to = "deception" from = "Bargain" detached = true [nodes.Bargain.stats] outgoing = 0 incoming = 0 [nodes.Word] id = "Word" text = """

A word is a sign in a language that conveys a specific meaning.

Words are usually grouped into phrases.

""" summary = "A word is a sign in a language that conveys a specific meaning." title = "Word" links = [] redirect = "" hidden = false [nodes.Word.connections.Sign] to = "Sign" from = "Word" detached = false [nodes.Word.connections.Language] to = "Language" from = "Word" detached = false [nodes.Word.connections.Meaning] to = "Meaning" from = "Word" detached = false [nodes.Word.connections.Phrase] to = "Phrase" from = "Word" detached = false [nodes.Word.stats] outgoing = 0 incoming = 0 [nodes.Economy] id = "Economy" text = '

An economy is a power system based on the exchange of entities that possess value, today mostly organized around the accumulation of capital.

' summary = "An economy is a power system based on the exchange of entities that possess value, today mostly organized around the accumulation of capital." title = "Economy" links = ["PowerSystem"] redirect = "" hidden = false [nodes.Economy.connections.Valuable] to = "Valuable" from = "Economy" detached = false [nodes.Economy.connections.PowerSystem] to = "PowerSystem" from = "Economy" detached = false [nodes.Economy.connections.Capitalism] to = "Capitalism" from = "Economy" detached = false [nodes.Economy.stats] outgoing = 0 incoming = 0 [nodes.Justification] id = "Justification" text = '

Justification is the use of reason to establish a supporting connection between a concept of truth and a given stance.

' summary = "Justification is the use of reason to establish a supporting connection between a concept of truth and a given stance." title = "Justification" links = [] redirect = "" hidden = false [nodes.Justification.connections.Stance] to = "Stance" from = "Justification" detached = false [nodes.Justification.connections.reason] to = "reason" from = "Justification" detached = true [nodes.Justification.connections.Truth] to = "Truth" from = "Justification" detached = false [nodes.Justification.stats] outgoing = 0 incoming = 0 [nodes.Compassion] id = "Compassion" text = """

Compassion is consideration for the experience of others in addition to one's own.

While it can be seen as "putting others before oneself" as an exercise in compassion, that might also be self-centering in how it places the self in a sacrificing position and still treats others as unwilling objects, as witnessess or recipients, of this sacrifice.

Compassion is often emphasized for its potential to heal disagreements and counteract selfishness. However, this same aspect of compassion can be abused to shift blame and lead people into passive complacency.

""" summary = "Compassion is consideration for the experience of others in addition to one's own." title = "Compassion" links = [] redirect = "" hidden = false [nodes.Compassion.connections] [nodes.Compassion.stats] outgoing = 0 incoming = 0 [nodes.Refutal] id = "Refutal" text = """

A refutal is the use of reason to establish that a given justification is incompatible with its concept of truth or with another concept of truth that has become or should become, by this same use of reason, the one appropriate to evaluate it.

The successful establishment of a refutal by favorable sentiment across the collective consciousness in which it is relevant and in particular when its spread as a truthful statement reaches the relevant power system's locus of power is capable of rendering the stance it provides support to as unjustifiable, which can in turn render the actions it justifies as no longer having this power system's sway behind them.

However, it is a naive position to suppose this end result is achieved by the sheer force of reason alone. While reason plays a role in the accumulation of force towards a given change, it may as well fail to overpower the opposing force, which may employ not only reason in reaction but also the full force of ideology, economic power, violence, as well as any other resources it deems necessary.

""" summary = "A refutal is the use of reason to establish that a given justification is incompatible with its concept of truth or with another concept of truth that has become or should become, by this same use of reason, the one appropriate to evaluate it." title = "Refutal" links = [] redirect = "" hidden = false [nodes.Refutal.connections.CollectiveConsciousness] to = "CollectiveConsciousness" from = "Refutal" detached = false [nodes.Refutal.connections.Ideology] to = "Ideology" from = "Refutal" detached = false [nodes.Refutal.connections.Statement] to = "Statement" from = "Refutal" detached = false [nodes.Refutal.connections.PowerSystem] to = "PowerSystem" from = "Refutal" detached = false [nodes.Refutal.connections.reason] to = "reason" from = "Refutal" detached = true [nodes.Refutal.connections.Sway] to = "Sway" from = "Refutal" detached = false [nodes.Refutal.connections.Naivety] to = "Naivety" from = "Refutal" detached = false [nodes.Refutal.connections.Stance] to = "Stance" from = "Refutal" detached = false [nodes.Refutal.connections."economic power"] to = "economic power" from = "Refutal" detached = true [nodes.Refutal.connections.Truth] to = "Truth" from = "Refutal" detached = false [nodes.Refutal.connections.Violence] to = "Violence" from = "Refutal" detached = false [nodes.Refutal.connections.Justification] to = "Justification" from = "Refutal" detached = false [nodes.Refutal.connections.PowerLocus] to = "PowerLocus" from = "Refutal" detached = false [nodes.Refutal.connections.TruthProperty] to = "TruthProperty" from = "Refutal" detached = false [nodes.Refutal.stats] outgoing = 0 incoming = 0 [nodes.Valuable] id = "Valuable" text = '

In economic systems, a valuable is any entity that possesses positive value.

' summary = "In economic systems, a valuable is any entity that possesses positive value." title = "Valuable" links = [] redirect = "" hidden = false [nodes.Valuable.connections.Economy] to = "Economy" from = "Valuable" detached = false [nodes.Valuable.connections.Entity] to = "Entity" from = "Valuable" detached = false [nodes.Valuable.connections.Value] to = "Value" from = "Valuable" detached = false [nodes.Valuable.stats] outgoing = 0 incoming = 0 [nodes.CyclicJustification] id = "CyclicJustification" text = """

A cyclic justification is a feature of power systems through which they simultaenously administer actions and their perception as legitimate.

For example, while a person that has committed a crime will need to provide proper justification for their actions or face consequences, the closer this person is to the administration of this power system and the more aligned their actions are with what was ordered them to do in its name, the more these actions are being cyclically justified given their characterization as crimes and the assignment of consequences is up to the power system itself to decide.

""" summary = "A cyclic justification is a feature of power systems through which they simultaenously administer actions and their perception as legitimate." title = "Cyclic Justification" links = [] redirect = "" hidden = false [nodes.CyclicJustification.connections.Person] to = "Person" from = "CyclicJustification" detached = false [nodes.CyclicJustification.connections.Justification] to = "Justification" from = "CyclicJustification" detached = false [nodes.CyclicJustification.connections.administration] to = "administration" from = "CyclicJustification" detached = true [nodes.CyclicJustification.connections.PowerSystem] to = "PowerSystem" from = "CyclicJustification" detached = false [nodes.CyclicJustification.connections.Law] to = "Law" from = "CyclicJustification" detached = true [nodes.CyclicJustification.stats] outgoing = 0 incoming = 0 [nodes.Element] id = "Element" text = """

In the context of a system, an element is any entity that interacts with its other elements. Along with these interactions, elements are one of the two core units of systems.

While elements may or may not actively interact with other elements, it is their doing so at some point in time that places them within the boundary of that system in the first place

""" summary = "In the context of a system, an element is any entity that interacts with its other elements." title = "Element" links = ["System"] redirect = "" hidden = false [nodes.Element.connections.Boundary] to = "Boundary" from = "Element" detached = false [nodes.Element.connections.Unit] to = "Unit" from = "Element" detached = false [nodes.Element.connections.Entity] to = "Entity" from = "Element" detached = false [nodes.Element.connections.Interaction] to = "Interaction" from = "Element" detached = false [nodes.Element.connections.System] to = "System" from = "Element" detached = false [nodes.Element.stats] outgoing = 0 incoming = 0 [nodes.Knowledge] id = "Knowledge" text = """

Knowledge is the product of cognitive processes. These processes typically involve perceiving something, placing one's attention on it, possibly understanding it through study and being able to remember it.

""" summary = "Knowledge is the product of cognitive processes." title = "Knowledge" links = [] redirect = "" hidden = false [nodes.Knowledge.connections.Perception] to = "Perception" from = "Knowledge" detached = false [nodes.Knowledge.connections.Attention] to = "Attention" from = "Knowledge" detached = false [nodes.Knowledge.connections.Understanding] to = "Understanding" from = "Knowledge" detached = false [nodes.Knowledge.connections.Cognition] to = "Cognition" from = "Knowledge" detached = false [nodes.Knowledge.connections.Study] to = "Study" from = "Knowledge" detached = false [nodes.Knowledge.connections.Memory] to = "Memory" from = "Knowledge" detached = false [nodes.Knowledge.stats] outgoing = 0 incoming = 0 [nodes.Sign] id = "Sign" text = """

A sign is a collection of signals that together have specific meanings given the proper context, such as that of a language.

A sign can itself be composed of other smaller signs that have meanings on their own but that together convey a different meaning. These smaller signs can similarly be composed of other even smaller signs, but ultimately the smallest of signs will be composed of signals.

For example, the sign "Bagdad" is a word composed of the letters B, a, g, d, a and d. The letters are also themselves signs whose meanings point to the letter's distinct features and roles. We could further break down the letters into the strokes that compose them, but in this alphabet we can't say the strokes are signs because they carry no meaning on their own. Finally, we can break down the strokes into the signals that transmit them, such as the light emitted by a screen or reflected by the ink on a piece of paper.

The word "Bagdad" also has a pronunciation, and this pronunciation has the written form "Bagdad". These are both completely independent signs that, through the rules of the language in which they exist, can be mapped back and forth to each other.


    Signal ---> Sign ---> Meaning ---> Entity

Both of these signs point to various meanings: there are cities, books and songs with the name Bagdad. Namely, however, the capital of Iraq is the most proeminent meaning associated with this sign, and therefore is the meaning that most likely it will transmit.

The process of perceiving the signal, discerning it as a sign, seeking a meaning for it and then evaluating how it fits into a given context is one of the main functions of cognition.

""" summary = "A sign is a collection of signals that together have specific meanings given the proper context, such as that of a language." title = "Sign" links = ["Signal", "Meaning", "Language", "Cognition"] redirect = "" hidden = false [nodes.Sign.connections.Word] to = "Word" from = "Sign" detached = false [nodes.Sign.connections.Meaning] to = "Meaning" from = "Sign" detached = false [nodes.Sign.connections.Language] to = "Language" from = "Sign" detached = false [nodes.Sign.connections.Cognition] to = "Cognition" from = "Sign" detached = false [nodes.Sign.connections.Function] to = "Function" from = "Sign" detached = false [nodes.Sign.connections.Signal] to = "Signal" from = "Sign" detached = false [nodes.Sign.stats] outgoing = 0 incoming = 0 [nodes.Region] id = "Region" text = '

A region is a geographically-defined boundary that is itself composed of other such boundaries, such as territories or other regions.

' summary = "A region is a geographically-defined boundary that is itself composed of other such boundaries, such as territories or other regions." title = "Region" links = [] redirect = "" hidden = false [nodes.Region.connections.Territory] to = "Territory" from = "Region" detached = false [nodes.Region.connections.Boundary] to = "Boundary" from = "Region" detached = false [nodes.Region.stats] outgoing = 0 incoming = 0 [nodes.Avoidance] id = "Avoidance" text = "" summary = "" title = "Avoidance" links = [] redirect = "" hidden = false [nodes.Avoidance.connections] [nodes.Avoidance.stats] outgoing = 0 incoming = 0 [nodes.Abstract] id = "Abstract" text = "" summary = "" title = "Abstract" links = [] redirect = "Abstraction" hidden = false [nodes.Abstract.connections] [nodes.Abstract.stats] outgoing = 0 incoming = 0 [nodes.Suppression] id = "Suppression" text = """

Suppression is a position in economies of misery that posits those who are assigned a given symbol as inferior to those who possess the corresponding mesodominant symbol.

This suppression places the person in a situation of multiplied oppression, and those who possess the symbol they lack as mesodominant, meaning they can hold a superior position than those of the suppressed, but remain inferior in relation to the dominant.

""" summary = "Suppression is a position in economies of misery that posits those who are assigned a given symbol as inferior to those who possess the corresponding mesodominant symbol." title = "Suppression" links = [] redirect = "" hidden = false [nodes.Suppression.connections.MiseryEconomy] to = "MiseryEconomy" from = "Suppression" detached = false [nodes.Suppression.connections.Mesodominance] to = "Mesodominance" from = "Suppression" detached = false [nodes.Suppression.connections.Symbol] to = "Symbol" from = "Suppression" detached = false [nodes.Suppression.connections.dominant] to = "dominant" from = "Suppression" detached = true [nodes.Suppression.connections.Position] to = "Position" from = "Suppression" detached = false [nodes.Suppression.connections.Person] to = "Person" from = "Suppression" detached = false [nodes.Suppression.stats] outgoing = 0 incoming = 0 [nodes.Target] id = "Target" text = """

A target is an entity one has the intention to harm for reasons that go beyond impulsive defense from an immediate threat.

For example, a soldier can be instructed by its government to kill a given person, their target. A target should not be confused with an enemy. For example, your enemy could make you take their foes as your targets, even if they pose you no threat at all.

""" summary = "A target is an entity one has the intention to harm for reasons that go beyond impulsive defense from an immediate threat." title = "Target" links = [] redirect = "" hidden = false [nodes.Target.connections.Person] to = "Person" from = "Target" detached = false [nodes.Target.connections.Enemy] to = "Enemy" from = "Target" detached = false [nodes.Target.connections.Entity] to = "Entity" from = "Target" detached = false [nodes.Target.stats] outgoing = 0 incoming = 0 [nodes.Profit] id = "Profit" text = """

Profit is the value remaining once the costs to produce a given valuable are subtracted.

The matter of how profit should be distributed is typically at the full discretion of the owner of the capital used to obtain it. This has been historically been pointed out as an overreach lacking justification and therefore necessitated the allegiance of a state in order to be sustained.

There is a wide network of agents contributing to the added value accrued in order for profit to be possible, namely the workers who put in the labor, though more extensive dependencies could also be traced across the economic system, such as domestic labor and environmental damage.

""" summary = "Profit is the value remaining once the costs to produce a given valuable are subtracted." title = "Profit" links = ["Wage"] redirect = "" hidden = false [nodes.Profit.connections.Economy] to = "Economy" from = "Profit" detached = false [nodes.Profit.connections.Wage] to = "Wage" from = "Profit" detached = false [nodes.Profit.connections.Valuable] to = "Valuable" from = "Profit" detached = false [nodes.Profit.connections."environmental damage"] to = "environmental damage" from = "Profit" detached = true [nodes.Profit.connections.Justification] to = "Justification" from = "Profit" detached = false [nodes.Profit.connections.ViolenceSystem] to = "ViolenceSystem" from = "Profit" detached = false [nodes.Profit.connections.Capital] to = "Capital" from = "Profit" detached = false [nodes.Profit.connections.PrivateProperty] to = "PrivateProperty" from = "Profit" detached = false [nodes.Profit.connections.worker] to = "worker" from = "Profit" detached = true [nodes.Profit.connections."domestic labor"] to = "domestic labor" from = "Profit" detached = true [nodes.Profit.connections.Value] to = "Value" from = "Profit" detached = false [nodes.Profit.stats] outgoing = 0 incoming = 0 [nodes.Property] id = "Property" text = """

A property is the assignment of a quality to an entity, for instance its width or location.

More rigorously, a property is comprised of a three-part binding between the entity, the quality and its value:

Entity Quality Value
Mango Taste Sweet
Mango Colors Yellow, Red, Green
Lemon Taste Sour
Lemon Colors Green, Yellow

In the context of systems, a property is a kind of interaction between three units: a quality element, a value element, and a unit to which this quality is assigned, which can be an element or interaction, even another property.

For example, we could assign the value "blue" to the "color" quality of the element "rose". For a given rose that is actually red, we could also assign the value "false" to the "truth" quality of the first property:

Property Unit Quality (Element) Value (Element)
1 Red rose (Element) Color Blue
2 Property 1 (Interaction) Truth False

While a simplistic and measurable quality such as color, temperature or weight can be very uncontroversial or even trivial, properties can also be ascribed rather than inherent. The property of truth mentioned previously is one notable example, which is applied or not to a given stance depending entirely on the concept of truth of the one applying it and the justifications and refutals in play to dispute it.

""" summary = "A property is the assignment of a quality to an entity, for instance its width or location." title = "Property" links = ["Statement"] redirect = "" hidden = false [nodes.Property.connections.Entity] to = "Entity" from = "Property" detached = false [nodes.Property.connections.binding] to = "binding" from = "Property" detached = true [nodes.Property.connections.System] to = "System" from = "Property" detached = false [nodes.Property.connections.Element] to = "Element" from = "Property" detached = false [nodes.Property.connections.TruthProperty] to = "TruthProperty" from = "Property" detached = false [nodes.Property.connections.Stance] to = "Stance" from = "Property" detached = false [nodes.Property.connections.Statement] to = "Statement" from = "Property" detached = false [nodes.Property.connections.Unit] to = "Unit" from = "Property" detached = false [nodes.Property.connections.Triviality] to = "Triviality" from = "Property" detached = false [nodes.Property.connections.Truth] to = "Truth" from = "Property" detached = false [nodes.Property.connections.Justification] to = "Justification" from = "Property" detached = false [nodes.Property.connections.Refutal] to = "Refutal" from = "Property" detached = false [nodes.Property.connections.Interaction] to = "Interaction" from = "Property" detached = false [nodes.Property.stats] outgoing = 0 incoming = 0 [nodes.Analysis] id = "Analysis" text = """

Analysis is the decomposition of something into smaller parts with the purpose of understanding it.

In this work, a particularly emphasized kind of analysis is Systems Analysis.

""" summary = "Analysis is the decomposition of something into smaller parts with the purpose of understanding it." title = "Analysis" links = [] redirect = "" hidden = false [nodes.Analysis.connections.SystemsAnalysis] to = "SystemsAnalysis" from = "Analysis" detached = false [nodes.Analysis.connections.Unit] to = "Unit" from = "Analysis" detached = false [nodes.Analysis.stats] outgoing = 0 incoming = 0 [nodes.Capital] id = "Capital" text = """

Capital is private property that can be continuosly used for production of valuables without being immediately consumed in this productive process.

The main use of capital in a capitalist economies is to generate profit in order to obtain more capital so as to accumulate it and in this way secure power.

""" summary = "Capital is private property that can be continuosly used for production of valuables without being immediately consumed in this productive process." title = "Capital" links = ["Capitalism", "Economy", "PrivateProperty", "Production"] redirect = "" hidden = false [nodes.Capital.connections.Profit] to = "Profit" from = "Capital" detached = false [nodes.Capital.connections.Capitalism] to = "Capitalism" from = "Capital" detached = false [nodes.Capital.connections.Economy] to = "Economy" from = "Capital" detached = false [nodes.Capital.connections.power] to = "power" from = "Capital" detached = true [nodes.Capital.connections.PrivateProperty] to = "PrivateProperty" from = "Capital" detached = false [nodes.Capital.connections.Valuable] to = "Valuable" from = "Capital" detached = false [nodes.Capital.connections.Production] to = "Production" from = "Capital" detached = false [nodes.Capital.stats] outgoing = 0 incoming = 0 [nodes.DisconnectionCult] id = "DisconnectionCult" text = """

A cult of disconnection is a group of people that sustains a given opinion based on the group's and other third-party descriptions -- such as those consumed through some form of media -- regarding a second group that they have little or no direct contact with.

In a sense, it is not the second group that they have an opinion on, but their own image of it.

A typical example of a disconnection cult are people who gather online to vilify and harass a given minority that they themselves don't personally interact with, don't directly listen to aside from the selected exhibits of wretchedness that the group itself selects, and sometimes rarely even personally sees due to exclusions such as gentrification.

""" summary = "A cult of disconnection is a group of people that sustains a given opinion based on the group's and other third-party descriptions -- such as those consumed through some form of media -- regarding a second group that they have little or no direct contact with." title = "Cult of Disconnection" links = ["DeceptionOffer", "WretchednessExhibit"] redirect = "" hidden = false [nodes.DisconnectionCult.connections.vilify] to = "vilify" from = "DisconnectionCult" detached = true [nodes.DisconnectionCult.connections.DeceptionOffer] to = "DeceptionOffer" from = "DisconnectionCult" detached = false [nodes.DisconnectionCult.connections.Media] to = "Media" from = "DisconnectionCult" detached = false [nodes.DisconnectionCult.connections.WretchednessExhibit] to = "WretchednessExhibit" from = "DisconnectionCult" detached = false [nodes.DisconnectionCult.connections.image] to = "image" from = "DisconnectionCult" detached = true [nodes.DisconnectionCult.stats] outgoing = 0 incoming = 0 [nodes.Society] id = "Society" text = """

Societies are supersystems that comprise the set of systems created and administered by humans.

While the term society could be applied to the totality of such human systems, it is more meaningful when used to describe the set of human systems of a given territory or region.

""" summary = "Societies are supersystems that comprise the set of systems created and administered by humans." title = "Society" links = [] redirect = "" hidden = false [nodes.Society.connections.Supersystem] to = "Supersystem" from = "Society" detached = false [nodes.Society.connections.Territory] to = "Territory" from = "Society" detached = false [nodes.Society.connections.Region] to = "Region" from = "Society" detached = false [nodes.Society.connections.Human] to = "Human" from = "Society" detached = false [nodes.Society.connections.Sway] to = "Sway" from = "Society" detached = false [nodes.Society.stats] outgoing = 0 incoming = 0 [nodes.Interaction] id = "Interaction" text = """

The interaction is the most abstract way to describe a connection between two elements of a system. As such, it is, along with elements themselves, one of the basic constituent units of any system.

It is through interactions that systems can be called as such, since otherwise their elements would be simply isolated entities. To say two elements interact is to say they exchange some resource, including information, or participate together in a same function, process or relation.

""" summary = "The interaction is the most abstract way to describe a connection between two elements of a system." title = "Interaction" links = ["Function", "Process", "Relation", "Exchange"] redirect = "" hidden = false [nodes.Interaction.connections.Element] to = "Element" from = "Interaction" detached = false [nodes.Interaction.connections.Relation] to = "Relation" from = "Interaction" detached = false [nodes.Interaction.connections.Process] to = "Process" from = "Interaction" detached = false [nodes.Interaction.connections.System] to = "System" from = "Interaction" detached = false [nodes.Interaction.connections.Entity] to = "Entity" from = "Interaction" detached = false [nodes.Interaction.connections.Exchange] to = "Exchange" from = "Interaction" detached = false [nodes.Interaction.connections.Abstraction] to = "Abstraction" from = "Interaction" detached = false [nodes.Interaction.connections.Function] to = "Function" from = "Interaction" detached = false [nodes.Interaction.connections.Unit] to = "Unit" from = "Interaction" detached = false [nodes.Interaction.stats] outgoing = 0 incoming = 0 [nodes.Emotion] id = "Emotion" text = """

An emotion is an immediate sensation triggered by other sensations, normally preceding any consideration at the level of thinking.

We normally don't experience sensations long enough to cause equally long-lasting emotions. If the stimulus is long enough, the mind tends to adapt to it: the emotion subsides and instead we develop feelings towards that sensation and the events that triggered it.

""" summary = "An emotion is an immediate sensation triggered by other sensations, normally preceding any consideration at the level of thinking." title = "Emotion" links = ["Sensation", "Thought", "Feeling"] redirect = "" hidden = false [nodes.Emotion.connections.Thought] to = "Thought" from = "Emotion" detached = false [nodes.Emotion.connections.Sensation] to = "Sensation" from = "Emotion" detached = false [nodes.Emotion.connections.Feeling] to = "Feeling" from = "Emotion" detached = false [nodes.Emotion.stats] outgoing = 0 incoming = 0 [nodes.Opacity] id = "Opacity" text = '

Opacity is a property of an entity that prevents it from being seen through or internally understood.

' summary = "Opacity is a property of an entity that prevents it from being seen through or internally understood." title = "Opacity" links = [] redirect = "" hidden = false [nodes.Opacity.connections.Property] to = "Property" from = "Opacity" detached = false [nodes.Opacity.stats] outgoing = 0 incoming = 0 [nodes.Paradigm] id = "Paradigm" text = """

A paradigm is a system of beliefs, methods and principles that serve both as justification for a given stance and as guidance for how to pursue its praxis.

Central to paradigms is the definition of a concept of truth.

""" summary = "A paradigm is a system of beliefs, methods and principles that serve both as justification for a given stance and as guidance for how to pursue its praxis." title = "Paradigm" links = ["System", "Principle", "Belief", "Method", "Stance", "Praxis", "Truth"] redirect = "" hidden = false [nodes.Paradigm.connections.Principle] to = "Principle" from = "Paradigm" detached = false [nodes.Paradigm.connections.Belief] to = "Belief" from = "Paradigm" detached = true [nodes.Paradigm.connections.Praxis] to = "Praxis" from = "Paradigm" detached = false [nodes.Paradigm.connections.Stance] to = "Stance" from = "Paradigm" detached = false [nodes.Paradigm.connections.Truth] to = "Truth" from = "Paradigm" detached = false [nodes.Paradigm.connections.Method] to = "Method" from = "Paradigm" detached = true [nodes.Paradigm.connections.System] to = "System" from = "Paradigm" detached = false [nodes.Paradigm.stats] outgoing = 0 incoming = 0 [nodes.Habit] id = "Habit" text = """

A habit is an acquired tendency developed by carrying out an action repeatedly until it becomes independent of awareness.

Habits can be completely unintentional or even out of one's control, such as addictions. For the purposeful attempt to strengthen or weaken a tendency, see practice.

""" summary = "A habit is an acquired tendency developed by carrying out an action repeatedly until it becomes independent of awareness." title = "Habit" links = ["Tendency", "Awareness"] redirect = "" hidden = false [nodes.Habit.connections.Tendency] to = "Tendency" from = "Habit" detached = false [nodes.Habit.connections.awareness] to = "awareness" from = "Habit" detached = true [nodes.Habit.connections.Awareness] to = "Awareness" from = "Habit" detached = true [nodes.Habit.connections.Practice] to = "Practice" from = "Habit" detached = false [nodes.Habit.stats] outgoing = 0 incoming = 0 [nodes.Information] id = "Information" text = """

Famously, the concept of data has been contrasted with that of information and then onto other supposedly superior terms in a hierarchy. Here, only the distinction between noise and data is important. Data that is not noise can be utilized for answering questions, interpretation, inference, analysis, systems development, and so forth. That is the domain of information: systematization of data into useful outcomes.

Of course, having access to such information can be very helpful for the development of knowledge regarding a given entity. But the DIKW pyramid model suggests a connection between knowledge and information that bears no parallel to the highly cohesive relation between data and information so that the progression it suggests from there onwards is a non sequitur.

Information when taken outside of the computing context in which it is cohesive with the concept of data is extremely abstract and semantically impoverished. To try and wedge it next to a loaded term such as "knowledge", in particular as if it were a natural progression or even a requirement to get to it, is quite a stretch -- not to mention wisdom.

There are many avenues to knowledge, and a lot of false information too: tidy, beautifully structured, metadata-rich, completely false information. The matter of its truthfulness is important from the perspective of the philosopher in particular, and of any scientist who looks at information as just another entity that may or may not inform knowledge, that may or may not carry a portion of truth or useful pointers to it.

Data is a raw material that must be made meaningful by interpretation, and scientists of all fields are specialists in doing precisely that. If it can't be made meaningful to be interpreted, if it's just noise, its truthfulness can't be determined either. A negative regarding its truthfulness in this regard is positive, because it qualifies the method used to obtain it. Computing practictioners should welcome that, not attempt to create machines that never lie, because error is a staple of correctness.

""" summary = "Famously, the concept of data has been contrasted with that of information and then onto other supposedly superior terms in a hierarchy." title = "Information" links = [] redirect = "" hidden = false [nodes.Information.connections.Data] to = "Data" from = "Information" detached = false [nodes.Information.connections.Knowledge] to = "Knowledge" from = "Information" detached = false [nodes.Information.connections.Truth] to = "Truth" from = "Information" detached = false [nodes.Information.connections.Analysis] to = "Analysis" from = "Information" detached = false [nodes.Information.connections.TruthProperty] to = "TruthProperty" from = "Information" detached = false [nodes.Information.connections.Cohesion] to = "Cohesion" from = "Information" detached = false [nodes.Information.connections.Meaning] to = "Meaning" from = "Information" detached = false [nodes.Information.connections.Abstraction] to = "Abstraction" from = "Information" detached = false [nodes.Information.stats] outgoing = 0 incoming = 0 [nodes.Position] id = "Position" text = """

In an economy of misery, a position is one of four ways symbols can organize the elements of a power system in relation to each other: dominance, mesodominance, suppression or displacement.

Someone can simulatenously hold multiple positions depending on the different symbols they have or lack. This overlapping of power and lack of it is a chief mechanism through which the nondominant elements of a power system can be overwhelmed, dispersed, set against each other and confused about where power is located and who is the dominant one.

""" summary = "In an economy of misery, a position is one of four ways symbols can organize the elements of a power system in relation to each other: dominance, mesodominance, suppression or displacement." title = "Position" links = ["PowerSystem", "Dominance", "Mesodominance", "Suppression", "Displacement"] redirect = "" hidden = false [nodes.Position.connections.mechanism] to = "mechanism" from = "Position" detached = true [nodes.Position.connections.Symbol] to = "Symbol" from = "Position" detached = false [nodes.Position.connections.MiseryEconomy] to = "MiseryEconomy" from = "Position" detached = false [nodes.Position.connections.Displacement] to = "Displacement" from = "Position" detached = false [nodes.Position.connections.Element] to = "Element" from = "Position" detached = false [nodes.Position.connections.elements] to = "elements" from = "Position" detached = true [nodes.Position.connections.dominant] to = "dominant" from = "Position" detached = true [nodes.Position.connections.Dominance] to = "Dominance" from = "Position" detached = false [nodes.Position.connections.symbols] to = "symbols" from = "Position" detached = true [nodes.Position.connections.Mesodominance] to = "Mesodominance" from = "Position" detached = false [nodes.Position.connections.PowerSystem] to = "PowerSystem" from = "Position" detached = false [nodes.Position.connections.Suppression] to = "Suppression" from = "Position" detached = false [nodes.Position.stats] outgoing = 0 incoming = 0 [nodes.Trivial] id = "Trivial" text = "" summary = "" title = "Trivial" links = [] redirect = "Triviality" hidden = false [nodes.Trivial.connections] [nodes.Trivial.stats] outgoing = 0 incoming = 0 [nodes.Mind] id = "Mind" text = '

The mind is a system of the body in which cognition, feelings, will and tendencies interact.

' summary = "The mind is a system of the body in which cognition, feelings, will and tendencies interact." title = "Mind" links = ["System", "Body", "Cognition", "Feeling", "Will", "Tendency"] redirect = "" hidden = false [nodes.Mind.connections.Tendency] to = "Tendency" from = "Mind" detached = false [nodes.Mind.connections.Body] to = "Body" from = "Mind" detached = false [nodes.Mind.connections.System] to = "System" from = "Mind" detached = false [nodes.Mind.connections.Will] to = "Will" from = "Mind" detached = false [nodes.Mind.connections.Cognition] to = "Cognition" from = "Mind" detached = false [nodes.Mind.connections.Feeling] to = "Feeling" from = "Mind" detached = false [nodes.Mind.stats] outgoing = 0 incoming = 0 [nodes.Emptiness] id = "Emptiness" text = '

Emptiness is the vacuous base in which entities exist.

' summary = "Emptiness is the vacuous base in which entities exist." title = "Emptiness" links = ["Entity"] redirect = "" hidden = false [nodes.Emptiness.connections.Entity] to = "Entity" from = "Emptiness" detached = false [nodes.Emptiness.stats] outgoing = 0 incoming = 0 [nodes.MiseryEconomy] id = "MiseryEconomy" text = """

An economy of misery is a system of deception in complex coalescent systems in which the oppressed are offered some article that has no actual value that can be exchanged for their living expenses, but that provides them a symbolic value that they cling to, namely that of an identity, which suggests belonging, or even just a feature that they can attach to their existing identity so as to at least argue for some measure of entitlement to belong and act as if they did.

This symbolic quality should not be confused with something with no material consequence. While the symbolic can't be directly exchanged for valuables, it can improve one's livelihood by allowing them improved health, better relationships, better work, which incidentally leads also to better salaries and better opportunities for obtaining non-symbolic wealth.

It remains important as a distinct feature, however, because none of this is necessary for the misery economy to sustain its effects. Even if those it grants a given symbol remain as materially dispossessed as those it doesn't, it will nonetheless instill a sense of hierarchy between them

For a related but distinct concept, see also the notion of psychological wage introduced by W. E. B. Du Bois, mainly explored in Black Reconstruction in America (1935).

""" summary = "An economy of misery is a system of deception in complex coalescent systems in which the oppressed are offered some article that has no actual value that can be exchanged for their living expenses, but that provides them a symbolic value that they cling to, namely that …" title = "Economy of Misery" links = ["CoalescentSystem", "Economy", "Identity", "Symbol", "Annihilation"] redirect = "" hidden = false [nodes.MiseryEconomy.connections.feature] to = "feature" from = "MiseryEconomy" detached = true [nodes.MiseryEconomy.connections.Value] to = "Value" from = "MiseryEconomy" detached = false [nodes.MiseryEconomy.connections.Annihilation] to = "Annihilation" from = "MiseryEconomy" detached = false [nodes.MiseryEconomy.connections.Valuable] to = "Valuable" from = "MiseryEconomy" detached = false [nodes.MiseryEconomy.connections.hierarchy] to = "hierarchy" from = "MiseryEconomy" detached = true [nodes.MiseryEconomy.connections."coalescent system"] to = "coalescent system" from = "MiseryEconomy" detached = true [nodes.MiseryEconomy.connections.Identity] to = "Identity" from = "MiseryEconomy" detached = false [nodes.MiseryEconomy.connections.Economy] to = "Economy" from = "MiseryEconomy" detached = false [nodes.MiseryEconomy.connections.Symbol] to = "Symbol" from = "MiseryEconomy" detached = false [nodes.MiseryEconomy.connections.oppressed] to = "oppressed" from = "MiseryEconomy" detached = true [nodes.MiseryEconomy.connections.CoalescentSystem] to = "CoalescentSystem" from = "MiseryEconomy" detached = true [nodes.MiseryEconomy.connections.belonging] to = "belonging" from = "MiseryEconomy" detached = true [nodes.MiseryEconomy.connections.DeceptionSystem] to = "DeceptionSystem" from = "MiseryEconomy" detached = true [nodes.MiseryEconomy.stats] outgoing = 0 incoming = 0 [nodes.Character] id = "Character" text = """

One's character is a strong tendency developed over time that guides how they react to situations.

Character is often developed over long periods of time as a mixture of intentional practices and acceptance of certain tendencies that one does not wish to or does not consider themselves capable of changing.

""" summary = "One's character is a strong tendency developed over time that guides how they react to situations." title = "Character" links = ["Principle"] redirect = "" hidden = false [nodes.Character.connections.Tendency] to = "Tendency" from = "Character" detached = false [nodes.Character.connections.Principle] to = "Principle" from = "Character" detached = false [nodes.Character.connections.Practice] to = "Practice" from = "Character" detached = false [nodes.Character.stats] outgoing = 0 incoming = 0 [nodes.Subversion] id = "Subversion" text = '

Subversion is the act of revealing something that ideology attempts to hide.

' summary = "Subversion is the act of revealing something that ideology attempts to hide." title = "Subversion" links = [] redirect = "" hidden = false [nodes.Subversion.connections.Ideology] to = "Ideology" from = "Subversion" detached = false [nodes.Subversion.stats] outgoing = 0 incoming = 0 [nodes.Hypersystem] id = "Hypersystem" text = """

A hypersystem is a system composed of other subsystems but which itself can be said not to be a subsystem of any other system given a certain boundary.

A notable example of a hypersystem are economic systems.

""" summary = "A hypersystem is a system composed of other subsystems but which itself can be said not to be a subsystem of any other system given a certain boundary." title = "Hypersystem" links = [] redirect = "" hidden = false [nodes.Hypersystem.connections.Subsystem] to = "Subsystem" from = "Hypersystem" detached = false [nodes.Hypersystem.connections.System] to = "System" from = "Hypersystem" detached = false [nodes.Hypersystem.connections.Economy] to = "Economy" from = "Hypersystem" detached = false [nodes.Hypersystem.connections.Boundary] to = "Boundary" from = "Hypersystem" detached = false [nodes.Hypersystem.stats] outgoing = 0 incoming = 0 [nodes.Mesodominance] id = "Mesodominance" text = '

Mesodominance is a position in economies of misery that is not fully dominant, but that grants some level of symbolic belonging and a circumstantial measure of power that can be enacted against the suppressed symbol that exists in relation to this position.

' summary = "Mesodominance is a position in economies of misery that is not fully dominant, but that grants some level of symbolic belonging and a circumstantial measure of power that can be enacted against the suppressed symbol that exists in relation to this positio…" title = "Mesodominance" links = [] redirect = "" hidden = false [nodes.Mesodominance.connections.Dominance] to = "Dominance" from = "Mesodominance" detached = false [nodes.Mesodominance.connections.symbolic] to = "symbolic" from = "Mesodominance" detached = true [nodes.Mesodominance.connections.Position] to = "Position" from = "Mesodominance" detached = false [nodes.Mesodominance.connections.Suppression] to = "Suppression" from = "Mesodominance" detached = false [nodes.Mesodominance.connections.MiseryEconomy] to = "MiseryEconomy" from = "Mesodominance" detached = false [nodes.Mesodominance.connections.power] to = "power" from = "Mesodominance" detached = true [nodes.Mesodominance.stats] outgoing = 0 incoming = 0 [nodes.Harm] id = "Harm" text = '

Harm is the first-hand experience of being the target of actions such as aggression, neglect and deception.

' summary = "Harm is the first-hand experience of being the target of actions such as aggression, neglect and deception." title = "Harm" links = [] redirect = "" hidden = false [nodes.Harm.connections.Target] to = "Target" from = "Harm" detached = false [nodes.Harm.stats] outgoing = 0 incoming = 0 [nodes.Dominance] id = "Dominance" text = """

Dominance is a position in economies of misery characterized by simultaneously holding positions of dominance both in the economy of misery and its encompassing economic system.

The dominant use the power derived from this superposition to sustain its own position in both systems, influence other power systems, obtain benefits and regulate how symbols are defined and assigned.

""" summary = "Dominance is a position in economies of misery characterized by simultaneously holding positions of dominance both in the economy of misery and its encompassing economic system." title = "Dominance" links = [] redirect = "" hidden = false [nodes.Dominance.connections.Economy] to = "Economy" from = "Dominance" detached = false [nodes.Dominance.connections.Position] to = "Position" from = "Dominance" detached = false [nodes.Dominance.connections.MiseryEconomy] to = "MiseryEconomy" from = "Dominance" detached = false [nodes.Dominance.connections.Symbol] to = "Symbol" from = "Dominance" detached = false [nodes.Dominance.stats] outgoing = 0 incoming = 0 [nodes.Person] id = "Person" text = '

A person is a being that a given belief or power system assigns particular properties to, such as those of being a peer, worthy of dignity or entitled to rights.

' summary = "A person is a being that a given belief or power system assigns particular properties to, such as those of being a peer, worthy of dignity or entitled to rights." title = "Person" links = ["Entity", "Volition", "Consciousness"] redirect = "" hidden = false [nodes.Person.connections.Consciousness] to = "Consciousness" from = "Person" detached = true [nodes.Person.connections.Entitlement] to = "Entitlement" from = "Person" detached = true [nodes.Person.connections.Being] to = "Being" from = "Person" detached = false [nodes.Person.connections.BeliefSystem] to = "BeliefSystem" from = "Person" detached = true [nodes.Person.connections.PowerSystem] to = "PowerSystem" from = "Person" detached = false [nodes.Person.connections.dignity] to = "dignity" from = "Person" detached = true [nodes.Person.connections.Entity] to = "Entity" from = "Person" detached = false [nodes.Person.connections.Volition] to = "Volition" from = "Person" detached = false [nodes.Person.connections.Right] to = "Right" from = "Person" detached = false [nodes.Person.connections.peer] to = "peer" from = "Person" detached = true [nodes.Person.stats] outgoing = 0 incoming = 0 [nodes.Capitalism] id = "Capitalism" text = """

Capitalism is an economic system centered on the generation of profit by accumulating privately owned capital.

The locus of power in a capitalist system are the classes that manage to accumulate capital through several cycles of reinvesting the profits obtained from this same capital. This means that simply owning capital is not a definining property of the capitalist, because the inability to accumulate it signals capital only provides enough for their own subsistence and the continuation of their business.

When profits are sufficient to reinvest indefinitely, accumulation grows so large that subsistence is beyond guaranteed and excess can be used to wield influence and control the system.

""" summary = "Capitalism is an economic system centered on the generation of profit by accumulating privately owned capital." title = "Capitalism" links = [] redirect = "" hidden = false [nodes.Capitalism.connections.Profit] to = "Profit" from = "Capitalism" detached = false [nodes.Capitalism.connections.PowerLocus] to = "PowerLocus" from = "Capitalism" detached = false [nodes.Capitalism.connections.class] to = "class" from = "Capitalism" detached = true [nodes.Capitalism.connections.PrivateProperty] to = "PrivateProperty" from = "Capitalism" detached = false [nodes.Capitalism.connections.Economy] to = "Economy" from = "Capitalism" detached = false [nodes.Capitalism.connections.Sway] to = "Sway" from = "Capitalism" detached = false [nodes.Capitalism.connections.Capital] to = "Capital" from = "Capitalism" detached = false [nodes.Capitalism.stats] outgoing = 0 incoming = 0 [nodes.System] id = "System" text = """

A system is a group of interacting elements, some of which produce a strong internal cohesion, the chief property of systems.

Cohesion means that some of these interactions are not simply due to proximity or past events producing loose associations, but that this locus of interaction has consistent processes and functions.

One could explain this cohesion by stating that elements follow a same set of rules when interacting towards fulfilling this function, but elements need not be intentional or even conscious of their participation in the system for it to be called one.

It is important to note that systems are their elements and the interactions between them. There is no underlying substance to them. Meaning, though there may be elements in a system that hold more influence over it, the system itself is not a subject, but just a concept, and as such should not be treated as a force of nature or something beyond control.

The elements of a system may exchange resources, which can be anything that is meaningful for the connection between any pair of elements: information, nutrients, energy, meaning. An example of the latter is a theoretical system, where entities are abstract concepts with semantic relationships -- like the graph you are reading right now.

""" summary = "A system is a group of interacting elements, some of which produce a strong internal cohesion, the chief property of systems." title = "System" links = ["Element", "Function"] redirect = "" hidden = false [nodes.System.connections.Ideology] to = "Ideology" from = "System" detached = false [nodes.System.connections.Function] to = "Function" from = "System" detached = false [nodes.System.connections.InteractionLocus] to = "InteractionLocus" from = "System" detached = false [nodes.System.connections.PowerLocus] to = "PowerLocus" from = "System" detached = false [nodes.System.connections.Abstraction] to = "Abstraction" from = "System" detached = false [nodes.System.connections."chief property"] to = "chief property" from = "System" detached = true [nodes.System.connections.Subject] to = "Subject" from = "System" detached = false [nodes.System.connections.Element] to = "Element" from = "System" detached = false [nodes.System.connections.Process] to = "Process" from = "System" detached = false [nodes.System.connections.Interaction] to = "Interaction" from = "System" detached = false [nodes.System.connections.Cohesion] to = "Cohesion" from = "System" detached = false [nodes.System.connections.Concept] to = "Concept" from = "System" detached = false [nodes.System.stats] outgoing = 0 incoming = 0 [nodes.Cognition] id = "Cognition" text = """

Cognition is a system of mental processes in which thinking, perceptions, memory and attention interact. The articulation of these elements allows cognition to produce, retain and manipulate knowledge.

While the most established definition of cognition places other processes of the mind, such as feeling and emotion, outside of the sphere of cognition, it should be noted that even if we maintain such a division to leverage its consistency, that does not mean that only cognition is capable of producing knowledge. It can't be denied that cognition is just as capable of producing nonsense and that the claim that one's cognition is completely unaffected by their feelings and personal prejudices is highly naive.

""" summary = "Cognition is a system of mental processes in which thinking, perceptions, memory and attention interact." title = "Cognition" links = ["System", "Mind", "Thinking", "Perception", "Memory", "Attention", "Knowledge"] redirect = "" hidden = false [nodes.Cognition.connections.Mind] to = "Mind" from = "Cognition" detached = false [nodes.Cognition.connections.Attention] to = "Attention" from = "Cognition" detached = false [nodes.Cognition.connections.Emotion] to = "Emotion" from = "Cognition" detached = false [nodes.Cognition.connections.Naivety] to = "Naivety" from = "Cognition" detached = false [nodes.Cognition.connections.System] to = "System" from = "Cognition" detached = false [nodes.Cognition.connections.Memory] to = "Memory" from = "Cognition" detached = false [nodes.Cognition.connections.Knowledge] to = "Knowledge" from = "Cognition" detached = false [nodes.Cognition.connections.Thinking] to = "Thinking" from = "Cognition" detached = false [nodes.Cognition.connections.Perception] to = "Perception" from = "Cognition" detached = false [nodes.Cognition.connections.Feeling] to = "Feeling" from = "Cognition" detached = false [nodes.Cognition.stats] outgoing = 0 incoming = 0 [nodes.Data] id = "Data" text = """

Data is a collection of properties that explicitly or through interpretation of their format and context are able to fully specify the entity, quality and value of the property.

The completeness of data in this sense is important to distinguish it from mere noise. Qualifiers without values can't be useful. Values mapping to entities without qualifiers or qualifiers mapping to values without entities are dubious. They might, depending on context, be interpreted into a useful set, but that is not given.

For example, consider the following data sample:

Entity Quality Value
Guitar 100
Price 100
Guitar Price
Guitar

In the first entry, we know what entity we are referring to, and we have the number 100. With a large enough data set, perhaps we could attempt to determine these are guitar prices, but it is precisely this potential that makes this not be simply noise.

In the second entry, we have "Price" and "100". Perhaps we could infer what is the entity from the price and other context. If the quality were not price but something less generic, we might as well easily infer what it is given we also have values. Notice however that all hinges on this potential.

Next, we have only the entity and the quality descriptor, but no value. This is even less useful, since no interpretation is needed but the actual values are missing.

Finally, we have simply the entity and no quality nor value. Likewise for any other single field, this is most definitely noise.

In this work, data is defined as such that if interpretation from context for a given data set is possible, we can consider it data. But data that can't be made meaningful is simply noise because it lacks the potential to be interpreted further.

""" summary = "Data is a collection of properties that explicitly or through interpretation of their format and context are able to fully specify the entity, quality and value of the property." title = "Data" links = [] redirect = "" hidden = false [nodes.Data.connections.Meaning] to = "Meaning" from = "Data" detached = false [nodes.Data.connections.Property] to = "Property" from = "Data" detached = false [nodes.Data.connections.Information] to = "Information" from = "Data" detached = false [nodes.Data.stats] outgoing = 0 incoming = 0 [nodes.Cohesion] id = "Cohesion" text = """

Cohesion is the quality of connectedness within a group of entities. The more cohesive this group, the more meaningful and enduring their connection to each other and the harder for them to separate.

In the context of systems, it is the chief property of them all, without which they can't be called one.

While not all elements of a system are necessarily in constant interaction to the same degree, the less they are, the less cohesion there is and without any cohesion a system will disagregate and cease to exist, leaving only the dispersed elements in its place.

These non-interacting elements form the horizon of systems, whereas the center of most intense interaction form its locus of interaction.

""" summary = "Cohesion is the quality of connectedness within a group of entities." title = "Cohesion" links = [] redirect = "" hidden = false [nodes.Cohesion.connections.Entity] to = "Entity" from = "Cohesion" detached = false [nodes.Cohesion.connections."chief property"] to = "chief property" from = "Cohesion" detached = true [nodes.Cohesion.connections.System] to = "System" from = "Cohesion" detached = false [nodes.Cohesion.connections.Horizon] to = "Horizon" from = "Cohesion" detached = false [nodes.Cohesion.connections.Element] to = "Element" from = "Cohesion" detached = false [nodes.Cohesion.connections.quality] to = "quality" from = "Cohesion" detached = true [nodes.Cohesion.connections.Interaction] to = "Interaction" from = "Cohesion" detached = false [nodes.Cohesion.connections.InteractionLocus] to = "InteractionLocus" from = "Cohesion" detached = false [nodes.Cohesion.stats] outgoing = 0 incoming = 0 [nodes.Idea] id = "Idea" text = '

An idea is a thought or concept that found its way into a collective consciousness.

' summary = "An idea is a thought or concept that found its way into a collective consciousness." title = "Idea" links = ["CollectiveConsciousness"] redirect = "" hidden = false [nodes.Idea.connections.Thought] to = "Thought" from = "Idea" detached = false [nodes.Idea.connections.CollectiveConsciousness] to = "CollectiveConsciousness" from = "Idea" detached = false [nodes.Idea.connections.Concept] to = "Concept" from = "Idea" detached = false [nodes.Idea.stats] outgoing = 0 incoming = 0 [nodes.Memory] id = "Memory" text = '

Memory is an element of cognition that allows it to store and retrieve data, information, knowledge, sensations, feelings and various other aspects of lived, imagined and dreamed experiences.

' summary = "Memory is an element of cognition that allows it to store and retrieve data, information, knowledge, sensations, feelings and various other aspects of lived, imagined and dreamed experiences." title = "Memory" links = [] redirect = "" hidden = false [nodes.Memory.connections.Cognition] to = "Cognition" from = "Memory" detached = false [nodes.Memory.connections.Knowledge] to = "Knowledge" from = "Memory" detached = false [nodes.Memory.connections.Sensation] to = "Sensation" from = "Memory" detached = false [nodes.Memory.connections.Feeling] to = "Feeling" from = "Memory" detached = false [nodes.Memory.connections.Data] to = "Data" from = "Memory" detached = false [nodes.Memory.connections.Information] to = "Information" from = "Memory" detached = false [nodes.Memory.stats] outgoing = 0 incoming = 0 [nodes.Moot] id = "Moot" text = """

Moot is a possible property of a statement that signals it could be further debated, but has already been covered in the context of a given paradigm.

To state a point is moot is not the same as stating it is true but rather that its justification has already been stated and can be analyzed in its own context, but need not be revisited in the present moment.

Unlike a trivial statement, something complex and even unverifiable can be considered moot for the purposes of advancing a given stance or developing a wider paradigm.

For example, the claim that the Earth is more than 4.5 billion years old is subject to extensive justification. It's not trivial at all, because verifying this requires significant study. However, without taking this point as moot or, in other words, pointless to debate any further, an archaeologist or historian would have a hard time conducting their work.

""" summary = "Moot is a possible property of a statement that signals it could be further debated, but has already been covered in the context of a given paradigm." title = "Moot" links = ["Triviality", "Ideology", "Statement", "Truth", "Paradigm"] redirect = "" hidden = false [nodes.Moot.connections.Ideology] to = "Ideology" from = "Moot" detached = false [nodes.Moot.connections.Paradigm] to = "Paradigm" from = "Moot" detached = false [nodes.Moot.connections.Triviality] to = "Triviality" from = "Moot" detached = false [nodes.Moot.connections.Truth] to = "Truth" from = "Moot" detached = false [nodes.Moot.connections.Statement] to = "Statement" from = "Moot" detached = false [nodes.Moot.connections.TruthProperty] to = "TruthProperty" from = "Moot" detached = false [nodes.Moot.connections.Moot] to = "Moot" from = "Moot" detached = false [nodes.Moot.connections.Stance] to = "Stance" from = "Moot" detached = false [nodes.Moot.connections.Property] to = "Property" from = "Moot" detached = false [nodes.Moot.connections.Justification] to = "Justification" from = "Moot" detached = false [nodes.Moot.stats] outgoing = 0 incoming = 0 [nodes.PowerLocus] id = "PowerLocus" text = """

A system's locus of power is composed of the elements and interactions that hold the most sway over the system as a whole: how it functions, what elements may or may not take part in what interactions, what rules govern these interactions, along with any other restriction that violates the potential autonomy these elements have.

The locus of power is about concentration, and should not be confused with a capacity for the system to control who has power or not in the same way it can control the flow of value. Power is not a resource, but a product of the collective organization of the system's elements. As such, while power systems usually go to great lengths so as to assert a monopoly over it, it is something all subjects inherently possess.

""" summary = "A system's locus of power is composed of the elements and interactions that hold the most sway over the system as a whole: how it functions, what elements may or may not take part in what interactions, what rules govern these interactions, along with any other restriction that violates the " title = "Locus of Power" links = [] redirect = "" hidden = false [nodes.PowerLocus.connections.ViolenceSystem] to = "ViolenceSystem" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.Interaction] to = "Interaction" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.System] to = "System" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.Sway] to = "Sway" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.Potential] to = "Potential" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.Synergy] to = "Synergy" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.Subject] to = "Subject" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.Element] to = "Element" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.Autonomy] to = "Autonomy" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.Value] to = "Value" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.PowerSystem] to = "PowerSystem" from = "PowerLocus" detached = false [nodes.PowerLocus.stats] outgoing = 0 incoming = 0 [nodes.Neutrality] id = "Neutrality" text = """

Neutrality is the property of not being influenced by forces outside a well-defined boundary.

For example, an observation can be considered neutral in the context of a given experiment if all relevant parameters were as expected and no measurable force registered a threshold it is known to cause interference in.

The less defined the boundary, the harder it is to claim neutrality.

For example, a decision by a judge is normally considered neutral if it follows the law, is evidence-based, unbiased, proportional, and so on. But these criteria are complex to assess and one would have to ask about the neutrality of these assessments as well. The interpretation of law and its hierarchies are so subjective and autocratic that biased decisions become commonplace, are perceived as the expected outcome and in this way get naturalized as normal and therefore neutral.

In contexts such as this, affirming neutrality becomes significantly harder and might as well be considered impossible.

Even in the first example, the fact an observation is itself considerably neutral should not be conflated with the neutrality of the conclusions drawn from it, how these conclusions will be used or the motivations to investigate or not a given problem in the first place.

""" summary = "Neutrality is the property of not being influenced by forces outside a well-defined boundary." title = "Neutrality" links = ["Ideology", "Bias"] redirect = "" hidden = false [nodes.Neutrality.connections.Autocracy] to = "Autocracy" from = "Neutrality" detached = true [nodes.Neutrality.connections.Bias] to = "Bias" from = "Neutrality" detached = true [nodes.Neutrality.connections.Property] to = "Property" from = "Neutrality" detached = false [nodes.Neutrality.connections.Ideology] to = "Ideology" from = "Neutrality" detached = false [nodes.Neutrality.connections.subjective] to = "subjective" from = "Neutrality" detached = true [nodes.Neutrality.stats] outgoing = 0 incoming = 0 [nodes.AbandonmentBait] id = "AbandonmentBait" text = """

A bait of abandonment is to posit a given problem in terms of how one group's rights and demands are allegedly encroaching or harming the interests of another group without any effort to find a mutually-beneficial solution or finding a solution at all. It is the implicit suggestion that the second group's rigts should be preserved and prioritized over the former's.

In strictly logical terms, one could compare this mechanism to a fallacy such as that of false dichotomy However, the force behind its effectiveness, and therefore the force able to counter it, is not whether it is logical or not, but a shared, implicit favoring of one of the groups involved.

""" summary = "A bait of abandonment is to posit a given problem in terms of how one group's rights and demands are allegedly encroaching or harming the interests of another group without any effort to find a mutually-beneficial solution or finding a solution at all." title = "Bait of Abandonment" links = ["DeceptionOffer"] redirect = "" hidden = false [nodes.AbandonmentBait.connections.DeceptionOffer] to = "DeceptionOffer" from = "AbandonmentBait" detached = false [nodes.AbandonmentBait.connections.Bias] to = "Bias" from = "AbandonmentBait" detached = true [nodes.AbandonmentBait.stats] outgoing = 0 incoming = 0 [nodes.Problematic] id = "Problematic" text = '

Something is problematic when it causes harm. The word is usually utilized in the context of harm to a group of people.

' summary = "Something is problematic when it causes harm." title = "Problematic" links = ["Harm"] redirect = "" hidden = false [nodes.Problematic.connections.Harm] to = "Harm" from = "Problematic" detached = false [nodes.Problematic.stats] outgoing = 0 incoming = 0 [nodes.Study] id = "Study" text = '

To study an entity is the act of examining it or other artefacts of its prior study in order to better understand it.

' summary = "To study an entity is the act of examining it or other artefacts of its prior study in order to better understand it." title = "Study" links = [] redirect = "" hidden = false [nodes.Study.connections.Understanding] to = "Understanding" from = "Study" detached = false [nodes.Study.connections.Entity] to = "Entity" from = "Study" detached = false [nodes.Study.stats] outgoing = 0 incoming = 0 [nodes.CollectiveConsciousness] id = "CollectiveConsciousness" text = """

The collective consciousness is a system of minds that forms spontaneously from the exchange of meaning in a shared moment of time, namely when the minds involved share the same languages and in particular if they also inhabit the same territory.

Observed these ideal conditions, it can be more concisely defined as "a system of minds communicating in a shared coorda."

""" summary = "The collective consciousness is a system of minds that forms spontaneously from the exchange of meaning in a shared moment of time, namely when the minds involved share the same languages and in particular if they also inhabit the same territory." title = "Collective consciousness" links = [] redirect = "" hidden = false [nodes.CollectiveConsciousness.connections.Meaning] to = "Meaning" from = "CollectiveConsciousness" detached = false [nodes.CollectiveConsciousness.connections.Mind] to = "Mind" from = "CollectiveConsciousness" detached = false [nodes.CollectiveConsciousness.connections.time] to = "time" from = "CollectiveConsciousness" detached = true [nodes.CollectiveConsciousness.connections.System] to = "System" from = "CollectiveConsciousness" detached = false [nodes.CollectiveConsciousness.connections.Language] to = "Language" from = "CollectiveConsciousness" detached = false [nodes.CollectiveConsciousness.connections.Territory] to = "Territory" from = "CollectiveConsciousness" detached = false [nodes.CollectiveConsciousness.connections.Coorda] to = "Coorda" from = "CollectiveConsciousness" detached = false [nodes.CollectiveConsciousness.connections.Communication] to = "Communication" from = "CollectiveConsciousness" detached = false [nodes.CollectiveConsciousness.stats] outgoing = 0 incoming = 0 [nodes.Exchange] id = "Exchange" text = '

An exchange is a kind of interaction between elements of a system characterized by the transaction of some sort of resource, typically a valuable, from one entity to another.

' summary = "An exchange is a kind of interaction between elements of a system characterized by the transaction of some sort of resource, typically a valuable, from one entity to another." title = "Exchange" links = [] redirect = "" hidden = false [nodes.Exchange.connections.Element] to = "Element" from = "Exchange" detached = false [nodes.Exchange.connections.Interaction] to = "Interaction" from = "Exchange" detached = false [nodes.Exchange.connections.Valuable] to = "Valuable" from = "Exchange" detached = false [nodes.Exchange.connections.System] to = "System" from = "Exchange" detached = false [nodes.Exchange.stats] outgoing = 0 incoming = 0 [nodes.Intraface] id = "Intraface" text = """

An intraface is a creative process that does not or cannot get shared with others.

To the degree that it is intentional, it's an important reflexive activity. For that which does not get shared despite a willingness to do so, there is a lost potential for synergy.

Contrast with interface.

""" summary = "An intraface is a creative process that does not or cannot get shared with others." title = "Intraface" links = ["Thinking", "Interface"] redirect = "" hidden = false [nodes.Intraface.connections.Process] to = "Process" from = "Intraface" detached = false [nodes.Intraface.connections.Synergy] to = "Synergy" from = "Intraface" detached = false [nodes.Intraface.connections.Creativity] to = "Creativity" from = "Intraface" detached = true [nodes.Intraface.connections.Thinking] to = "Thinking" from = "Intraface" detached = false [nodes.Intraface.connections.Interface] to = "Interface" from = "Intraface" detached = false [nodes.Intraface.connections.Intention] to = "Intention" from = "Intraface" detached = false [nodes.Intraface.connections.Reflection] to = "Reflection" from = "Intraface" detached = true [nodes.Intraface.connections.Potential] to = "Potential" from = "Intraface" detached = false [nodes.Intraface.stats] outgoing = 0 incoming = 0 [nodes.Attention] id = "Attention" text = """

Attention is an element of cognition that allows for the sustained placement of perception on some sign or signal, with or without other simultaneous cognitive processes.

Attention can be directed and held involuntarily, for example as an instinctive reaction to some alarming sensation, as the result of a feeling or due to an acquired interest for a given topic. It can also be placed voluntarily or trained to last longer, in which case it's called concentration.

""" summary = "Attention is an element of cognition that allows for the sustained placement of perception on some sign or signal, with or without other simultaneous cognitive processes." title = "Attention" links = [] redirect = "" hidden = false [nodes.Attention.connections.Concentration] to = "Concentration" from = "Attention" detached = false [nodes.Attention.connections.Cognition] to = "Cognition" from = "Attention" detached = false [nodes.Attention.connections.Perception] to = "Perception" from = "Attention" detached = false [nodes.Attention.connections.Feeling] to = "Feeling" from = "Attention" detached = false [nodes.Attention.connections.Sensation] to = "Sensation" from = "Attention" detached = false [nodes.Attention.connections.Element] to = "Element" from = "Attention" detached = false [nodes.Attention.connections.Signal] to = "Signal" from = "Attention" detached = false [nodes.Attention.connections.Instinct] to = "Instinct" from = "Attention" detached = false [nodes.Attention.connections.Interest] to = "Interest" from = "Attention" detached = false [nodes.Attention.connections.Sign] to = "Sign" from = "Attention" detached = false [nodes.Attention.connections.Practice] to = "Practice" from = "Attention" detached = false [nodes.Attention.stats] outgoing = 0 incoming = 0 [nodes.Principle] id = "Principle" text = """

A principle is a deeply-ingrained belief that implies a conscious commitment, although not necessarily intentional.

Principles change, but to change one's principles too constantly defeats its purpose.

A principle is usually informed by experience or formed by the cultural context, namely religion, identity and political affiliation.

As other beliefs, simply identifying with a principle does not mean one follows it, which can introduce a sense of dissonance and/or guilt.

""" summary = "A principle is a deeply-ingrained belief that implies a conscious commitment, although not necessarily intentional." title = "Principle" links = ["Dissonance", "Guilt", "Belief", "Religion"] redirect = "" hidden = false [nodes.Principle.connections.Belief] to = "Belief" from = "Principle" detached = true [nodes.Principle.connections.Guilt] to = "Guilt" from = "Principle" detached = true [nodes.Principle.connections.Intention] to = "Intention" from = "Principle" detached = false [nodes.Principle.connections.Consciousness] to = "Consciousness" from = "Principle" detached = true [nodes.Principle.connections.Identity] to = "Identity" from = "Principle" detached = false [nodes.Principle.connections.belief] to = "belief" from = "Principle" detached = true [nodes.Principle.connections.Praxis] to = "Praxis" from = "Principle" detached = false [nodes.Principle.connections.Experience] to = "Experience" from = "Principle" detached = false [nodes.Principle.connections.dissonance] to = "dissonance" from = "Principle" detached = true [nodes.Principle.connections.Religion] to = "Religion" from = "Principle" detached = false [nodes.Principle.connections.Dissonance] to = "Dissonance" from = "Principle" detached = true [nodes.Principle.connections.guilt] to = "guilt" from = "Principle" detached = true [nodes.Principle.connections.Politics] to = "Politics" from = "Principle" detached = true [nodes.Principle.stats] outgoing = 0 incoming = 0 [nodes.Potential] id = "Potential" text = """

A potential is an event or group of events that is possible, but has not happened.

A sense of potential is an important, if not the most important, factor in a being's motivation to live and exhert their intentions.

""" summary = "A potential is an event or group of events that is possible, but has not happened." title = "Potential" links = [] redirect = "" hidden = false [nodes.Potential.connections.Intention] to = "Intention" from = "Potential" detached = false [nodes.Potential.connections.Event] to = "Event" from = "Potential" detached = false [nodes.Potential.connections.Being] to = "Being" from = "Potential" detached = false [nodes.Potential.stats] outgoing = 0 incoming = 0 [nodes.Annihilation] id = "Annihilation" text = """

Annihilation is the practice of acknowledging and counteracting one's own tendency to enforce suppression, even if entirely confined to the personal.

""" summary = "Annihilation is the practice of acknowledging and counteracting one's own tendency to enforce suppression, even if entirely confined to the personal." title = "Annihilation" links = ["Reparation"] redirect = "" hidden = false [nodes.Annihilation.connections.Suppression] to = "Suppression" from = "Annihilation" detached = false [nodes.Annihilation.connections.Practice] to = "Practice" from = "Annihilation" detached = false [nodes.Annihilation.connections.Reparation] to = "Reparation" from = "Annihilation" detached = false [nodes.Annihilation.connections.Personal] to = "Personal" from = "Annihilation" detached = false [nodes.Annihilation.stats] outgoing = 0 incoming = 0 [nodes.Clause] id = "Clause" text = '

A clause is a phrase that contains both a predicand and a predicate.

' summary = "A clause is a phrase that contains both a predicand and a predicate." title = "Clause" links = [] redirect = "" hidden = false [nodes.Clause.connections.Predicand] to = "Predicand" from = "Clause" detached = false [nodes.Clause.connections.Phrase] to = "Phrase" from = "Clause" detached = false [nodes.Clause.connections.Predicate] to = "Predicate" from = "Clause" detached = false [nodes.Clause.stats] outgoing = 0 incoming = 0 [nodes.Personal] id = "Personal" text = """

The personal is a realm of existence that is shielded from the public by using private property.

While the private is anything one can own, the personal is what one owns and is also entitled to hide from public scrutiny. To a large extent, this is important to preserve one's privacy and intimacy, but has also been historically used to cover up abuse.

""" summary = "The personal is a realm of existence that is shielded from the public by using private property." title = "Personal" links = [] redirect = "" hidden = false [nodes.Personal.connections.PrivateProperty] to = "PrivateProperty" from = "Personal" detached = false [nodes.Personal.connections.abuse] to = "abuse" from = "Personal" detached = true [nodes.Personal.connections.public] to = "public" from = "Personal" detached = true [nodes.Personal.connections.realm] to = "realm" from = "Personal" detached = true [nodes.Personal.connections.private] to = "private" from = "Personal" detached = true [nodes.Personal.stats] outgoing = 0 incoming = 0 [nodes.Praxis] id = "Praxis" text = """

Praxis is action informed by the methods and objectives of a given paradigm.

When focused on modifying one's own behavior, it's called practice.

""" summary = "Praxis is action informed by the methods and objectives of a given paradigm." title = "Praxis" links = [] redirect = "" hidden = false [nodes.Praxis.connections.Practice] to = "Practice" from = "Praxis" detached = false [nodes.Praxis.connections.Paradigm] to = "Paradigm" from = "Praxis" detached = false [nodes.Praxis.stats] outgoing = 0 incoming = 0 [nodes.Subject] id = "Subject" text = """

For the grammatical meaning, see predicand.

The subject is the acting entity behind an act of volition.

The fact that volitional processes involve a seemingly autonomous, independent decision on the part of the subject is one of the chief aspects motivating the perception of a self.

While there may indeed be individual action involved -- i.e. action originating in the individual's body itself --, it should also be noted that the environment is not incapable of influencing it, and that even decisions posited as neutral need to justify and define what is meant by this neutrality.

""" summary = "For the grammatical meaning, see predicand." title = "Subject" links = ["Self"] redirect = "" hidden = false [nodes.Subject.connections.Justification] to = "Justification" from = "Subject" detached = false [nodes.Subject.connections.Ideology] to = "Ideology" from = "Subject" detached = false [nodes.Subject.connections.Entity] to = "Entity" from = "Subject" detached = false [nodes.Subject.connections.Volition] to = "Volition" from = "Subject" detached = false [nodes.Subject.connections.Self] to = "Self" from = "Subject" detached = false [nodes.Subject.connections.Body] to = "Body" from = "Subject" detached = false [nodes.Subject.connections.environment] to = "environment" from = "Subject" detached = true [nodes.Subject.connections.Neutrality] to = "Neutrality" from = "Subject" detached = false [nodes.Subject.connections.Predicand] to = "Predicand" from = "Subject" detached = false [nodes.Subject.stats] outgoing = 0 incoming = 0 [nodes.Perception] id = "Perception" text = """

Perception is an element of cognition that discerns signals into knowledge or its absence.

For example: to perceive a dog can mean seeing it when light as the signal reflects on the dog and hits our eyes, but it can also mean to hear the dog bark and have the sound as the signal hit our ears. In any case, we must also have previous knowledge of the likeness of a dog or how the barking of a dog sounds.

Perception therefore is not merely to sense, but to discern and group signals into forms, then possibly match forms to previous knowledge and in this way to an entity, such as the thing itself in the case of direct experience or, for example, to discern a given sound as being a word that we know the meaning of.

""" summary = "Perception is an element of cognition that discerns signals into knowledge or its absence." title = "Perception" links = ["Meaning"] redirect = "" hidden = false [nodes.Perception.connections.Knowledge] to = "Knowledge" from = "Perception" detached = false [nodes.Perception.connections.Signal] to = "Signal" from = "Perception" detached = false [nodes.Perception.connections.Meaning] to = "Meaning" from = "Perception" detached = false [nodes.Perception.connections.Word] to = "Word" from = "Perception" detached = false [nodes.Perception.connections.Sensation] to = "Sensation" from = "Perception" detached = false [nodes.Perception.connections.Element] to = "Element" from = "Perception" detached = false [nodes.Perception.connections.Cognition] to = "Cognition" from = "Perception" detached = false [nodes.Perception.connections.Entity] to = "Entity" from = "Perception" detached = false [nodes.Perception.stats] outgoing = 0 incoming = 0 [nodes.Thinking] id = "Thinking" text = '

Thinking is a cognitive process by which beings create and manipulate mental constructs called thoughts.

' summary = "Thinking is a cognitive process by which beings create and manipulate mental constructs called thoughts." title = "Thinking" links = ["Cognition", "Thought"] redirect = "" hidden = false [nodes.Thinking.connections.Thought] to = "Thought" from = "Thinking" detached = false [nodes.Thinking.connections.Cognition] to = "Cognition" from = "Thinking" detached = false [nodes.Thinking.stats] outgoing = 0 incoming = 0 [nodes.Triviality] id = "Triviality" text = """

A trivial statement is one that is readily verifiable and usually uncontroversial. Not to be confused with moot.

While useful so as not to deter oneself in needlessly minutiose expositions, triviality can also carry some ideological connotation, although in this case it is less likely that it will be explicitly labeled as such. It's not to be seen as a truth that is given, but as a property worthy of proper consideration and justification.

""" summary = "A trivial statement is one that is readily verifiable and usually uncontroversial." title = "Triviality" links = [] redirect = "" hidden = false [nodes.Triviality.connections.Verifiability] to = "Verifiability" from = "Triviality" detached = true [nodes.Triviality.connections.Statement] to = "Statement" from = "Triviality" detached = false [nodes.Triviality.connections.Moot] to = "Moot" from = "Triviality" detached = false [nodes.Triviality.connections.Ideology] to = "Ideology" from = "Triviality" detached = false [nodes.Triviality.connections.Property] to = "Property" from = "Triviality" detached = false [nodes.Triviality.connections.TruthProperty] to = "TruthProperty" from = "Triviality" detached = false [nodes.Triviality.connections.Justification] to = "Justification" from = "Triviality" detached = false [nodes.Triviality.stats] outgoing = 0 incoming = 0 [nodes.Unit] id = "Unit" text = """

In the context of a system, a unit is a basic constituent entity that makes up the system.

The two most fundamental units, also called core units, are:

Other fundamental units are:

""" summary = "In the context of a system, a unit is a basic constituent entity that makes up the system." title = "Unit" links = [] redirect = "" hidden = false [nodes.Unit.connections.Property] to = "Property" from = "Unit" detached = false [nodes.Unit.connections.Interaction] to = "Interaction" from = "Unit" detached = false [nodes.Unit.connections.System] to = "System" from = "Unit" detached = false [nodes.Unit.connections.Cohesion] to = "Cohesion" from = "Unit" detached = false [nodes.Unit.connections.Unit] to = "Unit" from = "Unit" detached = false [nodes.Unit.connections.Entity] to = "Entity" from = "Unit" detached = false [nodes.Unit.connections.Element] to = "Element" from = "Unit" detached = false [nodes.Unit.connections.Analysis] to = "Analysis" from = "Unit" detached = false [nodes.Unit.connections.Event] to = "Event" from = "Unit" detached = false [nodes.Unit.connections.Boundary] to = "Boundary" from = "Unit" detached = false [nodes.Unit.connections.Coorda] to = "Coorda" from = "Unit" detached = false [nodes.Unit.stats] outgoing = 0 incoming = 0 [nodes.WretchednessExhibit] id = "WretchednessExhibit" text = """

An exhibit of wretchedness is some purported evidence that a given group is evil because it supposedly proves one of its members is.

For it to fulfill its purpose, it does not need to depict a real event nor a person actually belonging to the group it supposedly depicts. This is because an exhibit of wretchedness exists in a context of intense confirmation bias.

""" summary = "An exhibit of wretchedness is some purported evidence that a given group is evil because it supposedly proves one of its members is." title = "Exhibit of Wretchedness" links = [] redirect = "" hidden = false [nodes.WretchednessExhibit.connections.Evil] to = "Evil" from = "WretchednessExhibit" detached = false [nodes.WretchednessExhibit.stats] outgoing = 0 incoming = 0 [nodes.Understanding] id = "Understanding" text = """

Understanding is a process of the mind that articulates experiences in order to move from one point of understanding to another.

The sense that one has understood something may or may not have a paradigm to guide it and gauge what constitutes deeper, better or satisfactory understanding. This is relevant because, though we may move from one position to another in our understanding, that does not necessarily mean this new position makes sense to others or even our future selves, when put in a greater context, when scrutinied by more rigorous paradigms, or when put under the test of experience.

""" summary = "Understanding is a process of the mind that articulates experiences in order to move from one point of understanding to another." title = "Understanding" links = [] redirect = "" hidden = false [nodes.Understanding.connections.Experience] to = "Experience" from = "Understanding" detached = false [nodes.Understanding.connections.Paradigm] to = "Paradigm" from = "Understanding" detached = false [nodes.Understanding.connections.Mind] to = "Mind" from = "Understanding" detached = false [nodes.Understanding.connections.experiences] to = "experiences" from = "Understanding" detached = true [nodes.Understanding.stats] outgoing = 0 incoming = 0 [nodes.Sensation] id = "Sensation" text = '

A sensation is the impression on the mind caused by apprehending a signal with the senses. It is quickly picked up by perception and if it is known to us will be matched to the memories that are related to it.

' summary = "A sensation is the impression on the mind caused by apprehending a signal with the senses." title = "Sensation" links = ["Sense", "Feeling", "Perception"] redirect = "" hidden = false [nodes.Sensation.connections.Feeling] to = "Feeling" from = "Sensation" detached = false [nodes.Sensation.connections.Perception] to = "Perception" from = "Sensation" detached = false [nodes.Sensation.connections.Knowledge] to = "Knowledge" from = "Sensation" detached = false [nodes.Sensation.connections.Memory] to = "Memory" from = "Sensation" detached = false [nodes.Sensation.connections.Sense] to = "Sense" from = "Sensation" detached = false [nodes.Sensation.connections.Signal] to = "Signal" from = "Sensation" detached = false [nodes.Sensation.stats] outgoing = 0 incoming = 0 [nodes.Concept] id = "Concept" text = """

A concept is an abstract entity.

Concepts are usually relevant to describe non-concrete entities, such as thoughts, patterns and categories.

As an example of a pattern, we have concepts such as that of a machine. A number of machines exist concretely, but the fact we call them all machines is because there must exist some shared set of properties that they all share despite their differences.

The function of removing these particulars to arrive at the common aspect is called abstraction and the result is the concept of a machine.

Because ideas do not exist concretely, they are mostly conceptual. But a concept as an idea is really only meaningful when it gains some endurance in a collective consciousness. As an example, we can think of the concept of truth as being distinct from the property of truth.

""" summary = "A concept is an abstract entity." title = "Concept" links = ["Entity", "Function", "Truth"] redirect = "" hidden = false [nodes.Concept.connections.Thought] to = "Thought" from = "Concept" detached = false [nodes.Concept.connections.pattern] to = "pattern" from = "Concept" detached = true [nodes.Concept.connections.machine] to = "machine" from = "Concept" detached = true [nodes.Concept.connections.Property] to = "Property" from = "Concept" detached = false [nodes.Concept.connections.Concept] to = "Concept" from = "Concept" detached = false [nodes.Concept.connections.Idea] to = "Idea" from = "Concept" detached = false [nodes.Concept.connections.CollectiveConsciousness] to = "CollectiveConsciousness" from = "Concept" detached = false [nodes.Concept.connections.Entity] to = "Entity" from = "Concept" detached = false [nodes.Concept.connections.Abstraction] to = "Abstraction" from = "Concept" detached = false [nodes.Concept.connections.Function] to = "Function" from = "Concept" detached = false [nodes.Concept.connections.Category] to = "Category" from = "Concept" detached = true [nodes.Concept.connections.TruthProperty] to = "TruthProperty" from = "Concept" detached = false [nodes.Concept.connections.Truth] to = "Truth" from = "Concept" detached = false [nodes.Concept.stats] outgoing = 0 incoming = 0 [nodes.Displacement] id = "Displacement" text = """

Displacement is a position in economies of misery that is characterized by the lack or instability of symbols.

It may happen because the symbolic system is unaware of one's existence, is aware but chooses to ignore them, is unable to discern a symbol that it finds suitable for them or is unable to find a stable enough characteristic in them that it can use to enforce the recognition of the symbol by the other elements of the system.

As an example, some transgender and other gender-dissident people can be attributed symbols by a gender system in unstable ways. This may be because they themselves do not present in any stable, unambiguous way or because the system itself can't pinpoint a gender on top of whatever stable presentation they have. Either way, this will cause displacement.

Displacement can have different practical implications, but generally implies a lack of access to services regulated by identity as understood by a state's bureaucracy, or access that can involve embarassment, harassment or coercion every time it is granted.

""" summary = "Displacement is a position in economies of misery that is characterized by the lack or instability of symbols." title = "Displacement" links = ["DeceptionOffer"] redirect = "" hidden = false [nodes.Displacement.connections.Symbol] to = "Symbol" from = "Displacement" detached = false [nodes.Displacement.connections.Identity] to = "Identity" from = "Displacement" detached = false [nodes.Displacement.connections.State] to = "State" from = "Displacement" detached = false [nodes.Displacement.connections.MiseryEconomy] to = "MiseryEconomy" from = "Displacement" detached = false [nodes.Displacement.connections."gender system"] to = "gender system" from = "Displacement" detached = true [nodes.Displacement.connections."symbolic system"] to = "symbolic system" from = "Displacement" detached = true [nodes.Displacement.connections.Position] to = "Position" from = "Displacement" detached = false [nodes.Displacement.connections.DeceptionOffer] to = "DeceptionOffer" from = "Displacement" detached = false [nodes.Displacement.connections.bureaucracy] to = "bureaucracy" from = "Displacement" detached = true [nodes.Displacement.stats] outgoing = 0 incoming = 0 [nodes.Relation] id = "Relation" text = '

A relation is any enduring or repeating interaction between two elements of a system.

' summary = "A relation is any enduring or repeating interaction between two elements of a system." title = "Relation" links = [] redirect = "" hidden = false [nodes.Relation.connections.Element] to = "Element" from = "Relation" detached = false [nodes.Relation.connections.System] to = "System" from = "Relation" detached = false [nodes.Relation.stats] outgoing = 0 incoming = 0 [nodes.EconomicSystem] id = "EconomicSystem" text = "" summary = "" title = "EconomicSystem" links = [] redirect = "Economy" hidden = false [nodes.EconomicSystem.connections] [nodes.EconomicSystem.stats] outgoing = 0 incoming = 0 [nodes.Truth] id = "Truth" text = """

Truth is a concept used to decide whether something holds the property of truth or not.

The property and its applicability to a given statement represents the useful, well-defined aspect of truth. The debate over a universal concept of truth then is either moot or a permanent block to advance over any other matter since you lack even the ability to make simple affirmations.

""" summary = "Truth is a concept used to decide whether something holds the property of truth or not." title = "Truth" links = ["TruthProperty"] redirect = "" hidden = false [nodes.Truth.connections.TruthProperty] to = "TruthProperty" from = "Truth" detached = false [nodes.Truth.connections.Universality] to = "Universality" from = "Truth" detached = true [nodes.Truth.connections.Statement] to = "Statement" from = "Truth" detached = false [nodes.Truth.connections.Concept] to = "Concept" from = "Truth" detached = false [nodes.Truth.connections.Moot] to = "Moot" from = "Truth" detached = false [nodes.Truth.stats] outgoing = 0 incoming = 0 [nodes.Microsystem] id = "Microsystem" text = '

In supersystems, microsystems are systems not composed of other systems.

' summary = "In supersystems, microsystems are systems not composed of other systems." title = "Microsystem" links = [] redirect = "" hidden = false [nodes.Microsystem.connections.Supersystem] to = "Supersystem" from = "Microsystem" detached = false [nodes.Microsystem.stats] outgoing = 0 incoming = 0 [nodes.Experience] id = "Experience" text = """

Experience, in the sense of a being's experience of some entity, is a complex, interrelated, overlapping event comprising perceptions, feelings and memories.

While the experience itself is an event that happened, one's memory of this event, their knowledge and understanding of it, are also termed experience in the sense that one acquires an experience of something by experiencing it.

We can also conceive of a being's experience in a total sense, as the sum of all such experiences and how one relates to it in total and to large parts of it. As such, to experience is a largely recursive phenomenon: experiences themselves can be perceived (as thoughts and memories), acted upon (as motivation for further actions), understood (by introspection) and so on as any other knowledge.

Though interesting for analytical purposes, it should not be assumed that we can simply enumerate with words what the mind's experience is.

""" summary = "Experience, in the sense of a being's experience of some entity, is a complex, interrelated, overlapping event comprising perceptions, feelings and memories." title = "Experience" links = [] redirect = "" hidden = false [nodes.Experience.connections.Event] to = "Event" from = "Experience" detached = false [nodes.Experience.connections.Introspection] to = "Introspection" from = "Experience" detached = false [nodes.Experience.connections.Perception] to = "Perception" from = "Experience" detached = false [nodes.Experience.connections.Analysis] to = "Analysis" from = "Experience" detached = false [nodes.Experience.connections.Language] to = "Language" from = "Experience" detached = false [nodes.Experience.connections.Thought] to = "Thought" from = "Experience" detached = false [nodes.Experience.connections.Recursion] to = "Recursion" from = "Experience" detached = true [nodes.Experience.connections.Entity] to = "Entity" from = "Experience" detached = false [nodes.Experience.connections.Knowledge] to = "Knowledge" from = "Experience" detached = false [nodes.Experience.connections.Feeling] to = "Feeling" from = "Experience" detached = false [nodes.Experience.connections.Understanding] to = "Understanding" from = "Experience" detached = false [nodes.Experience.connections.Being] to = "Being" from = "Experience" detached = false [nodes.Experience.connections.Memory] to = "Memory" from = "Experience" detached = false [nodes.Experience.connections.Volition] to = "Volition" from = "Experience" detached = false [nodes.Experience.stats] outgoing = 0 incoming = 0 [nodes.Reparation] id = "Reparation" text = '

Reparation is an effort to not only cease, but counteract the long-term effects of historical oppresion and suppression.

' summary = "Reparation is an effort to not only cease, but counteract the long-term effects of historical oppresion and suppression." title = "Reparation" links = ["Oppression", "Suppression"] redirect = "" hidden = false [nodes.Reparation.connections.Oppression] to = "Oppression" from = "Reparation" detached = true [nodes.Reparation.connections.Suppression] to = "Suppression" from = "Reparation" detached = false [nodes.Reparation.connections.oppresion] to = "oppresion" from = "Reparation" detached = true [nodes.Reparation.stats] outgoing = 0 incoming = 0 [nodes.Predicand] id = "Predicand" text = """

In a clause, the predicand is what the predicate says something about. In most cases, it is the subject of the clause.

For example, in the sentence:

Luna is a good dog.

We can identify something that is being said, "is a good dog", and something it is being said about, "Luna". This makes "Luna" the predicand and "is a good dog" the predicate.

""" summary = "In a clause, the predicand is what the predicate says something about." title = "Predicand" links = ["Clause"] redirect = "" hidden = false [nodes.Predicand.connections.Predicate] to = "Predicate" from = "Predicand" detached = false [nodes.Predicand.connections.Clause] to = "Clause" from = "Predicand" detached = false [nodes.Predicand.stats] outgoing = 0 incoming = 0 [nodes.Egoism] id = "Egoism" text = """

Egoism is having one's own interests as their main motivation.

Stances that differ from egoism include following the praxis of a given paradigm or attempting to obey or please someone else.

While the actions of the egoist may or may not benefit others, their stance carries very little meaning and as such can be unpredictable or even presumed hostile.

""" summary = "Egoism is having one's own interests as their main motivation." title = "Egoism" links = ["Selfishness"] redirect = "" hidden = false [nodes.Egoism.connections.motivation] to = "motivation" from = "Egoism" detached = true [nodes.Egoism.connections.Selfishness] to = "Selfishness" from = "Egoism" detached = false [nodes.Egoism.connections.Stance] to = "Stance" from = "Egoism" detached = false [nodes.Egoism.connections.Praxis] to = "Praxis" from = "Egoism" detached = false [nodes.Egoism.connections.Paradigm] to = "Paradigm" from = "Egoism" detached = false [nodes.Egoism.connections.Meaning] to = "Meaning" from = "Egoism" detached = false [nodes.Egoism.stats] outgoing = 0 incoming = 0 [nodes.Selfishness] id = "Selfishness" text = """

Selfishness is disregard for the autonomy and well-being of others.

Not to be confused with egoism.

""" summary = "Selfishness is disregard for the autonomy and well-being of others." title = "Selfishness" links = [] redirect = "" hidden = false [nodes.Selfishness.connections.Egoism] to = "Egoism" from = "Selfishness" detached = false [nodes.Selfishness.stats] outgoing = 0 incoming = 0 [nodes.Trigger] id = "Trigger" text = '

A trigger is a specific sensation that causes a strong reaction due to how it elicits past experiences that someone has not found ways to deal with.

' summary = "A trigger is a specific sensation that causes a strong reaction due to how it elicits past experiences that someone has not found ways to deal with." title = "Trigger" links = [] redirect = "" hidden = false [nodes.Trigger.connections.Sensation] to = "Sensation" from = "Trigger" detached = false [nodes.Trigger.stats] outgoing = 0 incoming = 0 [nodes.Intention] id = "Intention" text = '

Intention is an enduring state of determination to do something that has its origin on an act of volition.

' summary = "Intention is an enduring state of determination to do something that has its origin on an act of volition." title = "Intention" links = [] redirect = "" hidden = false [nodes.Intention.connections.Volition] to = "Volition" from = "Intention" detached = false [nodes.Intention.stats] outgoing = 0 incoming = 0 [nodes.Language] id = "Language" text = """

A language is a system of signs that allows for their transmission and in particular for the transmission of the meaning they carry, making languages essential for communication.

As important as this potential to understanding language, it is also important to understand its boundary. A language can't represent all things, not only because not all things have an appropriate representation of it (such as words, expressions, descriptions) but because they may simply be ineffable, novel or too complex.

For example, the mind's experience is overly complex and even our own memory only stores it partially, temporarily and possibly with mistakes. You can describe in extensive detail something as mundane as a tedious day at work, but you can't impart to your listener the full breadth of this experience, every detail in the sights, sounds, and in particular the feelings you have felt during the day.

This does not hinge on the sharpness of your or your listener's mind nor your or their proficiency in the language you are speaking. There simply is no transliteration possible from that fully subjective experience to words, not to mention the most intense and unique of experiences.

""" summary = "A language is a system of signs that allows for their transmission and in particular for the transmission of the meaning they carry, making languages essential for communication." title = "Language" links = [] redirect = "" hidden = false [nodes.Language.connections.Signal] to = "Signal" from = "Language" detached = false [nodes.Language.connections.Boundary] to = "Boundary" from = "Language" detached = false [nodes.Language.connections.Memory] to = "Memory" from = "Language" detached = false [nodes.Language.connections.ineffable] to = "ineffable" from = "Language" detached = true [nodes.Language.connections.System] to = "System" from = "Language" detached = false [nodes.Language.connections.Mind] to = "Mind" from = "Language" detached = false [nodes.Language.connections.Feeling] to = "Feeling" from = "Language" detached = false [nodes.Language.connections.Sign] to = "Sign" from = "Language" detached = false [nodes.Language.connections.Meaning] to = "Meaning" from = "Language" detached = false [nodes.Language.connections.Novelty] to = "Novelty" from = "Language" detached = true [nodes.Language.connections.Communication] to = "Communication" from = "Language" detached = false [nodes.Language.connections.Experience] to = "Experience" from = "Language" detached = false [nodes.Language.stats] outgoing = 0 incoming = 0 [nodes.Agent] id = "Agent" text = "" summary = "" title = "Agent" links = [] redirect = "Subject" hidden = false [nodes.Agent.connections] [nodes.Agent.stats] outgoing = 0 incoming = 0 [nodes.Agency] id = "Agency" text = "" summary = "" title = "Agency" links = [] redirect = "Agent" hidden = false [nodes.Agency.connections] [nodes.Agency.stats] outgoing = 0 incoming = 0 [nodes.Coorda] id = "Coorda" text = """

A coorda (pronounced co-orda_) is a boundary created by specific points in both time and space.

Importantly, a coorda composes an event when associated to the actual entities occuring within its range.

For example, we can say that the Fall of Saigon was an event that happened in the coorda of the local-time afternoon of the 30th of April, 1975, in the Independence Palace of the then-called city of Saigon, Vietnam.

A coorda must carry both time and space information in order to be called one.

""" summary = "A coorda (pronounced co-orda_) is a boundary created by specific points in both time and space." title = "Coorda" links = [] redirect = "" hidden = false [nodes.Coorda.connections.Event] to = "Event" from = "Coorda" detached = false [nodes.Coorda.connections.Entity] to = "Entity" from = "Coorda" detached = false [nodes.Coorda.connections.Boundary] to = "Boundary" from = "Coorda" detached = false [nodes.Coorda.stats] outgoing = 0 incoming = 0 [nodes.Will] id = "Will" text = '

The will is an element of the mind that encompasses volition and intention. It suggests the existence of a subject which is acting, which the mind usually identifies as the self.

' summary = "The will is an element of the mind that encompasses volition and intention." title = "Will" links = ["Mind", "Volition", "Intention", "Subject", "Self"] redirect = "" hidden = false [nodes.Will.connections.Mind] to = "Mind" from = "Will" detached = false [nodes.Will.connections.Volition] to = "Volition" from = "Will" detached = false [nodes.Will.connections.Self] to = "Self" from = "Will" detached = false [nodes.Will.connections.Subject] to = "Subject" from = "Will" detached = false [nodes.Will.connections.Element] to = "Element" from = "Will" detached = false [nodes.Will.connections.Intention] to = "Intention" from = "Will" detached = false [nodes.Will.connections.Identity] to = "Identity" from = "Will" detached = false [nodes.Will.stats] outgoing = 0 incoming = 0 [nodes.Sentience] id = "Sentience" text = '

A sentient being is any living entity that exhibits volition and feels pain.

' summary = "A sentient being is any living entity that exhibits volition and feels pain." title = "Sentience" links = ["Entity", "Volition", "Pain"] redirect = "" hidden = false [nodes.Sentience.connections.Entity] to = "Entity" from = "Sentience" detached = false [nodes.Sentience.connections.Volition] to = "Volition" from = "Sentience" detached = false [nodes.Sentience.connections.Being] to = "Being" from = "Sentience" detached = false [nodes.Sentience.connections.Pain] to = "Pain" from = "Sentience" detached = false [nodes.Sentience.stats] outgoing = 0 incoming = 0 [nodes.Feeling] id = "Feeling" text = '

A feeling is a complex, persistent sensation that involves emotions, memories and thoughts.

' summary = "A feeling is a complex, persistent sensation that involves emotions, memories and thoughts." title = "Feeling" links = ["Sadness"] redirect = "" hidden = false [nodes.Feeling.connections.Sadness] to = "Sadness" from = "Feeling" detached = false [nodes.Feeling.connections.Sensation] to = "Sensation" from = "Feeling" detached = false [nodes.Feeling.connections.Thought] to = "Thought" from = "Feeling" detached = false [nodes.Feeling.stats] outgoing = 0 incoming = 0 [nodes.Naivety] id = "Naivety" text = """

See also: Paranaivety

A naive stance is one that places excessive trust in arguably questionable premises.

""" summary = "See also: Paranaivety" title = "Naivety" links = [] redirect = "" hidden = false [nodes.Naivety.connections.Paranaivety] to = "Paranaivety" from = "Naivety" detached = false [nodes.Naivety.connections.Stance] to = "Stance" from = "Naivety" detached = false [nodes.Naivety.stats] outgoing = 0 incoming = 0 [nodes.SocialOrder] id = "SocialOrder" text = '

A social order is a hierarchical stipulation of how elements are allowed to interact within a given power system.

' summary = "A social order is a hierarchical stipulation of how elements are allowed to interact within a given power system." title = "Social Order" links = [] redirect = "" hidden = false [nodes.SocialOrder.connections.Hierarchy] to = "Hierarchy" from = "SocialOrder" detached = true [nodes.SocialOrder.connections.Element] to = "Element" from = "SocialOrder" detached = false [nodes.SocialOrder.connections.PowerSystem] to = "PowerSystem" from = "SocialOrder" detached = false [nodes.SocialOrder.stats] outgoing = 0 incoming = 0 [nodes.Media] id = "Media" text = '

Media is a technology that distributes information on a massive scale.

' summary = "Media is a technology that distributes information on a massive scale." title = "Media" links = [] redirect = "" hidden = false [nodes.Media.connections.Information] to = "Information" from = "Media" detached = false [nodes.Media.connections.technology] to = "technology" from = "Media" detached = true [nodes.Media.stats] outgoing = 0 incoming = 0 [nodes.InteractionLocus] id = "InteractionLocus" text = """

The locus of interaction in a system is the collection of processes and functions that present the most activity and involve the largest number of elements, acting as a gravitational center to the system as a whole and a significant source of cohesion.

The locus of interaction should not be confused with the locus of power. For example, in an economic system, the locus of interaction are the productive and commercial activities, while the locus of power are those accumulating capital and the bureaucratic and violence systems that support them.

""" summary = "The locus of interaction in a system is the collection of processes and functions that present the most activity and involve the largest number of elements, acting as a gravitational center to the system as a whole and a significant source of cohesion." title = "Locus of Interaction" links = [] redirect = "" hidden = false [nodes.InteractionLocus.connections.PowerLocus] to = "PowerLocus" from = "InteractionLocus" detached = false [nodes.InteractionLocus.connections.Capital] to = "Capital" from = "InteractionLocus" detached = false [nodes.InteractionLocus.connections.Cohesion] to = "Cohesion" from = "InteractionLocus" detached = false [nodes.InteractionLocus.connections.Function] to = "Function" from = "InteractionLocus" detached = false [nodes.InteractionLocus.connections.State] to = "State" from = "InteractionLocus" detached = false [nodes.InteractionLocus.connections.Process] to = "Process" from = "InteractionLocus" detached = false [nodes.InteractionLocus.connections.Economy] to = "Economy" from = "InteractionLocus" detached = false [nodes.InteractionLocus.connections.System] to = "System" from = "InteractionLocus" detached = false [nodes.InteractionLocus.stats] outgoing = 0 incoming = 0 [nodes.FocusEntrapment] id = "FocusEntrapment" text = "" summary = "" title = "FocusEntrapment" links = [] redirect = "" hidden = false [nodes.FocusEntrapment.connections] [nodes.FocusEntrapment.stats] outgoing = 0 incoming = 0 [[incoming.environment]] to = "environment" from = "Subject" detached = true [[incoming.catharsis]] to = "catharsis" from = "Sadness" detached = true [[incoming.sexism]] to = "sexism" from = "DeceptionOffer" detached = true [[incoming.oppressed]] to = "oppressed" from = "MiseryEconomy" detached = true [[incoming.pattern]] to = "pattern" from = "Concept" detached = true [[incoming.Reductionism]] to = "Reductionism" from = "Religion" detached = true [[incoming.Justification]] to = "Justification" from = "Violence" detached = false [[incoming.Justification]] to = "Justification" from = "Boundary" detached = false [[incoming.Justification]] to = "Justification" from = "PowerSystem" detached = false [[incoming.Justification]] to = "Justification" from = "Ownership" detached = false [[incoming.Justification]] to = "Justification" from = "Stance" detached = false [[incoming.Justification]] to = "Justification" from = "Refutal" detached = false [[incoming.Justification]] to = "Justification" from = "CyclicJustification" detached = false [[incoming.Justification]] to = "Justification" from = "Profit" detached = false [[incoming.Justification]] to = "Justification" from = "Property" detached = false [[incoming.Justification]] to = "Justification" from = "Moot" detached = false [[incoming.Justification]] to = "Justification" from = "Subject" detached = false [[incoming.Justification]] to = "Justification" from = "Triviality" detached = false [[incoming.contract]] to = "contract" from = "PrivateProperty" detached = true [[incoming.Hierarchy]] to = "Hierarchy" from = "PowerSystem" detached = true [[incoming.Hierarchy]] to = "Hierarchy" from = "SocialOrder" detached = true [[incoming.Concept]] to = "Concept" from = "Boundary" detached = false [[incoming.Concept]] to = "Concept" from = "Territory" detached = false [[incoming.Concept]] to = "Concept" from = "Abstraction" detached = false [[incoming.Concept]] to = "Concept" from = "Meaning" detached = false [[incoming.Concept]] to = "Concept" from = "Entity" detached = false [[incoming.Concept]] to = "Concept" from = "Horizon" detached = false [[incoming.Concept]] to = "Concept" from = "Ideology" detached = false [[incoming.Concept]] to = "Concept" from = "System" detached = false [[incoming.Concept]] to = "Concept" from = "Idea" detached = false [[incoming.Concept]] to = "Concept" from = "Concept" detached = false [[incoming.Concept]] to = "Concept" from = "Truth" detached = false [[incoming.macro]] to = "macro" from = "Macroism" detached = true [[incoming.Rentism]] to = "Rentism" from = "Wage" detached = false [[incoming.Idea]] to = "Idea" from = "Concept" detached = false [[incoming.Event]] to = "Event" from = "Statement" detached = false [[incoming.Event]] to = "Event" from = "Process" detached = false [[incoming.Event]] to = "Event" from = "Potential" detached = false [[incoming.Event]] to = "Event" from = "Unit" detached = false [[incoming.Event]] to = "Event" from = "Experience" detached = false [[incoming.Event]] to = "Event" from = "Coorda" detached = false [[incoming.Phrase]] to = "Phrase" from = "Word" detached = false [[incoming.Phrase]] to = "Phrase" from = "Clause" detached = false [[incoming.dissonance]] to = "dissonance" from = "Principle" detached = true [[incoming.Exchange]] to = "Exchange" from = "Wage" detached = false [[incoming.Exchange]] to = "Exchange" from = "Interaction" detached = false [[incoming.people]] to = "people" from = "Right" detached = true [[incoming.Territory]] to = "Territory" from = "ViolenceSystem" detached = false [[incoming.Territory]] to = "Territory" from = "State" detached = false [[incoming.Territory]] to = "Territory" from = "Ownership" detached = false [[incoming.Territory]] to = "Territory" from = "Region" detached = false [[incoming.Territory]] to = "Territory" from = "Society" detached = false [[incoming.Territory]] to = "Territory" from = "CollectiveConsciousness" detached = false [[incoming.elements]] to = "elements" from = "Position" detached = true [[incoming.Paranaivety]] to = "Paranaivety" from = "Naivety" detached = false [[incoming.Religion]] to = "Religion" from = "Gender" detached = false [[incoming.Religion]] to = "Religion" from = "Principle" detached = false [[incoming.Enemy]] to = "Enemy" from = "Target" detached = false [[incoming.Feeling]] to = "Feeling" from = "Introspection" detached = false [[incoming.Feeling]] to = "Feeling" from = "Pain" detached = false [[incoming.Feeling]] to = "Feeling" from = "Emotion" detached = false [[incoming.Feeling]] to = "Feeling" from = "Mind" detached = false [[incoming.Feeling]] to = "Feeling" from = "Cognition" detached = false [[incoming.Feeling]] to = "Feeling" from = "Memory" detached = false [[incoming.Feeling]] to = "Feeling" from = "Attention" detached = false [[incoming.Feeling]] to = "Feeling" from = "Sensation" detached = false [[incoming.Feeling]] to = "Feeling" from = "Experience" detached = false [[incoming.Feeling]] to = "Feeling" from = "Language" detached = false [[incoming.Tendency]] to = "Tendency" from = "Sadness" detached = false [[incoming.Tendency]] to = "Tendency" from = "Instinct" detached = false [[incoming.Tendency]] to = "Tendency" from = "Practice" detached = false [[incoming.Tendency]] to = "Tendency" from = "Self" detached = false [[incoming.Tendency]] to = "Tendency" from = "Identity" detached = false [[incoming.Tendency]] to = "Tendency" from = "Habit" detached = false [[incoming.Tendency]] to = "Tendency" from = "Mind" detached = false [[incoming.Tendency]] to = "Tendency" from = "Character" detached = false [[incoming.Verifiability]] to = "Verifiability" from = "Triviality" detached = true [[incoming.DeceptionOffer]] to = "DeceptionOffer" from = "Macroism" detached = false [[incoming.DeceptionOffer]] to = "DeceptionOffer" from = "BlameAversion" detached = false [[incoming.DeceptionOffer]] to = "DeceptionOffer" from = "Wage" detached = false [[incoming.DeceptionOffer]] to = "DeceptionOffer" from = "DisconnectionCult" detached = false [[incoming.DeceptionOffer]] to = "DeceptionOffer" from = "AbandonmentBait" detached = false [[incoming.DeceptionOffer]] to = "DeceptionOffer" from = "Displacement" detached = false [[incoming.symbolic]] to = "symbolic" from = "Mesodominance" detached = true [[incoming.Subject]] to = "Subject" from = "Thought" detached = false [[incoming.Subject]] to = "Subject" from = "System" detached = false [[incoming.Subject]] to = "Subject" from = "PowerLocus" detached = false [[incoming.Subject]] to = "Subject" from = "Will" detached = false [[incoming.SocialOrder]] to = "SocialOrder" from = "ViolenceSystem" detached = false [[incoming.SocialOrder]] to = "SocialOrder" from = "PowerSystem" detached = false [[incoming.Position]] to = "Position" from = "Patriarchy" detached = false [[incoming.Position]] to = "Position" from = "Symbol" detached = false [[incoming.Position]] to = "Position" from = "DeceptionOffer" detached = false [[incoming.Position]] to = "Position" from = "Suppression" detached = false [[incoming.Position]] to = "Position" from = "Mesodominance" detached = false [[incoming.Position]] to = "Position" from = "Dominance" detached = false [[incoming.Position]] to = "Position" from = "Displacement" detached = false [[incoming.belief]] to = "belief" from = "Ideology" detached = true [[incoming.belief]] to = "belief" from = "Principle" detached = true [[incoming.arbitrary]] to = "arbitrary" from = "Process" detached = true [[incoming.Process]] to = "Process" from = "Function" detached = false [[incoming.Process]] to = "Process" from = "Process" detached = false [[incoming.Process]] to = "Process" from = "Interaction" detached = false [[incoming.Process]] to = "Process" from = "System" detached = false [[incoming.Process]] to = "Process" from = "Intraface" detached = false [[incoming.Process]] to = "Process" from = "InteractionLocus" detached = false [[incoming.Entity]] to = "Entity" from = "Function" detached = false [[incoming.Entity]] to = "Entity" from = "Interest" detached = false [[incoming.Entity]] to = "Entity" from = "Interface" detached = false [[incoming.Entity]] to = "Entity" from = "Abstraction" detached = false [[incoming.Entity]] to = "Entity" from = "Meaning" detached = false [[incoming.Entity]] to = "Entity" from = "Being" detached = false [[incoming.Entity]] to = "Entity" from = "Process" detached = false [[incoming.Entity]] to = "Entity" from = "Religion" detached = false [[incoming.Entity]] to = "Entity" from = "Sense" detached = false [[incoming.Entity]] to = "Entity" from = "Valuable" detached = false [[incoming.Entity]] to = "Entity" from = "Element" detached = false [[incoming.Entity]] to = "Entity" from = "Target" detached = false [[incoming.Entity]] to = "Entity" from = "Property" detached = false [[incoming.Entity]] to = "Entity" from = "Interaction" detached = false [[incoming.Entity]] to = "Entity" from = "Emptiness" detached = false [[incoming.Entity]] to = "Entity" from = "Person" detached = false [[incoming.Entity]] to = "Entity" from = "Cohesion" detached = false [[incoming.Entity]] to = "Entity" from = "Study" detached = false [[incoming.Entity]] to = "Entity" from = "Subject" detached = false [[incoming.Entity]] to = "Entity" from = "Perception" detached = false [[incoming.Entity]] to = "Entity" from = "Unit" detached = false [[incoming.Entity]] to = "Entity" from = "Concept" detached = false [[incoming.Entity]] to = "Entity" from = "Experience" detached = false [[incoming.Entity]] to = "Entity" from = "Coorda" detached = false [[incoming.Entity]] to = "Entity" from = "Sentience" detached = false [[incoming.ViolenceMonopoly]] to = "ViolenceMonopoly" from = "State" detached = true [[incoming.Dogma]] to = "Dogma" from = "Religion" detached = true [[incoming.micro]] to = "micro" from = "Macroism" detached = true [[incoming.InteractionLocus]] to = "InteractionLocus" from = "System" detached = false [[incoming.InteractionLocus]] to = "InteractionLocus" from = "Cohesion" detached = false [[incoming.Fairness]] to = "Fairness" from = "BlameAversion" detached = true [[incoming.Bargain]] to = "Bargain" from = "State" detached = false [[incoming.Bargain]] to = "Bargain" from = "DeceptionOffer" detached = false [[incoming.PrivateProperty]] to = "PrivateProperty" from = "Rentism" detached = false [[incoming.PrivateProperty]] to = "PrivateProperty" from = "State" detached = false [[incoming.PrivateProperty]] to = "PrivateProperty" from = "Ownership" detached = false [[incoming.PrivateProperty]] to = "PrivateProperty" from = "Profit" detached = false [[incoming.PrivateProperty]] to = "PrivateProperty" from = "Capital" detached = false [[incoming.PrivateProperty]] to = "PrivateProperty" from = "Capitalism" detached = false [[incoming.PrivateProperty]] to = "PrivateProperty" from = "Personal" detached = false [[incoming.Media]] to = "Media" from = "DisconnectionCult" detached = false [[incoming."ritualized legitimacy"]] to = "ritualized legitimacy" from = "State" detached = true [[incoming.Sensation]] to = "Sensation" from = "Sense" detached = false [[incoming.Sensation]] to = "Sensation" from = "Emotion" detached = false [[incoming.Sensation]] to = "Sensation" from = "Memory" detached = false [[incoming.Sensation]] to = "Sensation" from = "Attention" detached = false [[incoming.Sensation]] to = "Sensation" from = "Perception" detached = false [[incoming.Sensation]] to = "Sensation" from = "Trigger" detached = false [[incoming.Sensation]] to = "Sensation" from = "Feeling" detached = false [[incoming.labor]] to = "labor" from = "Production" detached = true [[incoming.Ownership]] to = "Ownership" from = "Territory" detached = false [[incoming.Law]] to = "Law" from = "Right" detached = true [[incoming.Law]] to = "Law" from = "CyclicJustification" detached = true [[incoming.Patriarchy]] to = "Patriarchy" from = "Gender" detached = false [[incoming.control]] to = "control" from = "Symbol" detached = true [[incoming.ideal]] to = "ideal" from = "Ideology" detached = true [[incoming.sacrificial]] to = "sacrificial" from = "Macroism" detached = true [[incoming.Principle]] to = "Principle" from = "Religion" detached = false [[incoming.Principle]] to = "Principle" from = "Paradigm" detached = false [[incoming.Principle]] to = "Principle" from = "Character" detached = false [[incoming.functioning]] to = "functioning" from = "Process" detached = true [[incoming.Unit]] to = "Unit" from = "Entity" detached = false [[incoming.Unit]] to = "Unit" from = "Element" detached = false [[incoming.Unit]] to = "Unit" from = "Property" detached = false [[incoming.Unit]] to = "Unit" from = "Analysis" detached = false [[incoming.Unit]] to = "Unit" from = "Interaction" detached = false [[incoming.Unit]] to = "Unit" from = "Unit" detached = false [[incoming.Selfishness]] to = "Selfishness" from = "Self" detached = false [[incoming.Selfishness]] to = "Selfishness" from = "Identity" detached = false [[incoming.Selfishness]] to = "Selfishness" from = "Egoism" detached = false [[incoming.Introspection]] to = "Introspection" from = "Experience" detached = false [[incoming.Method]] to = "Method" from = "Paradigm" detached = true [[incoming.Person]] to = "Person" from = "Human" detached = false [[incoming.Person]] to = "Person" from = "PrivateProperty" detached = false [[incoming.Person]] to = "Person" from = "Gender" detached = false [[incoming.Person]] to = "Person" from = "Ownership" detached = false [[incoming.Person]] to = "Person" from = "CyclicJustification" detached = false [[incoming.Person]] to = "Person" from = "Suppression" detached = false [[incoming.Person]] to = "Person" from = "Target" detached = false [[incoming.Tradition]] to = "Tradition" from = "Religion" detached = true [[incoming.WretchednessExhibit]] to = "WretchednessExhibit" from = "DisconnectionCult" detached = false [[incoming.realm]] to = "realm" from = "Personal" detached = true [[incoming.Identity]] to = "Identity" from = "Function" detached = false [[incoming.Identity]] to = "Identity" from = "Other" detached = false [[incoming.Identity]] to = "Identity" from = "Symbol" detached = false [[incoming.Identity]] to = "Identity" from = "Gender" detached = false [[incoming.Identity]] to = "Identity" from = "Religion" detached = false [[incoming.Identity]] to = "Identity" from = "Self" detached = false [[incoming.Identity]] to = "Identity" from = "Identity" detached = false [[incoming.Identity]] to = "Identity" from = "MiseryEconomy" detached = false [[incoming.Identity]] to = "Identity" from = "Principle" detached = false [[incoming.Identity]] to = "Identity" from = "Displacement" detached = false [[incoming.Identity]] to = "Identity" from = "Will" detached = false [[incoming.peer]] to = "peer" from = "Person" detached = true [[incoming.SymbolicSystem]] to = "SymbolicSystem" from = "Symbol" detached = true [[incoming.Evil]] to = "Evil" from = "WretchednessExhibit" detached = false [[incoming.Intraface]] to = "Intraface" from = "Interface" detached = false [[incoming.Neutrality]] to = "Neutrality" from = "TruthProperty" detached = false [[incoming.Neutrality]] to = "Neutrality" from = "Ideology" detached = false [[incoming.Neutrality]] to = "Neutrality" from = "Subject" detached = false [[incoming.Language]] to = "Language" from = "Meaning" detached = false [[incoming.Language]] to = "Language" from = "Communication" detached = false [[incoming.Language]] to = "Language" from = "Word" detached = false [[incoming.Language]] to = "Language" from = "Sign" detached = false [[incoming.Language]] to = "Language" from = "CollectiveConsciousness" detached = false [[incoming.Language]] to = "Language" from = "Experience" detached = false [[incoming.Morality]] to = "Morality" from = "Religion" detached = true [[incoming.Economy]] to = "Economy" from = "PrivateProperty" detached = false [[incoming.Economy]] to = "Economy" from = "Value" detached = false [[incoming.Economy]] to = "Economy" from = "Production" detached = false [[incoming.Economy]] to = "Economy" from = "Valuable" detached = false [[incoming.Economy]] to = "Economy" from = "Profit" detached = false [[incoming.Economy]] to = "Economy" from = "Capital" detached = false [[incoming.Economy]] to = "Economy" from = "MiseryEconomy" detached = false [[incoming.Economy]] to = "Economy" from = "Hypersystem" detached = false [[incoming.Economy]] to = "Economy" from = "Dominance" detached = false [[incoming.Economy]] to = "Economy" from = "Capitalism" detached = false [[incoming.Economy]] to = "Economy" from = "InteractionLocus" detached = false [[incoming.Contract]] to = "Contract" from = "PrivateProperty" detached = true [[incoming.bureaucracy]] to = "bureaucracy" from = "ViolenceSystem" detached = true [[incoming.bureaucracy]] to = "bureaucracy" from = "State" detached = true [[incoming.bureaucracy]] to = "bureaucracy" from = "Displacement" detached = true [[incoming.binding]] to = "binding" from = "Property" detached = true [[incoming."domestic labor"]] to = "domestic labor" from = "Profit" detached = true [[incoming.Potential]] to = "Potential" from = "PowerLocus" detached = false [[incoming.Potential]] to = "Potential" from = "Intraface" detached = false [[incoming."environmental damage"]] to = "environmental damage" from = "Profit" detached = true [[incoming.CyclicJustification]] to = "CyclicJustification" from = "Violence" detached = false [[incoming.CyclicJustification]] to = "CyclicJustification" from = "ViolenceSystem" detached = false [[incoming.CyclicJustification]] to = "CyclicJustification" from = "State" detached = false [[incoming.Dominance]] to = "Dominance" from = "Position" detached = false [[incoming.Dominance]] to = "Dominance" from = "Mesodominance" detached = false [[incoming.quality]] to = "quality" from = "Cohesion" detached = true [[incoming.Statement]] to = "Statement" from = "TruthProperty" detached = false [[incoming.Statement]] to = "Statement" from = "Paranaivety" detached = false [[incoming.Statement]] to = "Statement" from = "Stance" detached = false [[incoming.Statement]] to = "Statement" from = "Refutal" detached = false [[incoming.Statement]] to = "Statement" from = "Property" detached = false [[incoming.Statement]] to = "Statement" from = "Moot" detached = false [[incoming.Statement]] to = "Statement" from = "Triviality" detached = false [[incoming.Statement]] to = "Statement" from = "Truth" detached = false [[incoming.work]] to = "work" from = "Wage" detached = true [[incoming.Deflection]] to = "Deflection" from = "BlameAversion" detached = true [[incoming."economic power"]] to = "economic power" from = "Ideology" detached = true [[incoming."economic power"]] to = "economic power" from = "Refutal" detached = true [[incoming.Human]] to = "Human" from = "Woman" detached = false [[incoming.Human]] to = "Human" from = "Ownership" detached = false [[incoming.Human]] to = "Human" from = "Society" detached = false [[incoming.Production]] to = "Production" from = "Function" detached = false [[incoming.Production]] to = "Production" from = "Wage" detached = false [[incoming.Production]] to = "Production" from = "Capital" detached = false [[incoming.Emotion]] to = "Emotion" from = "Sadness" detached = false [[incoming.Emotion]] to = "Emotion" from = "Cognition" detached = false [[incoming.Subversion]] to = "Subversion" from = "Ideology" detached = false [[incoming."chief property"]] to = "chief property" from = "BlameAversion" detached = true [[incoming."chief property"]] to = "chief property" from = "System" detached = true [[incoming."chief property"]] to = "chief property" from = "Cohesion" detached = true [[incoming.dignity]] to = "dignity" from = "Person" detached = true [[incoming.class]] to = "class" from = "Capitalism" detached = true [[incoming.ineffable]] to = "ineffable" from = "Language" detached = true [[incoming.Word]] to = "Word" from = "Meaning" detached = false [[incoming.Word]] to = "Word" from = "Phrase" detached = false [[incoming.Word]] to = "Word" from = "Sign" detached = false [[incoming.Word]] to = "Word" from = "Perception" detached = false [[incoming.Transformation]] to = "Transformation" from = "Function" detached = true [[incoming.Transformation]] to = "Transformation" from = "Process" detached = true [[incoming.Abstraction]] to = "Abstraction" from = "Horizon" detached = false [[incoming.Abstraction]] to = "Abstraction" from = "Interaction" detached = false [[incoming.Abstraction]] to = "Abstraction" from = "Information" detached = false [[incoming.Abstraction]] to = "Abstraction" from = "System" detached = false [[incoming.Abstraction]] to = "Abstraction" from = "Concept" detached = false [[incoming.Problematic]] to = "Problematic" from = "BlameAversion" detached = false [[incoming.Supersystem]] to = "Supersystem" from = "Interface" detached = false [[incoming.Supersystem]] to = "Supersystem" from = "ViolenceSystem" detached = false [[incoming.Supersystem]] to = "Supersystem" from = "PowerSystem" detached = false [[incoming.Supersystem]] to = "Supersystem" from = "Subsystem" detached = false [[incoming.Supersystem]] to = "Supersystem" from = "Society" detached = false [[incoming.Supersystem]] to = "Supersystem" from = "Microsystem" detached = false [[incoming.Community]] to = "Community" from = "Religion" detached = true [[incoming.private]] to = "private" from = "Personal" detached = true [[incoming.Universality]] to = "Universality" from = "Truth" detached = true [[incoming.concision]] to = "concision" from = "Boundary" detached = true [[incoming.Body]] to = "Body" from = "Gender" detached = false [[incoming.Body]] to = "Body" from = "Sense" detached = false [[incoming.Body]] to = "Body" from = "Mind" detached = false [[incoming.Body]] to = "Body" from = "Subject" detached = false [[incoming.public]] to = "public" from = "Personal" detached = true [[incoming.Relation]] to = "Relation" from = "Function" detached = false [[incoming.Relation]] to = "Relation" from = "Statement" detached = false [[incoming.Relation]] to = "Relation" from = "Meaning" detached = false [[incoming.Relation]] to = "Relation" from = "Ownership" detached = false [[incoming.Relation]] to = "Relation" from = "Interaction" detached = false [[incoming.Sign]] to = "Sign" from = "Meaning" detached = false [[incoming.Sign]] to = "Sign" from = "TruthProperty" detached = false [[incoming.Sign]] to = "Sign" from = "Word" detached = false [[incoming.Sign]] to = "Sign" from = "Attention" detached = false [[incoming.Sign]] to = "Sign" from = "Language" detached = false [[incoming.Violence]] to = "Violence" from = "PrivateProperty" detached = false [[incoming.Violence]] to = "Violence" from = "PowerSystem" detached = false [[incoming.Violence]] to = "Violence" from = "Refutal" detached = false [[incoming.Naivety]] to = "Naivety" from = "Paranaivety" detached = false [[incoming.Naivety]] to = "Naivety" from = "Refutal" detached = false [[incoming.Naivety]] to = "Naivety" from = "Cognition" detached = false [[incoming.rhetoric]] to = "rhetoric" from = "DeceptionOffer" detached = true [[incoming.Meaning]] to = "Meaning" from = "Statement" detached = false [[incoming.Meaning]] to = "Meaning" from = "Communication" detached = false [[incoming.Meaning]] to = "Meaning" from = "Ideology" detached = false [[incoming.Meaning]] to = "Meaning" from = "Word" detached = false [[incoming.Meaning]] to = "Meaning" from = "Sign" detached = false [[incoming.Meaning]] to = "Meaning" from = "Information" detached = false [[incoming.Meaning]] to = "Meaning" from = "Data" detached = false [[incoming.Meaning]] to = "Meaning" from = "CollectiveConsciousness" detached = false [[incoming.Meaning]] to = "Meaning" from = "Perception" detached = false [[incoming.Meaning]] to = "Meaning" from = "Egoism" detached = false [[incoming.Meaning]] to = "Meaning" from = "Language" detached = false [[incoming.Value]] to = "Value" from = "Symbol" detached = false [[incoming.Value]] to = "Value" from = "Bargain" detached = false [[incoming.Value]] to = "Value" from = "Valuable" detached = false [[incoming.Value]] to = "Value" from = "Profit" detached = false [[incoming.Value]] to = "Value" from = "MiseryEconomy" detached = false [[incoming.Value]] to = "Value" from = "PowerLocus" detached = false [[incoming.System]] to = "System" from = "Function" detached = false [[incoming.System]] to = "System" from = "Interface" detached = false [[incoming.System]] to = "System" from = "Sway" detached = false [[incoming.System]] to = "System" from = "SystemsAnalysis" detached = false [[incoming.System]] to = "System" from = "Body" detached = false [[incoming.System]] to = "System" from = "Entity" detached = false [[incoming.System]] to = "System" from = "Horizon" detached = false [[incoming.System]] to = "System" from = "Supersystem" detached = false [[incoming.System]] to = "System" from = "Ideology" detached = false [[incoming.System]] to = "System" from = "Subsystem" detached = false [[incoming.System]] to = "System" from = "Process" detached = false [[incoming.System]] to = "System" from = "Element" detached = false [[incoming.System]] to = "System" from = "Property" detached = false [[incoming.System]] to = "System" from = "Interaction" detached = false [[incoming.System]] to = "System" from = "Paradigm" detached = false [[incoming.System]] to = "System" from = "Mind" detached = false [[incoming.System]] to = "System" from = "Hypersystem" detached = false [[incoming.System]] to = "System" from = "Cognition" detached = false [[incoming.System]] to = "System" from = "Cohesion" detached = false [[incoming.System]] to = "System" from = "PowerLocus" detached = false [[incoming.System]] to = "System" from = "CollectiveConsciousness" detached = false [[incoming.System]] to = "System" from = "Exchange" detached = false [[incoming.System]] to = "System" from = "Unit" detached = false [[incoming.System]] to = "System" from = "Relation" detached = false [[incoming.System]] to = "System" from = "Language" detached = false [[incoming.System]] to = "System" from = "InteractionLocus" detached = false [[incoming.blame]] to = "blame" from = "BlameAversion" detached = true [[incoming."power systems"]] to = "power systems" from = "Bargain" detached = true [[incoming.SystemsAnalysis]] to = "SystemsAnalysis" from = "Boundary" detached = false [[incoming.SystemsAnalysis]] to = "SystemsAnalysis" from = "Analysis" detached = false [[incoming.Displacement]] to = "Displacement" from = "Symbol" detached = false [[incoming.Displacement]] to = "Displacement" from = "Position" detached = false [[incoming.Gender]] to = "Gender" from = "Patriarchy" detached = false [[incoming.Gender]] to = "Gender" from = "Woman" detached = false [[incoming.Instinct]] to = "Instinct" from = "Tendency" detached = false [[incoming.Instinct]] to = "Instinct" from = "Gender" detached = false [[incoming.Instinct]] to = "Instinct" from = "Attention" detached = false [[incoming.Opacity]] to = "Opacity" from = "Identity" detached = false [[incoming.Valuable]] to = "Valuable" from = "Production" detached = false [[incoming.Valuable]] to = "Valuable" from = "Economy" detached = false [[incoming.Valuable]] to = "Valuable" from = "Profit" detached = false [[incoming.Valuable]] to = "Valuable" from = "Capital" detached = false [[incoming.Valuable]] to = "Valuable" from = "MiseryEconomy" detached = false [[incoming.Valuable]] to = "Valuable" from = "Exchange" detached = false [[incoming.abuse]] to = "abuse" from = "Personal" detached = true [[incoming.overcoming]] to = "overcoming" from = "Introspection" detached = true [[incoming.awareness]] to = "awareness" from = "Tendency" detached = true [[incoming.awareness]] to = "awareness" from = "Practice" detached = true [[incoming.awareness]] to = "awareness" from = "Habit" detached = true [[incoming.Episteme]] to = "Episteme" from = "Religion" detached = true [[incoming.Interest]] to = "Interest" from = "Attention" detached = false [[incoming.Property]] to = "Property" from = "Statement" detached = false [[incoming.Property]] to = "Property" from = "Abstraction" detached = false [[incoming.Property]] to = "Property" from = "Symbol" detached = false [[incoming.Property]] to = "Property" from = "TruthProperty" detached = false [[incoming.Property]] to = "Property" from = "Horizon" detached = false [[incoming.Property]] to = "Property" from = "Opacity" detached = false [[incoming.Property]] to = "Property" from = "Data" detached = false [[incoming.Property]] to = "Property" from = "Moot" detached = false [[incoming.Property]] to = "Property" from = "Neutrality" detached = false [[incoming.Property]] to = "Property" from = "Triviality" detached = false [[incoming.Property]] to = "Property" from = "Unit" detached = false [[incoming.Property]] to = "Property" from = "Concept" detached = false [[incoming.Will]] to = "Will" from = "Tendency" detached = false [[incoming.Will]] to = "Will" from = "Thought" detached = false [[incoming.Will]] to = "Will" from = "Mind" detached = false [[incoming.Truth]] to = "Truth" from = "Symbol" detached = false [[incoming.Truth]] to = "Truth" from = "TruthProperty" detached = false [[incoming.Truth]] to = "Truth" from = "Religion" detached = false [[incoming.Truth]] to = "Truth" from = "Justification" detached = false [[incoming.Truth]] to = "Truth" from = "Refutal" detached = false [[incoming.Truth]] to = "Truth" from = "Property" detached = false [[incoming.Truth]] to = "Truth" from = "Paradigm" detached = false [[incoming.Truth]] to = "Truth" from = "Information" detached = false [[incoming.Truth]] to = "Truth" from = "Moot" detached = false [[incoming.Truth]] to = "Truth" from = "Concept" detached = false [[incoming.Being]] to = "Being" from = "Human" detached = false [[incoming.Being]] to = "Being" from = "PrivateProperty" detached = false [[incoming.Being]] to = "Being" from = "Territory" detached = false [[incoming.Being]] to = "Being" from = "Enemy" detached = false [[incoming.Being]] to = "Being" from = "Communication" detached = false [[incoming.Being]] to = "Being" from = "Ownership" detached = false [[incoming.Being]] to = "Being" from = "Person" detached = false [[incoming.Being]] to = "Being" from = "Potential" detached = false [[incoming.Being]] to = "Being" from = "Experience" detached = false [[incoming.Being]] to = "Being" from = "Sentience" detached = false [[incoming.Function]] to = "Function" from = "Statement" detached = false [[incoming.Function]] to = "Function" from = "Abstraction" detached = false [[incoming.Function]] to = "Function" from = "Communication" detached = false [[incoming.Function]] to = "Function" from = "Production" detached = false [[incoming.Function]] to = "Function" from = "Process" detached = false [[incoming.Function]] to = "Function" from = "Identity" detached = false [[incoming.Function]] to = "Function" from = "Sign" detached = false [[incoming.Function]] to = "Function" from = "Interaction" detached = false [[incoming.Function]] to = "Function" from = "System" detached = false [[incoming.Function]] to = "Function" from = "Concept" detached = false [[incoming.Function]] to = "Function" from = "InteractionLocus" detached = false [[incoming.Target]] to = "Target" from = "Enemy" detached = false [[incoming.Target]] to = "Target" from = "Harm" detached = false [[incoming.community]] to = "community" from = "Religion" detached = true [[incoming.Suppression]] to = "Suppression" from = "Symbol" detached = false [[incoming.Suppression]] to = "Suppression" from = "Position" detached = false [[incoming.Suppression]] to = "Suppression" from = "Mesodominance" detached = false [[incoming.Suppression]] to = "Suppression" from = "Annihilation" detached = false [[incoming.Suppression]] to = "Suppression" from = "Reparation" detached = false [[incoming.Practice]] to = "Practice" from = "Tendency" detached = false [[incoming.Practice]] to = "Practice" from = "Instinct" detached = false [[incoming.Practice]] to = "Practice" from = "Gender" detached = false [[incoming.Practice]] to = "Practice" from = "Habit" detached = false [[incoming.Practice]] to = "Practice" from = "Character" detached = false [[incoming.Practice]] to = "Practice" from = "Attention" detached = false [[incoming.Practice]] to = "Practice" from = "Annihilation" detached = false [[incoming.Practice]] to = "Practice" from = "Praxis" detached = false [[incoming.Thought]] to = "Thought" from = "Signal" detached = false [[incoming.Thought]] to = "Thought" from = "Entity" detached = false [[incoming.Thought]] to = "Thought" from = "Emotion" detached = false [[incoming.Thought]] to = "Thought" from = "Idea" detached = false [[incoming.Thought]] to = "Thought" from = "Thinking" detached = false [[incoming.Thought]] to = "Thought" from = "Concept" detached = false [[incoming.Thought]] to = "Thought" from = "Experience" detached = false [[incoming.Thought]] to = "Thought" from = "Feeling" detached = false [[incoming.Region]] to = "Region" from = "Society" detached = false [[incoming.MiseryEconomy]] to = "MiseryEconomy" from = "Symbol" detached = false [[incoming.MiseryEconomy]] to = "MiseryEconomy" from = "DeceptionOffer" detached = false [[incoming.MiseryEconomy]] to = "MiseryEconomy" from = "Suppression" detached = false [[incoming.MiseryEconomy]] to = "MiseryEconomy" from = "Position" detached = false [[incoming.MiseryEconomy]] to = "MiseryEconomy" from = "Mesodominance" detached = false [[incoming.MiseryEconomy]] to = "MiseryEconomy" from = "Dominance" detached = false [[incoming.MiseryEconomy]] to = "MiseryEconomy" from = "Displacement" detached = false [[incoming.Sentience]] to = "Sentience" from = "Human" detached = false [[incoming.Sentience]] to = "Sentience" from = "Being" detached = false [[incoming.Awareness]] to = "Awareness" from = "Tendency" detached = true [[incoming.Awareness]] to = "Awareness" from = "Instinct" detached = true [[incoming.Awareness]] to = "Awareness" from = "Practice" detached = true [[incoming.Awareness]] to = "Awareness" from = "Habit" detached = true [[incoming.Bias]] to = "Bias" from = "Neutrality" detached = true [[incoming.Bias]] to = "Bias" from = "AbandonmentBait" detached = true [[incoming.Cohesion]] to = "Cohesion" from = "Horizon" detached = false [[incoming.Cohesion]] to = "Cohesion" from = "Information" detached = false [[incoming.Cohesion]] to = "Cohesion" from = "System" detached = false [[incoming.Cohesion]] to = "Cohesion" from = "Unit" detached = false [[incoming.Cohesion]] to = "Cohesion" from = "InteractionLocus" detached = false [[incoming.law]] to = "law" from = "Violence" detached = true [[incoming.law]] to = "law" from = "ViolenceSystem" detached = true [[incoming.law]] to = "law" from = "Right" detached = true [[incoming.law]] to = "law" from = "Ownership" detached = true [[incoming.symbols]] to = "symbols" from = "Position" detached = true [[incoming.Oppression]] to = "Oppression" from = "Reparation" detached = true [[incoming.animal]] to = "animal" from = "Ownership" detached = true [[incoming.Harm]] to = "Harm" from = "Violence" detached = false [[incoming.Harm]] to = "Harm" from = "Problematic" detached = false [[incoming.Wage]] to = "Wage" from = "Profit" detached = false [[incoming.power]] to = "power" from = "Capital" detached = true [[incoming.power]] to = "power" from = "Mesodominance" detached = true [[incoming.Creativity]] to = "Creativity" from = "Intraface" detached = true [[incoming.Entitlement]] to = "Entitlement" from = "Gender" detached = true [[incoming.Entitlement]] to = "Entitlement" from = "Person" detached = true [[incoming.Microsystem]] to = "Microsystem" from = "Subsystem" detached = false [[incoming.technology]] to = "technology" from = "Media" detached = true [[incoming.Personal]] to = "Personal" from = "Violence" detached = false [[incoming.Personal]] to = "Personal" from = "Macroism" detached = false [[incoming.Personal]] to = "Personal" from = "Annihilation" detached = false [[incoming.Guilt]] to = "Guilt" from = "Principle" detached = true [[incoming.Autocracy]] to = "Autocracy" from = "Neutrality" detached = true [[incoming.Moot]] to = "Moot" from = "Boundary" detached = false [[incoming.Moot]] to = "Moot" from = "TruthProperty" detached = false [[incoming.Moot]] to = "Moot" from = "Moot" detached = false [[incoming.Moot]] to = "Moot" from = "Triviality" detached = false [[incoming.Moot]] to = "Moot" from = "Truth" detached = false [[incoming.Coalescence]] to = "Coalescence" from = "Patriarchy" detached = true [[incoming.Attention]] to = "Attention" from = "Concentration" detached = false [[incoming.Attention]] to = "Attention" from = "Knowledge" detached = false [[incoming.Attention]] to = "Attention" from = "Cognition" detached = false [[incoming.method]] to = "method" from = "TruthProperty" detached = true [[incoming.Emptiness]] to = "Emptiness" from = "Entity" detached = false [[incoming.Emptiness]] to = "Emptiness" from = "Identity" detached = false [[incoming.experiences]] to = "experiences" from = "Understanding" detached = true [[incoming.RaceSystem]] to = "RaceSystem" from = "Ownership" detached = true [[incoming.transformation]] to = "transformation" from = "Function" detached = true [[incoming.transformation]] to = "transformation" from = "Process" detached = true [[incoming.Hypersystem]] to = "Hypersystem" from = "Supersystem" detached = false [[incoming.Compassion]] to = "Compassion" from = "Sadness" detached = false [[incoming.Compassion]] to = "Compassion" from = "Gender" detached = false [[incoming.Necessity]] to = "Necessity" from = "Religion" detached = true [[incoming.hierarchy]] to = "hierarchy" from = "MiseryEconomy" detached = true [[incoming.feature]] to = "feature" from = "Symbol" detached = true [[incoming.feature]] to = "feature" from = "MiseryEconomy" detached = true [[incoming.Sense]] to = "Sense" from = "Interest" detached = false [[incoming.Sense]] to = "Sense" from = "Signal" detached = false [[incoming.Sense]] to = "Sense" from = "Pain" detached = false [[incoming.Sense]] to = "Sense" from = "Thought" detached = false [[incoming.Sense]] to = "Sense" from = "Sensation" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Patriarchy" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Violence" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Evil" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Gender" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "State" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Right" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Ideology" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "DeceptionOffer" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Ownership" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Bargain" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Economy" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Refutal" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "CyclicJustification" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Position" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Person" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "PowerLocus" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "SocialOrder" detached = false [[incoming.isolation]] to = "isolation" from = "Synergy" detached = true [[incoming.Element]] to = "Element" from = "Interface" detached = false [[incoming.Element]] to = "Element" from = "Sway" detached = false [[incoming.Element]] to = "Element" from = "Value" detached = false [[incoming.Element]] to = "Element" from = "Entity" detached = false [[incoming.Element]] to = "Element" from = "Horizon" detached = false [[incoming.Element]] to = "Element" from = "Supersystem" detached = false [[incoming.Element]] to = "Element" from = "Synergy" detached = false [[incoming.Element]] to = "Element" from = "Subsystem" detached = false [[incoming.Element]] to = "Element" from = "Process" detached = false [[incoming.Element]] to = "Element" from = "Event" detached = false [[incoming.Element]] to = "Element" from = "Bargain" detached = false [[incoming.Element]] to = "Element" from = "Property" detached = false [[incoming.Element]] to = "Element" from = "Interaction" detached = false [[incoming.Element]] to = "Element" from = "Position" detached = false [[incoming.Element]] to = "Element" from = "System" detached = false [[incoming.Element]] to = "Element" from = "Cohesion" detached = false [[incoming.Element]] to = "Element" from = "PowerLocus" detached = false [[incoming.Element]] to = "Element" from = "Exchange" detached = false [[incoming.Element]] to = "Element" from = "Attention" detached = false [[incoming.Element]] to = "Element" from = "Perception" detached = false [[incoming.Element]] to = "Element" from = "Unit" detached = false [[incoming.Element]] to = "Element" from = "Relation" detached = false [[incoming.Element]] to = "Element" from = "Will" detached = false [[incoming.Element]] to = "Element" from = "SocialOrder" detached = false [[incoming.PowerLocus]] to = "PowerLocus" from = "Sway" detached = false [[incoming.PowerLocus]] to = "PowerLocus" from = "Refutal" detached = false [[incoming.PowerLocus]] to = "PowerLocus" from = "Capitalism" detached = false [[incoming.PowerLocus]] to = "PowerLocus" from = "System" detached = false [[incoming.PowerLocus]] to = "PowerLocus" from = "InteractionLocus" detached = false [[incoming.Hyperarousal]] to = "Hyperarousal" from = "Instinct" detached = true [[incoming.Hyperarousal]] to = "Hyperarousal" from = "Practice" detached = true [[incoming.Woman]] to = "Woman" from = "Patriarchy" detached = false [[incoming.Woman]] to = "Woman" from = "Gender" detached = false [[incoming.Consciousness]] to = "Consciousness" from = "Being" detached = true [[incoming.Consciousness]] to = "Consciousness" from = "Person" detached = true [[incoming.Consciousness]] to = "Consciousness" from = "Principle" detached = true [[incoming."gender system"]] to = "gender system" from = "Gender" detached = true [[incoming."gender system"]] to = "gender system" from = "Ownership" detached = true [[incoming."gender system"]] to = "gender system" from = "Displacement" detached = true [[incoming.Stance]] to = "Stance" from = "Religion" detached = false [[incoming.Stance]] to = "Stance" from = "Justification" detached = false [[incoming.Stance]] to = "Stance" from = "Refutal" detached = false [[incoming.Stance]] to = "Stance" from = "Property" detached = false [[incoming.Stance]] to = "Stance" from = "Paradigm" detached = false [[incoming.Stance]] to = "Stance" from = "Moot" detached = false [[incoming.Stance]] to = "Stance" from = "Egoism" detached = false [[incoming.Stance]] to = "Stance" from = "Naivety" detached = false [[incoming.Annihilation]] to = "Annihilation" from = "DeceptionOffer" detached = false [[incoming.Annihilation]] to = "Annihilation" from = "MiseryEconomy" detached = false [[incoming.guilt]] to = "guilt" from = "Expectation" detached = true [[incoming.guilt]] to = "guilt" from = "BlameAversion" detached = true [[incoming.guilt]] to = "guilt" from = "Principle" detached = true [[incoming.RitualizedLegitimacy]] to = "RitualizedLegitimacy" from = "State" detached = true [[incoming.Egoism]] to = "Egoism" from = "Selfishness" detached = false [[incoming.Capitalism]] to = "Capitalism" from = "Economy" detached = false [[incoming.Capitalism]] to = "Capitalism" from = "Capital" detached = false [[incoming.Signal]] to = "Signal" from = "Thought" detached = false [[incoming.Signal]] to = "Signal" from = "Sense" detached = false [[incoming.Signal]] to = "Signal" from = "Sign" detached = false [[incoming.Signal]] to = "Signal" from = "Attention" detached = false [[incoming.Signal]] to = "Signal" from = "Perception" detached = false [[incoming.Signal]] to = "Signal" from = "Sensation" detached = false [[incoming.Signal]] to = "Signal" from = "Language" detached = false [[incoming.Habit]] to = "Habit" from = "Tendency" detached = false [[incoming.Habit]] to = "Habit" from = "Instinct" detached = false [[incoming.Reparation]] to = "Reparation" from = "BlameAversion" detached = false [[incoming.Reparation]] to = "Reparation" from = "Annihilation" detached = false [[incoming.TruthProperty]] to = "TruthProperty" from = "Statement" detached = false [[incoming.TruthProperty]] to = "TruthProperty" from = "Refutal" detached = false [[incoming.TruthProperty]] to = "TruthProperty" from = "Property" detached = false [[incoming.TruthProperty]] to = "TruthProperty" from = "Information" detached = false [[incoming.TruthProperty]] to = "TruthProperty" from = "Moot" detached = false [[incoming.TruthProperty]] to = "TruthProperty" from = "Triviality" detached = false [[incoming.TruthProperty]] to = "TruthProperty" from = "Concept" detached = false [[incoming.TruthProperty]] to = "TruthProperty" from = "Truth" detached = false [[incoming.Cognition]] to = "Cognition" from = "Volition" detached = false [[incoming.Cognition]] to = "Cognition" from = "Knowledge" detached = false [[incoming.Cognition]] to = "Cognition" from = "Sign" detached = false [[incoming.Cognition]] to = "Cognition" from = "Mind" detached = false [[incoming.Cognition]] to = "Cognition" from = "Memory" detached = false [[incoming.Cognition]] to = "Cognition" from = "Attention" detached = false [[incoming.Cognition]] to = "Cognition" from = "Perception" detached = false [[incoming.Cognition]] to = "Cognition" from = "Thinking" detached = false [[incoming.Science]] to = "Science" from = "Gender" detached = true [[incoming.Other]] to = "Other" from = "Identity" detached = false [[incoming.CoalescentSystem]] to = "CoalescentSystem" from = "MiseryEconomy" detached = true [[incoming.Information]] to = "Information" from = "Data" detached = false [[incoming.Information]] to = "Information" from = "Memory" detached = false [[incoming.Information]] to = "Information" from = "Media" detached = false [[incoming.Interface]] to = "Interface" from = "Intraface" detached = false [[incoming.Concentration]] to = "Concentration" from = "Attention" detached = false [[incoming.Mesodominance]] to = "Mesodominance" from = "Patriarchy" detached = false [[incoming.Mesodominance]] to = "Mesodominance" from = "Macroism" detached = false [[incoming.Mesodominance]] to = "Mesodominance" from = "Symbol" detached = false [[incoming.Mesodominance]] to = "Mesodominance" from = "DeceptionOffer" detached = false [[incoming.Mesodominance]] to = "Mesodominance" from = "Suppression" detached = false [[incoming.Mesodominance]] to = "Mesodominance" from = "Position" detached = false [[incoming.deception]] to = "deception" from = "Bargain" detached = true [[incoming.Refutal]] to = "Refutal" from = "Ownership" detached = false [[incoming.Refutal]] to = "Refutal" from = "Property" detached = false [[incoming.Pain]] to = "Pain" from = "Sadness" detached = false [[incoming.Pain]] to = "Pain" from = "Sentience" detached = false [[incoming.Dissonance]] to = "Dissonance" from = "Principle" detached = true [[incoming.Self]] to = "Self" from = "Sadness" detached = false [[incoming.Self]] to = "Self" from = "BlameAversion" detached = false [[incoming.Self]] to = "Self" from = "Identity" detached = false [[incoming.Self]] to = "Self" from = "Subject" detached = false [[incoming.Self]] to = "Self" from = "Will" detached = false [[incoming.Capital]] to = "Capital" from = "Patriarchy" detached = false [[incoming.Capital]] to = "Capital" from = "Production" detached = false [[incoming.Capital]] to = "Capital" from = "Profit" detached = false [[incoming.Capital]] to = "Capital" from = "Capitalism" detached = false [[incoming.Capital]] to = "Capital" from = "InteractionLocus" detached = false [[incoming.Clause]] to = "Clause" from = "Predicate" detached = false [[incoming.Clause]] to = "Clause" from = "Statement" detached = false [[incoming.Clause]] to = "Clause" from = "Phrase" detached = false [[incoming.Clause]] to = "Clause" from = "Predicand" detached = false [[incoming.Symbol]] to = "Symbol" from = "Patriarchy" detached = false [[incoming.Symbol]] to = "Symbol" from = "Gender" detached = false [[incoming.Symbol]] to = "Symbol" from = "Bargain" detached = false [[incoming.Symbol]] to = "Symbol" from = "Suppression" detached = false [[incoming.Symbol]] to = "Symbol" from = "Position" detached = false [[incoming.Symbol]] to = "Symbol" from = "MiseryEconomy" detached = false [[incoming.Symbol]] to = "Symbol" from = "Dominance" detached = false [[incoming.Symbol]] to = "Symbol" from = "Displacement" detached = false [[incoming.Volition]] to = "Volition" from = "Sway" detached = false [[incoming.Volition]] to = "Volition" from = "Person" detached = false [[incoming.Volition]] to = "Volition" from = "Subject" detached = false [[incoming.Volition]] to = "Volition" from = "Experience" detached = false [[incoming.Volition]] to = "Volition" from = "Intention" detached = false [[incoming.Volition]] to = "Volition" from = "Will" detached = false [[incoming.Volition]] to = "Volition" from = "Sentience" detached = false [[incoming.Right]] to = "Right" from = "Gender" detached = false [[incoming.Right]] to = "Right" from = "State" detached = false [[incoming.Right]] to = "Right" from = "Bargain" detached = false [[incoming.Right]] to = "Right" from = "Person" detached = false [[incoming.vilify]] to = "vilify" from = "DisconnectionCult" detached = true [[incoming.image]] to = "image" from = "DisconnectionCult" detached = true [[incoming.Communication]] to = "Communication" from = "Sadness" detached = false [[incoming.Communication]] to = "Communication" from = "CollectiveConsciousness" detached = false [[incoming.Communication]] to = "Communication" from = "Language" detached = false [[incoming.Reflection]] to = "Reflection" from = "Intraface" detached = true [[incoming.DeceptionSystem]] to = "DeceptionSystem" from = "MiseryEconomy" detached = true [[incoming.Novelty]] to = "Novelty" from = "Language" detached = true [[incoming.reason]] to = "reason" from = "Justification" detached = true [[incoming.reason]] to = "reason" from = "Refutal" detached = true [[incoming.Intention]] to = "Intention" from = "Tendency" detached = false [[incoming.Intention]] to = "Intention" from = "Concentration" detached = false [[incoming.Intention]] to = "Intention" from = "Sadness" detached = false [[incoming.Intention]] to = "Intention" from = "Violence" detached = false [[incoming.Intention]] to = "Intention" from = "Instinct" detached = false [[incoming.Intention]] to = "Intention" from = "Volition" detached = false [[incoming.Intention]] to = "Intention" from = "Ideology" detached = false [[incoming.Intention]] to = "Intention" from = "Practice" detached = false [[incoming.Intention]] to = "Intention" from = "Intraface" detached = false [[incoming.Intention]] to = "Intention" from = "Principle" detached = false [[incoming.Intention]] to = "Intention" from = "Potential" detached = false [[incoming.Intention]] to = "Intention" from = "Will" detached = false [[incoming.Paradigm]] to = "Paradigm" from = "TruthProperty" detached = false [[incoming.Paradigm]] to = "Paradigm" from = "Entity" detached = false [[incoming.Paradigm]] to = "Paradigm" from = "Ideology" detached = false [[incoming.Paradigm]] to = "Paradigm" from = "Religion" detached = false [[incoming.Paradigm]] to = "Paradigm" from = "Practice" detached = false [[incoming.Paradigm]] to = "Paradigm" from = "Moot" detached = false [[incoming.Paradigm]] to = "Paradigm" from = "Praxis" detached = false [[incoming.Paradigm]] to = "Paradigm" from = "Understanding" detached = false [[incoming.Paradigm]] to = "Paradigm" from = "Egoism" detached = false [[incoming.worker]] to = "worker" from = "Wage" detached = true [[incoming.worker]] to = "worker" from = "Profit" detached = true [[incoming.CollectiveConsciousness]] to = "CollectiveConsciousness" from = "Refutal" detached = false [[incoming.CollectiveConsciousness]] to = "CollectiveConsciousness" from = "Idea" detached = false [[incoming.CollectiveConsciousness]] to = "CollectiveConsciousness" from = "Concept" detached = false [[incoming.Perception]] to = "Perception" from = "Signal" detached = false [[incoming.Perception]] to = "Perception" from = "Thought" detached = false [[incoming.Perception]] to = "Perception" from = "BlameAversion" detached = false [[incoming.Perception]] to = "Perception" from = "Knowledge" detached = false [[incoming.Perception]] to = "Perception" from = "Cognition" detached = false [[incoming.Perception]] to = "Perception" from = "Attention" detached = false [[incoming.Perception]] to = "Perception" from = "Sensation" detached = false [[incoming.Perception]] to = "Perception" from = "Experience" detached = false [[incoming.Autonomy]] to = "Autonomy" from = "PowerLocus" detached = false [[incoming.Recursion]] to = "Recursion" from = "Experience" detached = true [[incoming.Knowledge]] to = "Knowledge" from = "Introspection" detached = false [[incoming.Knowledge]] to = "Knowledge" from = "Religion" detached = false [[incoming.Knowledge]] to = "Knowledge" from = "Information" detached = false [[incoming.Knowledge]] to = "Knowledge" from = "Cognition" detached = false [[incoming.Knowledge]] to = "Knowledge" from = "Memory" detached = false [[incoming.Knowledge]] to = "Knowledge" from = "Perception" detached = false [[incoming.Knowledge]] to = "Knowledge" from = "Sensation" detached = false [[incoming.Knowledge]] to = "Knowledge" from = "Experience" detached = false [[incoming.Thinking]] to = "Thinking" from = "Cognition" detached = false [[incoming.Thinking]] to = "Thinking" from = "Intraface" detached = false [[incoming.machine]] to = "machine" from = "Concept" detached = true [[incoming.Predicand]] to = "Predicand" from = "Predicate" detached = false [[incoming.Predicand]] to = "Predicand" from = "Clause" detached = false [[incoming.Predicand]] to = "Predicand" from = "Subject" detached = false [[incoming.attachment]] to = "attachment" from = "BlameAversion" detached = true [[incoming.dominant]] to = "dominant" from = "Macroism" detached = true [[incoming.dominant]] to = "dominant" from = "Suppression" detached = true [[incoming.dominant]] to = "dominant" from = "Position" detached = true [[incoming.Triviality]] to = "Triviality" from = "TruthProperty" detached = false [[incoming.Triviality]] to = "Triviality" from = "Stance" detached = false [[incoming.Triviality]] to = "Triviality" from = "Property" detached = false [[incoming.Triviality]] to = "Triviality" from = "Moot" detached = false [[incoming.Study]] to = "Study" from = "Knowledge" detached = false [[incoming.shame]] to = "shame" from = "Expectation" detached = true [[incoming.worthlessness]] to = "worthlessness" from = "Expectation" detached = true [[incoming.BeliefSystem]] to = "BeliefSystem" from = "Person" detached = true [[incoming.oppresion]] to = "oppresion" from = "Reparation" detached = true [[incoming.Sadness]] to = "Sadness" from = "Feeling" detached = false [[incoming.mechanism]] to = "mechanism" from = "Position" detached = true [[incoming.Macroism]] to = "Macroism" from = "DeceptionOffer" detached = false [[incoming.Politics]] to = "Politics" from = "Violence" detached = true [[incoming.Politics]] to = "Politics" from = "Gender" detached = true [[incoming.Politics]] to = "Politics" from = "Principle" detached = true [[incoming.Analysis]] to = "Analysis" from = "Boundary" detached = false [[incoming.Analysis]] to = "Analysis" from = "SystemsAnalysis" detached = false [[incoming.Analysis]] to = "Analysis" from = "Information" detached = false [[incoming.Analysis]] to = "Analysis" from = "Unit" detached = false [[incoming.Analysis]] to = "Analysis" from = "Experience" detached = false [[incoming.subjective]] to = "subjective" from = "Neutrality" detached = true [[incoming.Mind]] to = "Mind" from = "Interest" detached = false [[incoming.Mind]] to = "Mind" from = "Other" detached = false [[incoming.Mind]] to = "Mind" from = "Thought" detached = false [[incoming.Mind]] to = "Mind" from = "Self" detached = false [[incoming.Mind]] to = "Mind" from = "Identity" detached = false [[incoming.Mind]] to = "Mind" from = "Cognition" detached = false [[incoming.Mind]] to = "Mind" from = "CollectiveConsciousness" detached = false [[incoming.Mind]] to = "Mind" from = "Understanding" detached = false [[incoming.Mind]] to = "Mind" from = "Language" detached = false [[incoming.Mind]] to = "Mind" from = "Will" detached = false [[incoming."symbolic system"]] to = "symbolic system" from = "Symbol" detached = true [[incoming."symbolic system"]] to = "symbolic system" from = "Displacement" detached = true [[incoming.Society]] to = "Society" from = "Religion" detached = false [[incoming.Interaction]] to = "Interaction" from = "Interface" detached = false [[incoming.Interaction]] to = "Interaction" from = "Sway" detached = false [[incoming.Interaction]] to = "Interaction" from = "Entity" detached = false [[incoming.Interaction]] to = "Interaction" from = "Event" detached = false [[incoming.Interaction]] to = "Interaction" from = "Element" detached = false [[incoming.Interaction]] to = "Interaction" from = "Property" detached = false [[incoming.Interaction]] to = "Interaction" from = "System" detached = false [[incoming.Interaction]] to = "Interaction" from = "Cohesion" detached = false [[incoming.Interaction]] to = "Interaction" from = "PowerLocus" detached = false [[incoming.Interaction]] to = "Interaction" from = "Exchange" detached = false [[incoming.Interaction]] to = "Interaction" from = "Unit" detached = false [[incoming.Buddhism]] to = "Buddhism" from = "Sense" detached = true [[incoming.Synergy]] to = "Synergy" from = "PowerLocus" detached = false [[incoming.Synergy]] to = "Synergy" from = "Intraface" detached = false [[incoming.ViolenceSystem]] to = "ViolenceSystem" from = "Violence" detached = false [[incoming.ViolenceSystem]] to = "ViolenceSystem" from = "Territory" detached = false [[incoming.ViolenceSystem]] to = "ViolenceSystem" from = "State" detached = false [[incoming.ViolenceSystem]] to = "ViolenceSystem" from = "Wage" detached = false [[incoming.ViolenceSystem]] to = "ViolenceSystem" from = "Ownership" detached = false [[incoming.ViolenceSystem]] to = "ViolenceSystem" from = "Profit" detached = false [[incoming.ViolenceSystem]] to = "ViolenceSystem" from = "PowerLocus" detached = false [[incoming.Sway]] to = "Sway" from = "Ownership" detached = false [[incoming.Sway]] to = "Sway" from = "Refutal" detached = false [[incoming.Sway]] to = "Sway" from = "Society" detached = false [[incoming.Sway]] to = "Sway" from = "Capitalism" detached = false [[incoming.Sway]] to = "Sway" from = "PowerLocus" detached = false [[incoming.Subsystem]] to = "Subsystem" from = "Boundary" detached = false [[incoming.Subsystem]] to = "Subsystem" from = "Supersystem" detached = false [[incoming.Subsystem]] to = "Subsystem" from = "Hypersystem" detached = false [[incoming.Praxis]] to = "Praxis" from = "Practice" detached = false [[incoming.Praxis]] to = "Praxis" from = "Paradigm" detached = false [[incoming.Praxis]] to = "Praxis" from = "Principle" detached = false [[incoming.Praxis]] to = "Praxis" from = "Egoism" detached = false [[incoming.processes]] to = "processes" from = "Synergy" detached = true [[incoming.Experience]] to = "Experience" from = "Introspection" detached = false [[incoming.Experience]] to = "Experience" from = "Principle" detached = false [[incoming.Experience]] to = "Experience" from = "Understanding" detached = false [[incoming.Experience]] to = "Experience" from = "Language" detached = false [[incoming.Memory]] to = "Memory" from = "Introspection" detached = false [[incoming.Memory]] to = "Memory" from = "Interest" detached = false [[incoming.Memory]] to = "Memory" from = "Entity" detached = false [[incoming.Memory]] to = "Memory" from = "Knowledge" detached = false [[incoming.Memory]] to = "Memory" from = "Cognition" detached = false [[incoming.Memory]] to = "Memory" from = "Sensation" detached = false [[incoming.Memory]] to = "Memory" from = "Experience" detached = false [[incoming.Memory]] to = "Memory" from = "Language" detached = false [[incoming.Coorda]] to = "Coorda" from = "Event" detached = false [[incoming.Coorda]] to = "Coorda" from = "CollectiveConsciousness" detached = false [[incoming.Coorda]] to = "Coorda" from = "Unit" detached = false [[incoming.man]] to = "man" from = "Patriarchy" detached = true [[incoming.man]] to = "man" from = "Gender" detached = true [[incoming.Understanding]] to = "Understanding" from = "Introspection" detached = false [[incoming.Understanding]] to = "Understanding" from = "Communication" detached = false [[incoming.Understanding]] to = "Understanding" from = "Knowledge" detached = false [[incoming.Understanding]] to = "Understanding" from = "Study" detached = false [[incoming.Understanding]] to = "Understanding" from = "Experience" detached = false [[incoming.State]] to = "State" from = "Violence" detached = false [[incoming.State]] to = "State" from = "PrivateProperty" detached = false [[incoming.State]] to = "State" from = "Territory" detached = false [[incoming.State]] to = "State" from = "ViolenceSystem" detached = false [[incoming.State]] to = "State" from = "Right" detached = false [[incoming.State]] to = "State" from = "Ideology" detached = false [[incoming.State]] to = "State" from = "Ownership" detached = false [[incoming.State]] to = "State" from = "Displacement" detached = false [[incoming.State]] to = "State" from = "InteractionLocus" detached = false [[incoming.Boundary]] to = "Boundary" from = "Territory" detached = false [[incoming.Boundary]] to = "Boundary" from = "Subsystem" detached = false [[incoming.Boundary]] to = "Boundary" from = "Element" detached = false [[incoming.Boundary]] to = "Boundary" from = "Region" detached = false [[incoming.Boundary]] to = "Boundary" from = "Hypersystem" detached = false [[incoming.Boundary]] to = "Boundary" from = "Unit" detached = false [[incoming.Boundary]] to = "Boundary" from = "Language" detached = false [[incoming.Boundary]] to = "Boundary" from = "Coorda" detached = false [[incoming.Belief]] to = "Belief" from = "Paradigm" detached = true [[incoming.Belief]] to = "Belief" from = "Principle" detached = true [[incoming.motivation]] to = "motivation" from = "Egoism" detached = true [[incoming.Ideology]] to = "Ideology" from = "Boundary" detached = false [[incoming.Ideology]] to = "Ideology" from = "Refutal" detached = false [[incoming.Ideology]] to = "Ideology" from = "Subversion" detached = false [[incoming.Ideology]] to = "Ideology" from = "System" detached = false [[incoming.Ideology]] to = "Ideology" from = "Moot" detached = false [[incoming.Ideology]] to = "Ideology" from = "Neutrality" detached = false [[incoming.Ideology]] to = "Ideology" from = "Subject" detached = false [[incoming.Ideology]] to = "Ideology" from = "Triviality" detached = false [[incoming.Horizon]] to = "Horizon" from = "Cohesion" detached = false [[incoming.Data]] to = "Data" from = "Information" detached = false [[incoming.Data]] to = "Data" from = "Memory" detached = false [[incoming.Predicate]] to = "Predicate" from = "Statement" detached = false [[incoming.Predicate]] to = "Predicate" from = "Clause" detached = false [[incoming.Predicate]] to = "Predicate" from = "Predicand" detached = false [[incoming."coalescent system"]] to = "coalescent system" from = "MiseryEconomy" detached = true [[incoming.Profit]] to = "Profit" from = "Rentism" detached = false [[incoming.Profit]] to = "Profit" from = "Capital" detached = false [[incoming.Profit]] to = "Profit" from = "Capitalism" detached = false [[incoming.Category]] to = "Category" from = "Concept" detached = true [[incoming.reductionism]] to = "reductionism" from = "Macroism" detached = true [[incoming.critique]] to = "critique" from = "BlameAversion" detached = true [[incoming.belonging]] to = "belonging" from = "MiseryEconomy" detached = true [[incoming.administration]] to = "administration" from = "CyclicJustification" detached = true [[incoming.consensus]] to = "consensus" from = "Sadness" detached = true [[incoming.positive]] to = "positive" from = "BlameAversion" detached = true [[incoming.Character]] to = "Character" from = "Religion" detached = false [[incoming.time]] to = "time" from = "CollectiveConsciousness" detached = true [[incoming.Deception]] to = "Deception" from = "Bargain" detached = true [lowercase_keymap] violence = "Violence" compassion = "Compassion" attention = "Attention" personal = "Personal" triviality = "Triviality" profit = "Profit" refutal = "Refutal" concept = "Concept" introspection = "Introspection" region = "Region" coorda = "Coorda" suppression = "Suppression" miseryeconomy = "MiseryEconomy" entity = "Entity" predicand = "Predicand" naivety = "Naivety" feeling = "Feeling" opacity = "Opacity" function = "Function" tendency = "Tendency" interface = "Interface" body = "Body" experience = "Experience" supersystem = "Supersystem" signal = "Signal" volition = "Volition" symbol = "Symbol" abstraction = "Abstraction" rentism = "Rentism" mind = "Mind" territory = "Territory" process = "Process" principle = "Principle" evil = "Evil" potential = "Potential" property = "Property" understanding = "Understanding" concentration = "Concentration" annihilation = "Annihilation" agency = "Agency" displacement = "Displacement" hyperfocus = "HyperFocus" identity = "Identity" abstract = "Abstract" exchange = "Exchange" woman = "Woman" ideology = "Ideology" abandonmentbait = "AbandonmentBait" praxis = "Praxis" subsystem = "Subsystem" reparation = "Reparation" neutrality = "Neutrality" egoism = "Egoism" powersystem = "PowerSystem" human = "Human" emptiness = "Emptiness" clause = "Clause" sense = "Sense" target = "Target" capital = "Capital" cyclicjustification = "CyclicJustification" sadness = "Sadness" autonomy = "Autonomy" gender = "Gender" knowledge = "Knowledge" analysis = "Analysis" memory = "Memory" mesodominant = "Mesodominant" being = "Being" systemsanalysis = "SystemsAnalysis" religion = "Religion" ownership = "Ownership" word = "Word" hypersystem = "Hypersystem" statement = "Statement" economy = "Economy" disconnectioncult = "DisconnectionCult" interaction = "Interaction" harm = "Harm" trigger = "Trigger" sway = "Sway" society = "Society" thinking = "Thinking" predicate = "Predicate" interactionlocus = "InteractionLocus" blameaversion = "BlameAversion" pain = "Pain" stance = "Stance" perception = "Perception" focusentrapment = "FocusEntrapment" value = "Value" moot = "Moot" self = "Self" data = "Data" privateproperty = "PrivateProperty" instinct = "Instinct" wage = "Wage" macroism = "Macroism" production = "Production" unit = "Unit" thought = "Thought" subject = "Subject" justification = "Justification" state = "State" sign = "Sign" paradigm = "Paradigm" boundary = "Boundary" study = "Study" communication = "Communication" right = "Right" event = "Event" wretchednessexhibit = "WretchednessExhibit" cohesion = "Cohesion" mesodominance = "Mesodominance" sensation = "Sensation" subversion = "Subversion" violencesystem = "ViolenceSystem" avoidantfocus = "AvoidantFocus" synergy = "Synergy" sentience = "Sentience" enemy = "Enemy" phrase = "Phrase" capitalism = "Capitalism" horizon = "Horizon" powerlocus = "PowerLocus" economicsystem = "EconomicSystem" truthproperty = "TruthProperty" valuable = "Valuable" trivial = "Trivial" collectiveconsciousness = "CollectiveConsciousness" element = "Element" deceptionoffer = "DeceptionOffer" bargain = "Bargain" truth = "Truth" system = "System" person = "Person" other = "Other" relation = "Relation" position = "Position" will = "Will" cognition = "Cognition" media = "Media" paranaivety = "Paranaivety" patriarchy = "Patriarchy" avoidance = "Avoidance" selfishness = "Selfishness" socialorder = "SocialOrder" microsystem = "Microsystem" locusofpower = "LocusOfPower" dominance = "Dominance" practice = "Practice" symbiosis = "Symbiosis" idea = "Idea" interest = "Interest" information = "Information" language = "Language" meaning = "Meaning" expectation = "Expectation" character = "Character" focus = "Focus" emotion = "Emotion" habit = "Habit" problematic = "Problematic" intention = "Intention" agent = "Agent" intraface = "Intraface" [meta] messages = [] malformed = false [meta.config] _private = false about = true about_text = """

This is my personal graph, written with the non-linear writing tool en.

It contains lots of personal thoughts, opinions, ponderings. It's a way to register, connect and make sense of my own thoughts.

For more of that, there's also my blog and a few other links on my homepage.

If you are curious about the software used to generate this website, you can check out the en website, which also uses en to document en itself.

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