root_node = "Interface" [nodes.MiseryEconomy] id = "MiseryEconomy" text = """

An economy of misery is a system of deception in complex coalescent systems in which the oppressed are offered some article that has no actual value that can be exchanged for their living expenses, but that provides them a symbolic value that they cling to, namely that of an identity, which suggests belonging, or even just a feature that they can attach to their existing identity so as to at least argue for some measure of entitlement to belong and act as if they did.

This symbolic quality should not be confused with something with no material consequence. While the symbolic can't be directly exchanged for valuables, it can improve one's livelihood by allowing them improved health, better relationships, better work, which incidentally leads also to better salaries and better opportunities for obtaining non-symbolic wealth.

It remains important as a distinct feature, however, because none of this is necessary for the misery economy to sustain its effects. Even if those it grants a given symbol remain as materially dispossessed as those it doesn't, it will nonetheless instill a sense of hierarchy between them

For a related but distinct concept, see also the notion of psychological wage introduced by W. E. B. Du Bois, mainly explored in Black Reconstruction in America (1935).

""" summary = "An economy of misery is a system of deception in complex coalescent systems in which the oppressed are offered some article that has no actual value that can be exchanged for their living expenses, but that provides them a symbolic value that they cling to, namely that …" title = "Economy of Misery" links = ["CoalescentSystem", "Economy", "Identity", "Symbol", "Annihilation"] redirect = "" hidden = false [nodes.MiseryEconomy.connections.belonging] to = "belonging" from = "MiseryEconomy" detached = true [nodes.MiseryEconomy.connections.feature] to = "feature" from = "MiseryEconomy" detached = true [nodes.MiseryEconomy.connections.Valuable] to = "Valuable" from = "MiseryEconomy" detached = false [nodes.MiseryEconomy.connections."coalescent system"] to = "coalescent system" from = "MiseryEconomy" detached = true [nodes.MiseryEconomy.connections.DeceptionSystem] to = "DeceptionSystem" from = "MiseryEconomy" detached = true [nodes.MiseryEconomy.connections.Symbol] to = "Symbol" from = "MiseryEconomy" detached = false [nodes.MiseryEconomy.connections.Value] to = "Value" from = "MiseryEconomy" detached = false [nodes.MiseryEconomy.connections.Economy] to = "Economy" from = "MiseryEconomy" detached = false [nodes.MiseryEconomy.connections.hierarchy] to = "hierarchy" from = "MiseryEconomy" detached = true [nodes.MiseryEconomy.connections.CoalescentSystem] to = "CoalescentSystem" from = "MiseryEconomy" detached = true [nodes.MiseryEconomy.connections.Identity] to = "Identity" from = "MiseryEconomy" detached = false [nodes.MiseryEconomy.connections.Annihilation] to = "Annihilation" from = "MiseryEconomy" detached = false [nodes.MiseryEconomy.connections.oppressed] to = "oppressed" from = "MiseryEconomy" detached = true [nodes.MiseryEconomy.stats] outgoing = 0 incoming = 0 [nodes.Cognition] id = "Cognition" text = '

Cognition is a system of mental processes in which thinking, perceptions, memory and attention interact. The articulation of these elements allows cognition to produce, retain and manipulate knowledge.

' summary = "Cognition is a system of mental processes in which thinking, perceptions, memory and attention interact." title = "Cognition" links = ["System", "Mind", "Thinking", "Perception", "Memory", "Attention", "Knowledge"] redirect = "" hidden = false [nodes.Cognition.connections.Knowledge] to = "Knowledge" from = "Cognition" detached = false [nodes.Cognition.connections.System] to = "System" from = "Cognition" detached = false [nodes.Cognition.connections.memory] to = "memory" from = "Cognition" detached = true [nodes.Cognition.connections.Mind] to = "Mind" from = "Cognition" detached = false [nodes.Cognition.connections.Thinking] to = "Thinking" from = "Cognition" detached = false [nodes.Cognition.connections.attention] to = "attention" from = "Cognition" detached = true [nodes.Cognition.connections.Attention] to = "Attention" from = "Cognition" detached = true [nodes.Cognition.connections.Perception] to = "Perception" from = "Cognition" detached = false [nodes.Cognition.connections.Memory] to = "Memory" from = "Cognition" detached = true [nodes.Cognition.stats] outgoing = 0 incoming = 0 [nodes.Phrase] id = "Phrase" text = """

A phrase is group of one or more words.

In particular, an important kind of phrase in nonfictional writing is the clause.

""" summary = "A phrase is group of one or more words." title = "Phrase" links = [] redirect = "" hidden = false [nodes.Phrase.connections.Word] to = "Word" from = "Phrase" detached = false [nodes.Phrase.connections.Clause] to = "Clause" from = "Phrase" detached = false [nodes.Phrase.stats] outgoing = 0 incoming = 0 [nodes.Character] id = "Character" text = """

One's character is a strong tendency developed over time that guides how they react to situations.

Character is often developed over long periods of time as a mixture of intentional practices and acceptance of certain tendencies that one does not wish to or does not consider themselves capable of changing.

""" summary = "One's character is a strong tendency developed over time that guides how they react to situations." title = "Character" links = ["Principle"] redirect = "" hidden = false [nodes.Character.connections.Principle] to = "Principle" from = "Character" detached = false [nodes.Character.connections.Tendency] to = "Tendency" from = "Character" detached = false [nodes.Character.connections.Practice] to = "Practice" from = "Character" detached = false [nodes.Character.stats] outgoing = 0 incoming = 0 [nodes.Capitalism] id = "Capitalism" text = """

Capitalism is an economic system centered on the generation of profit by accumulating privately owned capital.

The locus of power in a capitalist system are the classes that manage to accumulate capital through several cycles of reinvesting the profits obtained from this same capital. This means that simply owning capital is not a definining property of the capitalist, because the inability to accumulate it signals capital only provides enough for their own subsistence and the continuation of their business.

When profits are sufficient to reinvest indefinitely, accumulation grows so large that subsistence is beyond guaranteed and excess can be used to wield influence and control the system.

""" summary = "Capitalism is an economic system centered on the generation of profit by accumulating privately owned capital." title = "Capitalism" links = [] redirect = "" hidden = false [nodes.Capitalism.connections.Profit] to = "Profit" from = "Capitalism" detached = false [nodes.Capitalism.connections.PrivateProperty] to = "PrivateProperty" from = "Capitalism" detached = false [nodes.Capitalism.connections.class] to = "class" from = "Capitalism" detached = true [nodes.Capitalism.connections.Capital] to = "Capital" from = "Capitalism" detached = false [nodes.Capitalism.connections.Sway] to = "Sway" from = "Capitalism" detached = false [nodes.Capitalism.connections.PowerLocus] to = "PowerLocus" from = "Capitalism" detached = false [nodes.Capitalism.connections.Economy] to = "Economy" from = "Capitalism" detached = false [nodes.Capitalism.stats] outgoing = 0 incoming = 0 [nodes.Symbol] id = "Symbol" text = """

A symbol is a property in economies of misery that allows someone to claim belonging to a given group, namely by acknowledging and validating the authenticity of their identity as a member, or as a bearer of at least some of the features that define it.

Symbols are administered by a symbolic system and act as a way to modulate control without displacing actual value away from those who accumulate it.

A symbol can be positive or negative: when positive, it assigns a mesodominant position within the power system. When negative, it assigns a suppressed position within the system. A third possibility is to have been denied both of these symbols, in which case one is fully displaced in it.

""" summary = "A symbol is a property in economies of misery that allows someone to claim belonging to a given group, namely by acknowledging and validating the authenticity of their identity as a member, or as a bearer of at least some of the features that define it." title = "Symbol" links = ["MiseryEconomy", "SymbolicSystem", "Property", "Identity", "Value", "Position"] redirect = "" hidden = false [nodes.Symbol.connections.MiseryEconomy] to = "MiseryEconomy" from = "Symbol" detached = false [nodes.Symbol.connections.feature] to = "feature" from = "Symbol" detached = true [nodes.Symbol.connections.Property] to = "Property" from = "Symbol" detached = false [nodes.Symbol.connections.Identity] to = "Identity" from = "Symbol" detached = false [nodes.Symbol.connections.Value] to = "Value" from = "Symbol" detached = false [nodes.Symbol.connections."symbolic system"] to = "symbolic system" from = "Symbol" detached = true [nodes.Symbol.connections.Position] to = "Position" from = "Symbol" detached = false [nodes.Symbol.connections.Mesodominance] to = "Mesodominance" from = "Symbol" detached = false [nodes.Symbol.connections.Displacement] to = "Displacement" from = "Symbol" detached = false [nodes.Symbol.connections.Truth] to = "Truth" from = "Symbol" detached = false [nodes.Symbol.connections.Suppression] to = "Suppression" from = "Symbol" detached = false [nodes.Symbol.connections.control] to = "control" from = "Symbol" detached = true [nodes.Symbol.connections.SymbolicSystem] to = "SymbolicSystem" from = "Symbol" detached = true [nodes.Symbol.stats] outgoing = 0 incoming = 0 [nodes.Element] id = "Element" text = """

In the context of a system, an element is any entity that interacts with it.

While elements may or may not actively interact with other elements, it is their doing so at some point in time that places them within the boundary of that system in the first place

""" summary = "In the context of a system, an element is any entity that interacts with it." title = "Element" links = ["System"] redirect = "" hidden = false [nodes.Element.connections.System] to = "System" from = "Element" detached = false [nodes.Element.connections.Entity] to = "Entity" from = "Element" detached = false [nodes.Element.connections.Boundary] to = "Boundary" from = "Element" detached = false [nodes.Element.connections.Interaction] to = "Interaction" from = "Element" detached = false [nodes.Element.stats] outgoing = 0 incoming = 0 [nodes.Trigger] id = "Trigger" text = '

A trigger is a specific sensation that causes a strong reaction due to how it elicits past experiences that someone has not found ways to deal with.

' summary = "A trigger is a specific sensation that causes a strong reaction due to how it elicits past experiences that someone has not found ways to deal with." title = "Trigger" links = [] redirect = "" hidden = false [nodes.Trigger.connections.Sensation] to = "Sensation" from = "Trigger" detached = false [nodes.Trigger.stats] outgoing = 0 incoming = 0 [nodes.CollectiveConsciousness] id = "CollectiveConsciousness" text = '

The collective consciousness is a system of minds that forms spontaneously from the exchange of meanings in a shared moment of time, namely when the minds involved share the same languages and in particular if they also inhabit the same territory.

' summary = "The collective consciousness is a system of minds that forms spontaneously from the exchange of meanings in a shared moment of time, namely when the minds involved share the same languages and in particular if they also inhabit the same territory." title = "Collective consciousness" links = [] redirect = "" hidden = false [nodes.CollectiveConsciousness.connections.System] to = "System" from = "CollectiveConsciousness" detached = false [nodes.CollectiveConsciousness.connections.Language] to = "Language" from = "CollectiveConsciousness" detached = false [nodes.CollectiveConsciousness.connections.time] to = "time" from = "CollectiveConsciousness" detached = true [nodes.CollectiveConsciousness.connections.territory] to = "territory" from = "CollectiveConsciousness" detached = true [nodes.CollectiveConsciousness.connections.Mind] to = "Mind" from = "CollectiveConsciousness" detached = false [nodes.CollectiveConsciousness.connections.meanings] to = "meanings" from = "CollectiveConsciousness" detached = true [nodes.CollectiveConsciousness.stats] outgoing = 0 incoming = 0 [nodes.Displacement] id = "Displacement" text = """

Displacement is a position in economies of misery that is characterized by the lack or instability of symbols.

It may happen because the symbolic system is unaware of one's existence, is aware but chooses to ignore them, is unable to discern a symbol that it finds suitable for them or is unable to find a stable enough characteristic in them that it can use to enforce the recognition of the symbol by the other elements of the system.

As an example, some transgender and other gender-dissident people can be attributed symbols by a gender system in unstable ways. This may be because they themselves do not present in any stable, unambiguous way or because the system itself can't pinpoint a gender on top of whatever stable presentation they have. Either way, this will cause displacement.

Displacement can have different practical implications, but generally implies a lack of access to services regulated by identity as understood by a state's bureaucracy, or access that can involve embarassment, harassment or coercion every time it is granted.

""" summary = "Displacement is a position in economies of misery that is characterized by the lack or instability of symbols." title = "Displacement" links = ["DeceptionOffer"] redirect = "" hidden = false [nodes.Displacement.connections.DeceptionOffer] to = "DeceptionOffer" from = "Displacement" detached = false [nodes.Displacement.connections.Identity] to = "Identity" from = "Displacement" detached = false [nodes.Displacement.connections.MiseryEconomy] to = "MiseryEconomy" from = "Displacement" detached = false [nodes.Displacement.connections.Symbol] to = "Symbol" from = "Displacement" detached = false [nodes.Displacement.connections.State] to = "State" from = "Displacement" detached = false [nodes.Displacement.connections.bureaucracy] to = "bureaucracy" from = "Displacement" detached = true [nodes.Displacement.connections."symbolic system"] to = "symbolic system" from = "Displacement" detached = true [nodes.Displacement.connections."gender system"] to = "gender system" from = "Displacement" detached = true [nodes.Displacement.connections.Position] to = "Position" from = "Displacement" detached = false [nodes.Displacement.stats] outgoing = 0 incoming = 0 [nodes.TruthProperty] id = "TruthProperty" text = """

The property of truth is a possible property of a statement that hinges on a given concept of truth.

Even the simplest of statements such as 2 + 2 = 4 still require some definition around what these signs mean and what laws govern the notion that these two numbers as parameters to this operation equal this result. It may seem trivial -- and it may be in a given context that's already past such elementary matters --, but truth is not an inherent property.

The exercise of defining truth and the methods to discern it is central to the formation of a paradigm.

For example, take the statement:

The axis of the Earth is tilted 23.439281 degrees

Here, we have several narrowly-defined ways to evaluate truth as a property, such as the source of the measurement, the fittingness of the measuring unit, the rate of change over time. Because these are all coherent within the paradigm of astronomical science, the truthness of the statemnet as a property can be debated more rigorously. However, this still shows that such a property is relative to the paradigm that defines it conceptually.

There is no concrete truth to be observed as a counterpart to the concept of truth in the same way as there is a Baobab to observe as a counterpart to the concept of a tree. At the same time, there are numerous statements someone can make that can trivially be proven false without requiring a whole concept of truth to argue against them.

We can observe that a number of liquids boil at 100 degrees Celsius and call that an observation of truth, but this observation only yields truths about the liquids. Truth itself as a concrete entity would remain impossible to discern. What it does yield is a particular method of obtaining truthful observations.

""" summary = "The property of truth is a possible property of a statement that hinges on a given concept of truth." title = "Property of Truth" links = ["Neutrality"] redirect = "" hidden = false [nodes.TruthProperty.connections.Neutrality] to = "Neutrality" from = "TruthProperty" detached = false [nodes.TruthProperty.connections.Triviality] to = "Triviality" from = "TruthProperty" detached = false [nodes.TruthProperty.connections.trivial] to = "trivial" from = "TruthProperty" detached = true [nodes.TruthProperty.connections.method] to = "method" from = "TruthProperty" detached = true [nodes.TruthProperty.connections.Paradigm] to = "Paradigm" from = "TruthProperty" detached = false [nodes.TruthProperty.connections.Property] to = "Property" from = "TruthProperty" detached = false [nodes.TruthProperty.connections.Statement] to = "Statement" from = "TruthProperty" detached = false [nodes.TruthProperty.connections.Truth] to = "Truth" from = "TruthProperty" detached = false [nodes.TruthProperty.connections.Moot] to = "Moot" from = "TruthProperty" detached = false [nodes.TruthProperty.connections.Sign] to = "Sign" from = "TruthProperty" detached = false [nodes.TruthProperty.stats] outgoing = 0 incoming = 0 [nodes.Position] id = "Position" text = """

In an economy of misery, a position is one of four ways symbols can organize the elements of a power system in relation to each other: dominance, mesodominance, suppression or displacement.

Someone can simulatenously hold multiple positions depending on the different symbols they have or lack. This overlapping of power and lack of it is a chief mechanism through which the nondominant elements of a power system can be overwhelmed, dispersed, set against each other and confused about where power is located and who is the dominant one.

""" summary = "In an economy of misery, a position is one of four ways symbols can organize the elements of a power system in relation to each other: dominance, mesodominance, suppression or displacement." title = "Position" links = ["PowerSystem", "Dominance", "Mesodominance", "Suppression", "Displacement"] redirect = "" hidden = false [nodes.Position.connections.dominant] to = "dominant" from = "Position" detached = true [nodes.Position.connections.Mesodominance] to = "Mesodominance" from = "Position" detached = false [nodes.Position.connections.Dominance] to = "Dominance" from = "Position" detached = false [nodes.Position.connections.Suppression] to = "Suppression" from = "Position" detached = false [nodes.Position.connections.MiseryEconomy] to = "MiseryEconomy" from = "Position" detached = false [nodes.Position.connections.PowerSystem] to = "PowerSystem" from = "Position" detached = false [nodes.Position.connections.symbols] to = "symbols" from = "Position" detached = true [nodes.Position.connections.elements] to = "elements" from = "Position" detached = true [nodes.Position.connections.mechanism] to = "mechanism" from = "Position" detached = true [nodes.Position.connections.Element] to = "Element" from = "Position" detached = false [nodes.Position.connections.Symbol] to = "Symbol" from = "Position" detached = false [nodes.Position.connections.Displacement] to = "Displacement" from = "Position" detached = false [nodes.Position.stats] outgoing = 0 incoming = 0 [nodes.Meaning] id = "Meaning" text = """

A meaning is a relation between signs and entities.

A meaning is not the same thing as the entity that it represents.

For example, the word "city" is a sign that represents a concept without any specific physical counterpart in the world. The word "Beijing", however, is also a sign, but one that has a specific physical entity that it represents.

Regardless of this distinction, neither the word "city" nor the word "Beijing" are themselves cities. They are words, and the city itself could be renamed tomorrow just like it was already called Jicheng, Yanjing, Zhongdu, and Daidu, not to mention all five are mere transliterations of Chinese and Mongolian words.

""" summary = "A meaning is a relation between signs and entities." title = "Meaning" links = ["Language"] redirect = "" hidden = false [nodes.Meaning.connections.Relation] to = "Relation" from = "Meaning" detached = false [nodes.Meaning.connections.Sign] to = "Sign" from = "Meaning" detached = false [nodes.Meaning.connections.Entity] to = "Entity" from = "Meaning" detached = false [nodes.Meaning.connections.Language] to = "Language" from = "Meaning" detached = false [nodes.Meaning.connections.Concept] to = "Concept" from = "Meaning" detached = false [nodes.Meaning.connections.Word] to = "Word" from = "Meaning" detached = false [nodes.Meaning.stats] outgoing = 0 incoming = 0 [nodes.AbandonmentBait] id = "AbandonmentBait" text = """

A bait of abandonment is to posit a given problem in terms of how one group's rights and demands are allegedly encroaching or harming the interests of another group without any effort to find a mutually-beneficial solution or finding a solution at all. It is the implicit suggestion that the second group's rigts should be preserved and prioritized over the former's.

In strictly logical terms, one could compare this mechanism to a fallacy such as that of false dichotomy However, the force behind its effectiveness, and therefore the force able to counter it, is not whether it is logical or not, but a shared, implicit favoring of one of the groups involved.

""" summary = "A bait of abandonment is to posit a given problem in terms of how one group's rights and demands are allegedly encroaching or harming the interests of another group without any effort to find a mutually-beneficial solution or finding a solution at all." title = "Bait of Abandonment" links = ["DeceptionOffer"] redirect = "" hidden = false [nodes.AbandonmentBait.connections.Bias] to = "Bias" from = "AbandonmentBait" detached = true [nodes.AbandonmentBait.connections.DeceptionOffer] to = "DeceptionOffer" from = "AbandonmentBait" detached = false [nodes.AbandonmentBait.stats] outgoing = 0 incoming = 0 [nodes.Mesodominant] id = "Mesodominant" text = "" summary = "" title = "Mesodominant" links = [] redirect = "Mesodominance" hidden = false [nodes.Mesodominant.connections] [nodes.Mesodominant.stats] outgoing = 0 incoming = 0 [nodes.PowerLocus] id = "PowerLocus" text = """

A system's locus of power is composed of the elements and interactions that hold the most sway over the system as a whole: how it functions, what elements may or may not take part in what interactions, what rules govern these interactions, along with any other restriction that violates the potential autonomy these elements have.

The locus of power is about concentration, and should not be confused with a capacity for the system to control who has power or not in the same way it can control the flow of value. Power is not a resource, but a product of the collective organization of the system's elements. As such, while power systems usually go to great lengths so as to assert a monopoly over it, it is something all subjects inherently possess.

""" summary = "A system's locus of power is composed of the elements and interactions that hold the most sway over the system as a whole: how it functions, what elements may or may not take part in what interactions, what rules govern these interactions, along with any other restriction that violates the " title = "Locus of Power" links = [] redirect = "" hidden = false [nodes.PowerLocus.connections.Autonomy] to = "Autonomy" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.System] to = "System" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.Sway] to = "Sway" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.Potential] to = "Potential" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.Synergy] to = "Synergy" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.Subject] to = "Subject" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.PowerSystem] to = "PowerSystem" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.ViolenceSystem] to = "ViolenceSystem" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.Interaction] to = "Interaction" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.Element] to = "Element" from = "PowerLocus" detached = false [nodes.PowerLocus.connections.Value] to = "Value" from = "PowerLocus" detached = false [nodes.PowerLocus.stats] outgoing = 0 incoming = 0 [nodes.Praxis] id = "Praxis" text = """

Praxis is action informed by the methods and objectives of a given paradigm.

When focused on modifying one's own behavior, it's called practice.

""" summary = "Praxis is action informed by the methods and objectives of a given paradigm." title = "Praxis" links = [] redirect = "" hidden = false [nodes.Praxis.connections.Paradigm] to = "Paradigm" from = "Praxis" detached = false [nodes.Praxis.connections.Practice] to = "Practice" from = "Praxis" detached = false [nodes.Praxis.stats] outgoing = 0 incoming = 0 [nodes.Thought] id = "Thought" text = '

A thought is a mental signal aprehended by perception. It can occur spontaneously; as result of stimulus from the environment; or willed into existence by the subject itself.

' summary = "A thought is a mental signal aprehended by perception." title = "Thought" links = ["Signal", "Mind", "Sense", "Perception", "Will"] redirect = "" hidden = false [nodes.Thought.connections.Mind] to = "Mind" from = "Thought" detached = false [nodes.Thought.connections.Sense] to = "Sense" from = "Thought" detached = false [nodes.Thought.connections.Will] to = "Will" from = "Thought" detached = false [nodes.Thought.connections.Signal] to = "Signal" from = "Thought" detached = false [nodes.Thought.connections.Perception] to = "Perception" from = "Thought" detached = false [nodes.Thought.connections.Subject] to = "Subject" from = "Thought" detached = false [nodes.Thought.stats] outgoing = 0 incoming = 0 [nodes.WretchednessExhibit] id = "WretchednessExhibit" text = """

An exhibit of wretchedness is some purported evidence that a given group is evil because it supposedly proves one of its members is.

For it to fulfill its purpose, it does not need to depict a real event nor a person actually belonging to the group it supposedly depicts. This is because an exhibit of wretchedness exists in a context of intense confirmation bias.

""" summary = "An exhibit of wretchedness is some purported evidence that a given group is evil because it supposedly proves one of its members is." title = "Exhibit of Wretchedness" links = [] redirect = "" hidden = false [nodes.WretchednessExhibit.connections.Evil] to = "Evil" from = "WretchednessExhibit" detached = false [nodes.WretchednessExhibit.stats] outgoing = 0 incoming = 0 [nodes.Word] id = "Word" text = """

A word is a sign in a language that conveys a specific meaning.

Words are usually grouped into phrases.

""" summary = "A word is a sign in a language that conveys a specific meaning." title = "Word" links = [] redirect = "" hidden = false [nodes.Word.connections.Language] to = "Language" from = "Word" detached = false [nodes.Word.connections.Sign] to = "Sign" from = "Word" detached = false [nodes.Word.connections.Meaning] to = "Meaning" from = "Word" detached = false [nodes.Word.connections.Phrase] to = "Phrase" from = "Word" detached = false [nodes.Word.stats] outgoing = 0 incoming = 0 [nodes.Predicate] id = "Predicate" text = """

In a clause, the predicate is what is said about the predicand. In most cases, it contains the main verb of the clause.

For example, in the sentence:

Luna is a good dog.

We can identify something that is being stated, "is a good dog", and something it is being stated about, "Luna". This make "is a good dog" the predicate and "Luna" the predicand.

""" summary = "In a clause, the predicate is what is said about the predicand." title = "Predicate" links = ["Clause"] redirect = "" hidden = false [nodes.Predicate.connections.Clause] to = "Clause" from = "Predicate" detached = false [nodes.Predicate.connections.Predicand] to = "Predicand" from = "Predicate" detached = false [nodes.Predicate.stats] outgoing = 0 incoming = 0 [nodes.Paradigm] id = "Paradigm" text = """

A paradigm is a system of beliefs, methods and principles that serve both as justification for a given stance and as guidance for how to pursue its praxis.

Central to paradigms is the definition of a concept of truth.

""" summary = "A paradigm is a system of beliefs, methods and principles that serve both as justification for a given stance and as guidance for how to pursue its praxis." title = "Paradigm" links = ["System", "Principle", "Belief", "Method", "Stance", "Praxis", "Truth"] redirect = "" hidden = false [nodes.Paradigm.connections.Principle] to = "Principle" from = "Paradigm" detached = false [nodes.Paradigm.connections.System] to = "System" from = "Paradigm" detached = false [nodes.Paradigm.connections.Truth] to = "Truth" from = "Paradigm" detached = false [nodes.Paradigm.connections.Belief] to = "Belief" from = "Paradigm" detached = true [nodes.Paradigm.connections.Stance] to = "Stance" from = "Paradigm" detached = false [nodes.Paradigm.connections.Praxis] to = "Praxis" from = "Paradigm" detached = false [nodes.Paradigm.connections.Method] to = "Method" from = "Paradigm" detached = true [nodes.Paradigm.stats] outgoing = 0 incoming = 0 [nodes.Knowledge] id = "Knowledge" text = """

Knowledge is the product of cognitive processes. These processes typically involve perceiving something, placing one's attention on it, possibly understanding it through thinking and being able to remember it.

""" summary = "Knowledge is the product of cognitive processes." title = "Knowledge" links = [] redirect = "" hidden = false [nodes.Knowledge.connections.attention] to = "attention" from = "Knowledge" detached = true [nodes.Knowledge.connections.Perception] to = "Perception" from = "Knowledge" detached = false [nodes.Knowledge.connections.Thinking] to = "Thinking" from = "Knowledge" detached = false [nodes.Knowledge.connections.understanding] to = "understanding" from = "Knowledge" detached = true [nodes.Knowledge.connections.Cognition] to = "Cognition" from = "Knowledge" detached = false [nodes.Knowledge.connections.Memory] to = "Memory" from = "Knowledge" detached = true [nodes.Knowledge.stats] outgoing = 0 incoming = 0 [nodes.Supersystem] id = "Supersystem" text = """

A supersystem is a system whose elements are other systems called subsystems.

A supersystem can still be the subsystem of an outer system. For a supersystem that is not the subsystem of any other system see hypersystem.

""" summary = "A supersystem is a system whose elements are other systems called subsystems." title = "Supersystem" links = [] redirect = "" hidden = false [nodes.Supersystem.connections.Hypersystem] to = "Hypersystem" from = "Supersystem" detached = false [nodes.Supersystem.connections.Subsystem] to = "Subsystem" from = "Supersystem" detached = false [nodes.Supersystem.connections.System] to = "System" from = "Supersystem" detached = false [nodes.Supersystem.connections.Element] to = "Element" from = "Supersystem" detached = false [nodes.Supersystem.stats] outgoing = 0 incoming = 0 [nodes.Potential] id = "Potential" text = "

A potential is an event that is possible, but has not happened.

" summary = "A potential is an event that is possible, but has not happened." title = "Potential" links = ["Synergy", "Intraface"] redirect = "" hidden = false [nodes.Potential.connections.Intraface] to = "Intraface" from = "Potential" detached = false [nodes.Potential.connections.Synergy] to = "Synergy" from = "Potential" detached = false [nodes.Potential.stats] outgoing = 0 incoming = 0 [nodes.Religion] id = "Religion" text = """

A religion is a paradigm that involves unfalsifiable beliefs, particularly those in the domain of morality.

A reductive critique of religion dismisses it based on its dogmatic adherence to certain beliefs usually rooted in tradition.

As a counterpoint, consider that the fact religion carries false beliefs does not imply all of the beliefs that religion carries are false, which is an assertion that holds for any other entity. The beliefs that compose the episteme of a religion may include both falsifiable and unfalsifiable beliefs. In this sense, it does not differ from any other paradigm.

Religion does not subsist solely because of its hard truths, but because it caters to various other basic human necessities: community, identity, knowledge regarding how to conduct one's life. This gives religion enormous presence in society and allows it to act as a strong political force against societal changes that contradict its stances.

One poignant fact about religion is that its dogmas tend to create exclusion, segregating those who can or want to adhere to them from those who can't or don't want to. This not only means religion will create divisions, it also means that the people excluded from it will be left with less means to fulfill the previously mentioned basic human necessities that religion addresses.

""" summary = "A religion is a paradigm that involves unfalsifiable beliefs, particularly those in the domain of morality." title = "Religion" links = ["Paradigm", "Principle", "Truth", "Tradition", "Morality", "Episteme", "Necessity", "Knowledge", "Community", "Identity", "Dogma", "Reductionism"] redirect = "" hidden = false [nodes.Religion.connections.Paradigm] to = "Paradigm" from = "Religion" detached = false [nodes.Religion.connections.Reductionism] to = "Reductionism" from = "Religion" detached = true [nodes.Religion.connections.Community] to = "Community" from = "Religion" detached = true [nodes.Religion.connections.Character] to = "Character" from = "Religion" detached = false [nodes.Religion.connections.Dogma] to = "Dogma" from = "Religion" detached = true [nodes.Religion.connections.Stance] to = "Stance" from = "Religion" detached = false [nodes.Religion.connections.Necessity] to = "Necessity" from = "Religion" detached = true [nodes.Religion.connections.Identity] to = "Identity" from = "Religion" detached = false [nodes.Religion.connections.Morality] to = "Morality" from = "Religion" detached = true [nodes.Religion.connections.Episteme] to = "Episteme" from = "Religion" detached = true [nodes.Religion.connections.Entity] to = "Entity" from = "Religion" detached = false [nodes.Religion.connections.Tradition] to = "Tradition" from = "Religion" detached = true [nodes.Religion.connections.community] to = "community" from = "Religion" detached = true [nodes.Religion.connections.Truth] to = "Truth" from = "Religion" detached = false [nodes.Religion.connections.Knowledge] to = "Knowledge" from = "Religion" detached = false [nodes.Religion.connections.Principle] to = "Principle" from = "Religion" detached = false [nodes.Religion.stats] outgoing = 0 incoming = 0 [nodes.Autonomy] id = "Autonomy" text = "

Autonomy is to be able to take an action without requiring prior authorization or incurring in punishment for lacking it.

" summary = "Autonomy is to be able to take an action without requiring prior authorization or incurring in punishment for lacking it." title = "Autonomy" links = [] redirect = "" hidden = false [nodes.Autonomy.connections] [nodes.Autonomy.stats] outgoing = 0 incoming = 0 [nodes.Mesodominance] id = "Mesodominance" text = '

Mesodominance is a position in economies of misery that is not fully dominant, but that grants some level of symbolic belonging and a circumstantial measure of power that can be enacted against the suppressed symbol that exists in relation to this position.

' summary = "Mesodominance is a position in economies of misery that is not fully dominant, but that grants some level of symbolic belonging and a circumstantial measure of power that can be enacted against the suppressed symbol that exists in relation to this positio…" title = "Mesodominance" links = [] redirect = "" hidden = false [nodes.Mesodominance.connections.Dominance] to = "Dominance" from = "Mesodominance" detached = false [nodes.Mesodominance.connections.power] to = "power" from = "Mesodominance" detached = true [nodes.Mesodominance.connections.Suppression] to = "Suppression" from = "Mesodominance" detached = false [nodes.Mesodominance.connections.MiseryEconomy] to = "MiseryEconomy" from = "Mesodominance" detached = false [nodes.Mesodominance.connections.Position] to = "Position" from = "Mesodominance" detached = false [nodes.Mesodominance.connections.symbolic] to = "symbolic" from = "Mesodominance" detached = true [nodes.Mesodominance.stats] outgoing = 0 incoming = 0 [nodes.Egoism] id = "Egoism" text = """

Egoism is having one's own interests as their main motivation.

Stances that differ from egoism include following the praxis of a given paradigm or attempting to obey or please someone else.

While the actions of the egoist may or may not benefit others, their stance carries very little meaning and as such can be unpredictable or even presumed hostile.

""" summary = "Egoism is having one's own interests as their main motivation." title = "Egoism" links = ["Selfishness"] redirect = "" hidden = false [nodes.Egoism.connections.Meaning] to = "Meaning" from = "Egoism" detached = false [nodes.Egoism.connections.motivation] to = "motivation" from = "Egoism" detached = true [nodes.Egoism.connections.Praxis] to = "Praxis" from = "Egoism" detached = false [nodes.Egoism.connections.Selfishness] to = "Selfishness" from = "Egoism" detached = false [nodes.Egoism.connections.Paradigm] to = "Paradigm" from = "Egoism" detached = false [nodes.Egoism.connections.Stance] to = "Stance" from = "Egoism" detached = false [nodes.Egoism.stats] outgoing = 0 incoming = 0 [nodes.LocusOfPower] id = "LocusOfPower" text = "" summary = "" title = "LocusOfPower" links = [] redirect = "PowerLocus" hidden = false [nodes.LocusOfPower.connections] [nodes.LocusOfPower.stats] outgoing = 0 incoming = 0 [nodes.Harm] id = "Harm" text = "

Harm is the first-hand experience of being the target of actions such as aggression, neglect and deception.

" summary = "Harm is the first-hand experience of being the target of actions such as aggression, neglect and deception." title = "Harm" links = [] redirect = "" hidden = false [nodes.Harm.connections] [nodes.Harm.stats] outgoing = 0 incoming = 0 [nodes.Stance] id = "Stance" text = '

A stance is a nontrivial statement that has some justification.

' summary = "A stance is a nontrivial statement that has some justification." title = "Stance" links = ["Triviality", "Statement", "Justification"] redirect = "" hidden = false [nodes.Stance.connections.Statement] to = "Statement" from = "Stance" detached = false [nodes.Stance.connections.Justification] to = "Justification" from = "Stance" detached = false [nodes.Stance.connections.Triviality] to = "Triviality" from = "Stance" detached = false [nodes.Stance.stats] outgoing = 0 incoming = 0 [nodes.Feeling] id = "Feeling" text = '

A feeling is a complex, persistent sensation that involves emotions, memories and thoughts.

' summary = "A feeling is a complex, persistent sensation that involves emotions, memories and thoughts." title = "Feeling" links = ["Sadness"] redirect = "" hidden = false [nodes.Feeling.connections.Thought] to = "Thought" from = "Feeling" detached = false [nodes.Feeling.connections.Sadness] to = "Sadness" from = "Feeling" detached = false [nodes.Feeling.connections.Sensation] to = "Sensation" from = "Feeling" detached = false [nodes.Feeling.stats] outgoing = 0 incoming = 0 [nodes.Woman] id = "Woman" text = '

Woman is a human designated as such by a gender system.

' summary = "Woman is a human designated as such by a gender system." title = "Woman" links = [] redirect = "" hidden = false [nodes.Woman.connections.Gender] to = "Gender" from = "Woman" detached = false [nodes.Woman.connections.Human] to = "Human" from = "Woman" detached = false [nodes.Woman.stats] outgoing = 0 incoming = 0 [nodes.Hypersystem] id = "Hypersystem" text = """

A hypersystem is a system composed of other subsystems but which itself can be said not to be a subsystem of any other system given a certain boundary.

A notable example of a hypersystem are economic systems.

""" summary = "A hypersystem is a system composed of other subsystems but which itself can be said not to be a subsystem of any other system given a certain boundary." title = "Hypersystem" links = [] redirect = "" hidden = false [nodes.Hypersystem.connections.System] to = "System" from = "Hypersystem" detached = false [nodes.Hypersystem.connections.Economy] to = "Economy" from = "Hypersystem" detached = false [nodes.Hypersystem.connections.Subsystem] to = "Subsystem" from = "Hypersystem" detached = false [nodes.Hypersystem.connections.Boundary] to = "Boundary" from = "Hypersystem" detached = false [nodes.Hypersystem.stats] outgoing = 0 incoming = 0 [nodes.Being] id = "Being" text = """

A being is any entity that attempts to sustain itself, adapting and responding to changes in the environment in this effort.

Beings are not necessarily biological, sentient or even conscious.

""" summary = "A being is any entity that attempts to sustain itself, adapting and responding to changes in the environment in this effort." title = "Being" links = [] redirect = "" hidden = false [nodes.Being.connections.Sentience] to = "Sentience" from = "Being" detached = false [nodes.Being.connections.Consciousness] to = "Consciousness" from = "Being" detached = true [nodes.Being.connections.Entity] to = "Entity" from = "Being" detached = false [nodes.Being.stats] outgoing = 0 incoming = 0 [nodes.Profit] id = "Profit" text = """

Profit is the value remaining once the costs to produce a given valuable are subtracted.

The matter of how profit should be distributed is typically at the full discretion of the owner of the capital used to obtain it. This has been historically been pointed out as an overreach lacking justification and therefore necessitated the allegiance of a state in order to be sustained.

There is a wide network of agents contributing to the added value accrued in order for profit to be possible, namely the workers who put in the labor, though more extensive dependencies could also be traced across the economic system, such as domestic labor and environmental damage.

""" summary = "Profit is the value remaining once the costs to produce a given valuable are subtracted." title = "Profit" links = ["Wage"] redirect = "" hidden = false [nodes.Profit.connections."domestic labor"] to = "domestic labor" from = "Profit" detached = true [nodes.Profit.connections."environmental damage"] to = "environmental damage" from = "Profit" detached = true [nodes.Profit.connections.ViolenceSystem] to = "ViolenceSystem" from = "Profit" detached = false [nodes.Profit.connections.PrivateProperty] to = "PrivateProperty" from = "Profit" detached = false [nodes.Profit.connections.worker] to = "worker" from = "Profit" detached = true [nodes.Profit.connections.Economy] to = "Economy" from = "Profit" detached = false [nodes.Profit.connections.Valuable] to = "Valuable" from = "Profit" detached = false [nodes.Profit.connections.Justification] to = "Justification" from = "Profit" detached = false [nodes.Profit.connections.Wage] to = "Wage" from = "Profit" detached = false [nodes.Profit.connections.Capital] to = "Capital" from = "Profit" detached = false [nodes.Profit.connections.Value] to = "Value" from = "Profit" detached = false [nodes.Profit.stats] outgoing = 0 incoming = 0 [nodes.ViolenceSystem] id = "ViolenceSystem" text = """

A violence system is a supersystem responsible for maintaing a given social order of which it is also a structuring member.

Violence systems are typically composed of the military, paramilitary, police and intelligence forces administered by a state within a given territory and as such are cyclically justified in the form of its own laws by its investigative, legislative and judicial bureaucracy.

""" summary = "A violence system is a supersystem responsible for maintaing a given social order of which it is also a structuring member." title = "Violence System" links = [] redirect = "" hidden = false [nodes.ViolenceSystem.connections.bureaucracy] to = "bureaucracy" from = "ViolenceSystem" detached = true [nodes.ViolenceSystem.connections.State] to = "State" from = "ViolenceSystem" detached = false [nodes.ViolenceSystem.connections.SocialOrder] to = "SocialOrder" from = "ViolenceSystem" detached = false [nodes.ViolenceSystem.connections.Supersystem] to = "Supersystem" from = "ViolenceSystem" detached = false [nodes.ViolenceSystem.connections.territory] to = "territory" from = "ViolenceSystem" detached = true [nodes.ViolenceSystem.connections.CyclicJustification] to = "CyclicJustification" from = "ViolenceSystem" detached = false [nodes.ViolenceSystem.connections.law] to = "law" from = "ViolenceSystem" detached = true [nodes.ViolenceSystem.stats] outgoing = 0 incoming = 0 [nodes.EconomicSystem] id = "EconomicSystem" text = "" summary = "" title = "EconomicSystem" links = [] redirect = "Economy" hidden = false [nodes.EconomicSystem.connections] [nodes.EconomicSystem.stats] outgoing = 0 incoming = 0 [nodes.DisconnectionCult] id = "DisconnectionCult" text = """

A cult of disconnection is a group of people that sustains a given opinion based on the group's and other third-party descriptions -- such as those consumed through some form of media -- regarding a second group that they have little or no direct contact with.

In a sense, it is not the second group that they have an opinion on, but their own image of it.

A typical example of a disconnection cult are people who gather online to vilify and harass a given minority that they themselves don't personally interact with, don't directly listen to aside from the selected exhibits of wretchedness that the group itself selects, and sometimes rarely even personally sees due to exclusions such as gentrification.

""" summary = "A cult of disconnection is a group of people that sustains a given opinion based on the group's and other third-party descriptions -- such as those consumed through some form of media -- regarding a second group that they have little or no direct contact with." title = "Cult of Disconnection" links = ["DeceptionOffer", "WretchednessExhibit"] redirect = "" hidden = false [nodes.DisconnectionCult.connections.DeceptionOffer] to = "DeceptionOffer" from = "DisconnectionCult" detached = false [nodes.DisconnectionCult.connections.Media] to = "Media" from = "DisconnectionCult" detached = false [nodes.DisconnectionCult.connections.image] to = "image" from = "DisconnectionCult" detached = true [nodes.DisconnectionCult.connections.WretchednessExhibit] to = "WretchednessExhibit" from = "DisconnectionCult" detached = false [nodes.DisconnectionCult.connections.vilify] to = "vilify" from = "DisconnectionCult" detached = true [nodes.DisconnectionCult.stats] outgoing = 0 incoming = 0 [nodes.Dominance] id = "Dominance" text = """

Dominance is a position in economies of misery characterized by simultaneously holding positions of dominance both in the economy of misery and its encompassing economic system.

The dominant use the power derived from this superposition to sustain its own position in both systems, influence other power systems, obtain benefits and regulate how symbols are defined and assigned.

""" summary = "Dominance is a position in economies of misery characterized by simultaneously holding positions of dominance both in the economy of misery and its encompassing economic system." title = "Dominance" links = [] redirect = "" hidden = false [nodes.Dominance.connections.Symbol] to = "Symbol" from = "Dominance" detached = false [nodes.Dominance.connections.Position] to = "Position" from = "Dominance" detached = false [nodes.Dominance.connections.Economy] to = "Economy" from = "Dominance" detached = false [nodes.Dominance.connections.MiseryEconomy] to = "MiseryEconomy" from = "Dominance" detached = false [nodes.Dominance.stats] outgoing = 0 incoming = 0 [nodes.Sign] id = "Sign" text = """

A sign is a collection of signals that together have specific meanings given the proper context, such as that of a language.

A sign can itself be composed of other smaller signs that have meanings on their own but that together convey a different meaning. These smaller signs can similarly be composed of other even smaller signs, but ultimately the smallest of signs will be composed of signals.

For example, the sign "Bagdad" is a word composed of the letters B, a, g, d, a and d. The letters are also themselves signs whose meanings point to the letter's distinct features and roles. We could further break down the letters into the strokes that compose them, but in this alphabet we can't say the strokes are signs because they carry no meaning on their own. Finally, we can break down the strokes into the signals that transmit them, such as the light emitted by a screen or reflected by the ink on a piece of paper.

The word "Bagdad" also has a pronunciation, and this pronunciation has the written form "Bagdad". These are both completely independent signs that, through the rules of the language in which they exist, can be mapped back and forth to each other.


    Signal ---> Sign ---> Meaning ---> Entity

Both of these signs point to various meanings: there are cities, books and songs with the name Bagdad. Namely, however, the capital of Iraq is the most proeminent meaning associated with this sign, and therefore is the meaning that most likely it will transmit.

The process of perceiving the signal, discerning it as a sign, seeking a meaning for it and then evaluating how it fits into a given context is one of the main functions of cognition.

""" summary = "A sign is a collection of signals that together have specific meanings given the proper context, such as that of a language." title = "Sign" links = ["Signal", "Meaning", "Language", "Cognition"] redirect = "" hidden = false [nodes.Sign.connections.Meaning] to = "Meaning" from = "Sign" detached = false [nodes.Sign.connections.Cognition] to = "Cognition" from = "Sign" detached = false [nodes.Sign.connections.Signal] to = "Signal" from = "Sign" detached = false [nodes.Sign.connections.Language] to = "Language" from = "Sign" detached = false [nodes.Sign.connections.Function] to = "Function" from = "Sign" detached = false [nodes.Sign.connections.Word] to = "Word" from = "Sign" detached = false [nodes.Sign.stats] outgoing = 0 incoming = 0 [nodes.SystemsAnalysis] id = "SystemsAnalysis" text = '

Systems analysis the application of the principle of analysis to systems.

' summary = "Systems analysis the application of the principle of analysis to systems." title = "SystemsAnalysis" links = [] redirect = "" hidden = false [nodes.SystemsAnalysis.connections.System] to = "System" from = "SystemsAnalysis" detached = false [nodes.SystemsAnalysis.connections.Analysis] to = "Analysis" from = "SystemsAnalysis" detached = false [nodes.SystemsAnalysis.stats] outgoing = 0 incoming = 0 [nodes.Production] id = "Production" text = """

In economic systems, production is a function that outputs a valuable and takes as its inputs capital, labor and materials, where the latter is defined as raw materials, energy and any other input that ends up incorporated into the output.

    Valuable = Production(Capital, Labor, Materials)
""" summary = "In economic systems, production is a function that outputs a valuable and takes as its inputs capital, labor and materials, where the latter is defined as raw materials, energy and any other input that ends up incorporated into the output." title = "Production" links = ["Economy", "Capital"] redirect = "" hidden = false [nodes.Production.connections.Function] to = "Function" from = "Production" detached = false [nodes.Production.connections.Economy] to = "Economy" from = "Production" detached = false [nodes.Production.connections.Capital] to = "Capital" from = "Production" detached = false [nodes.Production.connections.labor] to = "labor" from = "Production" detached = true [nodes.Production.connections.Valuable] to = "Valuable" from = "Production" detached = false [nodes.Production.stats] outgoing = 0 incoming = 0 [nodes.Principle] id = "Principle" text = """

A principle is a deeply-ingrained belief that implies a conscious commitment, although not necessarily intentional.

Principles change, but to change one's principles too constantly defeats its purpose.

A principle is usually informed by experience or formed by the cultural context, namely religion, identity and political affiliation.

As other beliefs, simply identifying with a principle does not mean one follows it, which can introduce a sense of dissonance and/or guilt.

""" summary = "A principle is a deeply-ingrained belief that implies a conscious commitment, although not necessarily intentional." title = "Principle" links = ["Dissonance", "Guilt", "Belief", "Religion"] redirect = "" hidden = false [nodes.Principle.connections.Politics] to = "Politics" from = "Principle" detached = true [nodes.Principle.connections.Dissonance] to = "Dissonance" from = "Principle" detached = true [nodes.Principle.connections.guilt] to = "guilt" from = "Principle" detached = true [nodes.Principle.connections.Praxis] to = "Praxis" from = "Principle" detached = false [nodes.Principle.connections.Identity] to = "Identity" from = "Principle" detached = false [nodes.Principle.connections.Belief] to = "Belief" from = "Principle" detached = true [nodes.Principle.connections.Consciousness] to = "Consciousness" from = "Principle" detached = true [nodes.Principle.connections.experience] to = "experience" from = "Principle" detached = true [nodes.Principle.connections.dissonance] to = "dissonance" from = "Principle" detached = true [nodes.Principle.connections.Intention] to = "Intention" from = "Principle" detached = false [nodes.Principle.connections.belief] to = "belief" from = "Principle" detached = true [nodes.Principle.connections.Guilt] to = "Guilt" from = "Principle" detached = true [nodes.Principle.connections.Religion] to = "Religion" from = "Principle" detached = false [nodes.Principle.stats] outgoing = 0 incoming = 0 [nodes.Justification] id = "Justification" text = '

Justification is the use of reason to establish a supporting connection between a concept of truth and a given stance.

' summary = "Justification is the use of reason to establish a supporting connection between a concept of truth and a given stance." title = "Justification" links = [] redirect = "" hidden = false [nodes.Justification.connections.reason] to = "reason" from = "Justification" detached = true [nodes.Justification.connections.Truth] to = "Truth" from = "Justification" detached = false [nodes.Justification.connections.Stance] to = "Stance" from = "Justification" detached = false [nodes.Justification.stats] outgoing = 0 incoming = 0 [nodes.Compassion] id = "Compassion" text = """

Compassion is consideration for the experience of others in addition to one's own.

While it can be seen as "putting others before oneself" as an exercise in compassion, that might also be self-centering in how it places the self in a sacrificing position and still treats others as unwilling objects, as witnessess or recipients, of this sacrifice.

Compassion is often emphasized for its potential to heal disagreements and counteract selfishness. However, this same aspect of compassion can be abused to shift blame and lead people into passive complacency.

""" summary = "Compassion is consideration for the experience of others in addition to one's own." title = "Compassion" links = [] redirect = "" hidden = false [nodes.Compassion.connections] [nodes.Compassion.stats] outgoing = 0 incoming = 0 [nodes.Will] id = "Will" text = '

The will is an element of the mind that encompasses volition and intention. It suggests the existence of a subject which is acting, which the mind usually identifies as the self.

' summary = "The will is an element of the mind that encompasses volition and intention." title = "Will" links = ["Mind", "Volition", "Intention", "Subject", "Self"] redirect = "" hidden = false [nodes.Will.connections.Element] to = "Element" from = "Will" detached = false [nodes.Will.connections.Identity] to = "Identity" from = "Will" detached = false [nodes.Will.connections.Volition] to = "Volition" from = "Will" detached = false [nodes.Will.connections.Intention] to = "Intention" from = "Will" detached = false [nodes.Will.connections.Mind] to = "Mind" from = "Will" detached = false [nodes.Will.connections.Subject] to = "Subject" from = "Will" detached = false [nodes.Will.connections.Self] to = "Self" from = "Will" detached = false [nodes.Will.stats] outgoing = 0 incoming = 0 [nodes.Gender] id = "Gender" text = """

Gender is a symbol administered by a specific power system through a gender system composed of political, religious and scientific institutions.

In the majority of societies, the single, dominant gender system is a patriarchy.

The defining characteristic of gender is how it binds the identity of a person to the sexual characteristics of their body and ascribes them, based on this, either the role of woman or man. This is then used to restrict who someone can be, what they are entitled to and what rights they will be afforded or denied.

Gender is also used to explain the world in terms of gender, such as when a given quality is attributed to one's gender only if it matches that gender's stereotype. For example, a compassionate woman will be stripped from the merit of having such a quality by having it attributed to her as an innate aspect of her being a woman, whereas a compassionate man will be considered virtuous or have this quality attributed to his own effort to become compassionate. While of course one could also describe this man's compassion as innate, they couldn't attribute it to his gender.

""" summary = "Gender is a symbol administered by a specific power system through a gender system composed of political, religious and scientific institutions." title = "Gender" links = ["Symbol", "Woman"] redirect = "" hidden = false [nodes.Gender.connections.Politics] to = "Politics" from = "Gender" detached = true [nodes.Gender.connections."gender system"] to = "gender system" from = "Gender" detached = true [nodes.Gender.connections.Science] to = "Science" from = "Gender" detached = true [nodes.Gender.connections.Identity] to = "Identity" from = "Gender" detached = false [nodes.Gender.connections.Patriarchy] to = "Patriarchy" from = "Gender" detached = false [nodes.Gender.connections.Compassion] to = "Compassion" from = "Gender" detached = false [nodes.Gender.connections.Woman] to = "Woman" from = "Gender" detached = false [nodes.Gender.connections.man] to = "man" from = "Gender" detached = true [nodes.Gender.connections.Symbol] to = "Symbol" from = "Gender" detached = false [nodes.Gender.connections.Practice] to = "Practice" from = "Gender" detached = false [nodes.Gender.connections.Person] to = "Person" from = "Gender" detached = false [nodes.Gender.connections.Body] to = "Body" from = "Gender" detached = false [nodes.Gender.connections.PowerSystem] to = "PowerSystem" from = "Gender" detached = false [nodes.Gender.connections.Religion] to = "Religion" from = "Gender" detached = false [nodes.Gender.connections.Entitlement] to = "Entitlement" from = "Gender" detached = true [nodes.Gender.connections.Right] to = "Right" from = "Gender" detached = false [nodes.Gender.connections.Instinct] to = "Instinct" from = "Gender" detached = false [nodes.Gender.stats] outgoing = 0 incoming = 0 [nodes.Interaction] id = "Interaction" text = """

The interaction is the most abstract way to describe a connection between two elements of a system. As such, it is, along with elements themselves, one of the basic constituents of any system.

It is through interactions that systems can be called as such, since otherwise their elements would be simply isolated entities. To say two elements interact is to say they exchange some resource, including information, or participate together in a same function, process or relation.

""" summary = "The interaction is the most abstract way to describe a connection between two elements of a system." title = "Interaction" links = ["Function", "Process", "Relation", "Exchange"] redirect = "" hidden = false [nodes.Interaction.connections.Function] to = "Function" from = "Interaction" detached = false [nodes.Interaction.connections.Element] to = "Element" from = "Interaction" detached = false [nodes.Interaction.connections.Relation] to = "Relation" from = "Interaction" detached = false [nodes.Interaction.connections.Exchange] to = "Exchange" from = "Interaction" detached = false [nodes.Interaction.connections.Entity] to = "Entity" from = "Interaction" detached = false [nodes.Interaction.connections.Process] to = "Process" from = "Interaction" detached = false [nodes.Interaction.connections.System] to = "System" from = "Interaction" detached = false [nodes.Interaction.connections.abstract] to = "abstract" from = "Interaction" detached = true [nodes.Interaction.stats] outgoing = 0 incoming = 0 [nodes.Analysis] id = "Analysis" text = "

Analysis is the decomposition of something into smaller parts with the purpose of understanding it.

" summary = "Analysis is the decomposition of something into smaller parts with the purpose of understanding it." title = "Analysis" links = [] redirect = "" hidden = false [nodes.Analysis.connections] [nodes.Analysis.stats] outgoing = 0 incoming = 0 [nodes.Opacity] id = "Opacity" text = '

Opacity is a property of an entity that prevents it from being seen through or internally understood.

' summary = "Opacity is a property of an entity that prevents it from being seen through or internally understood." title = "Opacity" links = [] redirect = "" hidden = false [nodes.Opacity.connections.Property] to = "Property" from = "Opacity" detached = false [nodes.Opacity.stats] outgoing = 0 incoming = 0 [nodes.Bargain] id = "Bargain" text = '

Bargains are what power systems use to gain the collaboration of non-dominant elements, namely money, rights, symbols and deception.

' summary = "Bargains are what power systems use to gain the collaboration of non-dominant elements, namely money, rights, symbols and deception." title = "Bargain" links = ["PowerSystem", "Value", "Right", "Symbol", "Deception"] redirect = "" hidden = false [nodes.Bargain.connections.Right] to = "Right" from = "Bargain" detached = false [nodes.Bargain.connections.Symbol] to = "Symbol" from = "Bargain" detached = false [nodes.Bargain.connections.PowerSystem] to = "PowerSystem" from = "Bargain" detached = false [nodes.Bargain.connections.Deception] to = "Deception" from = "Bargain" detached = true [nodes.Bargain.connections.Element] to = "Element" from = "Bargain" detached = false [nodes.Bargain.connections."power systems"] to = "power systems" from = "Bargain" detached = true [nodes.Bargain.connections.deception] to = "deception" from = "Bargain" detached = true [nodes.Bargain.connections.Value] to = "Value" from = "Bargain" detached = false [nodes.Bargain.stats] outgoing = 0 incoming = 0 [nodes.Subsystem] id = "Subsystem" text = """

A subsystem is a system that is also an element in an outer supersystem.

A subsystem can still have inner systems, in which case it is both a subsystem and a supersystem in different boundaries. For a subsystem not composed of any inner systems see microsystem.

""" summary = "A subsystem is a system that is also an element in an outer supersystem." title = "Subsystem" links = [] redirect = "" hidden = false [nodes.Subsystem.connections.Microsystem] to = "Microsystem" from = "Subsystem" detached = false [nodes.Subsystem.connections.Boundary] to = "Boundary" from = "Subsystem" detached = false [nodes.Subsystem.connections.System] to = "System" from = "Subsystem" detached = false [nodes.Subsystem.connections.Supersystem] to = "Supersystem" from = "Subsystem" detached = false [nodes.Subsystem.connections.Element] to = "Element" from = "Subsystem" detached = false [nodes.Subsystem.stats] outgoing = 0 incoming = 0 [nodes.Agency] id = "Agency" text = "" summary = "" title = "Agency" links = [] redirect = "Agent" hidden = false [nodes.Agency.connections] [nodes.Agency.stats] outgoing = 0 incoming = 0 [nodes.Process] id = "Process" text = """

A process is a sequence of events that bear some similarity but need not always involve the same elements, happen in the same order or produce the same transformation.

In the context of a system, several processes can take place simultaneously. Some can be part of the functioning of the system, while others may be spontanenous, arbitrary or entirely random.

A process differs from a function in how well defined the set of possibly participating elements is and how consistent the output is when given the same inputs.

""" summary = "A process is a sequence of events that bear some similarity but need not always involve the same elements, happen in the same order or produce the same transformation." title = "Process" links = ["Transformation", "Entity", "Process", "System"] redirect = "" hidden = false [nodes.Process.connections.Entity] to = "Entity" from = "Process" detached = false [nodes.Process.connections.event] to = "event" from = "Process" detached = true [nodes.Process.connections.functioning] to = "functioning" from = "Process" detached = true [nodes.Process.connections.Element] to = "Element" from = "Process" detached = false [nodes.Process.connections.Process] to = "Process" from = "Process" detached = false [nodes.Process.connections.Transformation] to = "Transformation" from = "Process" detached = true [nodes.Process.connections.System] to = "System" from = "Process" detached = false [nodes.Process.connections.transformation] to = "transformation" from = "Process" detached = true [nodes.Process.connections.Function] to = "Function" from = "Process" detached = false [nodes.Process.connections.arbitrary] to = "arbitrary" from = "Process" detached = true [nodes.Process.stats] outgoing = 0 incoming = 0 [nodes.Subversion] id = "Subversion" text = '

Subversion is the act of revealing something that ideology attempts to hide.

' summary = "Subversion is the act of revealing something that ideology attempts to hide." title = "Subversion" links = [] redirect = "" hidden = false [nodes.Subversion.connections.Ideology] to = "Ideology" from = "Subversion" detached = false [nodes.Subversion.stats] outgoing = 0 incoming = 0 [nodes.Personal] id = "Personal" text = """

The personal is a realm of existence that is shielded from the public by using private property.

While the private is anything one can own, the personal is what one owns and is also entitled to hide from public scrutiny. To a large extent, this is important to preserve one's privacy and intimacy, but has also been historically used to cover up abuse.

""" summary = "The personal is a realm of existence that is shielded from the public by using private property." title = "Personal" links = [] redirect = "" hidden = false [nodes.Personal.connections.private] to = "private" from = "Personal" detached = true [nodes.Personal.connections.PrivateProperty] to = "PrivateProperty" from = "Personal" detached = false [nodes.Personal.connections.realm] to = "realm" from = "Personal" detached = true [nodes.Personal.connections.abuse] to = "abuse" from = "Personal" detached = true [nodes.Personal.connections.public] to = "public" from = "Personal" detached = true [nodes.Personal.stats] outgoing = 0 incoming = 0 [nodes.Practice] id = "Practice" text = """

Practice is a deliberate effort to strengthen or weaken a tendency.

When motivated and guided by a given paradigm, it's a form of praxis.

""" summary = "Practice is a deliberate effort to strengthen or weaken a tendency." title = "Practice" links = ["Tendency", "Awareness", "Hyperarousal"] redirect = "" hidden = false [nodes.Practice.connections.Intention] to = "Intention" from = "Practice" detached = false [nodes.Practice.connections.Paradigm] to = "Paradigm" from = "Practice" detached = false [nodes.Practice.connections.Hyperarousal] to = "Hyperarousal" from = "Practice" detached = true [nodes.Practice.connections.Awareness] to = "Awareness" from = "Practice" detached = true [nodes.Practice.connections.Praxis] to = "Praxis" from = "Practice" detached = false [nodes.Practice.connections.Tendency] to = "Tendency" from = "Practice" detached = false [nodes.Practice.stats] outgoing = 0 incoming = 0 [nodes.PrivateProperty] id = "PrivateProperty" text = '

Private property is a contract between a State and one or more persons through which states recognize a given object, space or being as owned by these persons and, by extension, becomes responsible for enforcing this contract through violence.

' summary = "Private property is a contract between a State and one or more persons through which states recognize a given object, space or being as owned by these persons and, by extension, becomes responsible for enforcing this contract through violence." title = "Private Property" links = ["Economy", "State", "Contract", "Person", "Violence"] redirect = "" hidden = false [nodes.PrivateProperty.connections.Contract] to = "Contract" from = "PrivateProperty" detached = true [nodes.PrivateProperty.connections.Person] to = "Person" from = "PrivateProperty" detached = false [nodes.PrivateProperty.connections.Economy] to = "Economy" from = "PrivateProperty" detached = false [nodes.PrivateProperty.connections.State] to = "State" from = "PrivateProperty" detached = false [nodes.PrivateProperty.connections.contract] to = "contract" from = "PrivateProperty" detached = true [nodes.PrivateProperty.connections.Being] to = "Being" from = "PrivateProperty" detached = false [nodes.PrivateProperty.connections.Violence] to = "Violence" from = "PrivateProperty" detached = false [nodes.PrivateProperty.stats] outgoing = 0 incoming = 0 [nodes.Evil] id = "Evil" text = '

Evil is a category applied by a power system to designate a group whose extermination is desirable and not to be mourned.

' summary = "Evil is a category applied by a power system to designate a group whose extermination is desirable and not to be mourned." title = "Evil" links = ["PowerSystem"] redirect = "" hidden = false [nodes.Evil.connections.PowerSystem] to = "PowerSystem" from = "Evil" detached = false [nodes.Evil.stats] outgoing = 0 incoming = 0 [nodes.Economy] id = "Economy" text = '

An economy is a power system based on the exchange of entities that possess value, today mostly organized around the accumulation of capital.

' summary = "An economy is a power system based on the exchange of entities that possess value, today mostly organized around the accumulation of capital." title = "Economy" links = ["PowerSystem"] redirect = "" hidden = false [nodes.Economy.connections.Capitalism] to = "Capitalism" from = "Economy" detached = false [nodes.Economy.connections.PowerSystem] to = "PowerSystem" from = "Economy" detached = false [nodes.Economy.connections.Valuable] to = "Valuable" from = "Economy" detached = false [nodes.Economy.stats] outgoing = 0 incoming = 0 [nodes.Subject] id = "Subject" text = """

For the grammatical meaning, see predicand.

The subject is the acting entity behind an act of volition.

The fact that volitional processes involve a seemingly autonomous, independent decision on the part of the subject is one of the chief aspects motivating the perception of a self.

While there may indeed be individual action involved -- i.e. action originating in the individual's body itself --, it should also be noted that the environment is not incapable of influencing it, and that even decisions posited as neutral need to justify and define what is meant by this neutrality.

""" summary = "For the grammatical meaning, see predicand." title = "Subject" links = ["Self"] redirect = "" hidden = false [nodes.Subject.connections.Body] to = "Body" from = "Subject" detached = false [nodes.Subject.connections.environment] to = "environment" from = "Subject" detached = true [nodes.Subject.connections.Entity] to = "Entity" from = "Subject" detached = false [nodes.Subject.connections.Ideology] to = "Ideology" from = "Subject" detached = false [nodes.Subject.connections.Predicand] to = "Predicand" from = "Subject" detached = false [nodes.Subject.connections.Justification] to = "Justification" from = "Subject" detached = false [nodes.Subject.connections.Volition] to = "Volition" from = "Subject" detached = false [nodes.Subject.connections.Neutrality] to = "Neutrality" from = "Subject" detached = false [nodes.Subject.connections.Self] to = "Self" from = "Subject" detached = false [nodes.Subject.stats] outgoing = 0 incoming = 0 [nodes.Identity] id = "Identity" text = """

Identity is how individuals construe their sameness and otherness from each other and from nothingness. It may include both imposed and internalized, self-construed or self-perceived factors.

Identity as a function is crucial for the establishment of a self because the self uses the perceived stability in the opaque appearance of the other as the basis for its own stability as a distinct, stable entity.

""" summary = "Identity is how individuals construe their sameness and otherness from each other and from nothingness." title = "Identity" links = ["Mind", "Tendency", "Identity", "Selfishness"] redirect = "" hidden = false [nodes.Identity.connections.Opacity] to = "Opacity" from = "Identity" detached = false [nodes.Identity.connections.Self] to = "Self" from = "Identity" detached = false [nodes.Identity.connections.Tendency] to = "Tendency" from = "Identity" detached = false [nodes.Identity.connections.Emptiness] to = "Emptiness" from = "Identity" detached = false [nodes.Identity.connections.Other] to = "Other" from = "Identity" detached = false [nodes.Identity.connections.Function] to = "Function" from = "Identity" detached = false [nodes.Identity.connections.Mind] to = "Mind" from = "Identity" detached = false [nodes.Identity.connections.Selfishness] to = "Selfishness" from = "Identity" detached = false [nodes.Identity.connections.Identity] to = "Identity" from = "Identity" detached = false [nodes.Identity.stats] outgoing = 0 incoming = 0 [nodes.Volition] id = "Volition" text = """

Volition is a cognitive process through which someone weighs possibilities and makes a decision.

This outcome of volition can motivate a state of intention, which is a determination to act that can be either attempted or displaced by another act of volition towards a different course of action.

Not all decisions pass through a conscious volitional act. For example, one can develop the intention to do something but simply forget to carry it out or be prevented from doing it by forces out of their control.

""" summary = "Volition is a cognitive process through which someone weighs possibilities and makes a decision." title = "Volition" links = [] redirect = "" hidden = false [nodes.Volition.connections.Intention] to = "Intention" from = "Volition" detached = false [nodes.Volition.connections.Cognition] to = "Cognition" from = "Volition" detached = false [nodes.Volition.stats] outgoing = 0 incoming = 0 [nodes.Expectation] id = "Expectation" text = """

While an expectation can be the result of an explicit agreement, expectations can also be derived from the social context, personal values, idiosyncratic views of "common sense", or simply the past shared experience of these expectations not being met.

Over time, one who doesn't see their expectations met can develop feelings of frustration and exhaustion. Conversely, not fulfilling or misunderstanding what is expected of oneself can lead to feelings of guilt, shame and worthlessness.

""" summary = 'While an expectation can be the result of an explicit agreement, expectations can also be derived from the social context, personal values, idiosyncratic views of "common sense", or simply the past shared experience of these expectations not being met.' title = "Expectation" links = [] redirect = "" hidden = false [nodes.Expectation.connections.shame] to = "shame" from = "Expectation" detached = true [nodes.Expectation.connections.guilt] to = "guilt" from = "Expectation" detached = true [nodes.Expectation.connections.worthlessness] to = "worthlessness" from = "Expectation" detached = true [nodes.Expectation.stats] outgoing = 0 incoming = 0 [nodes.Abstraction] id = "Abstraction" text = '

Abstraction is the function of removing some properties of an entity to arrive at a concept of it.

' summary = "Abstraction is the function of removing some properties of an entity to arrive at a concept of it." title = "Abstraction" links = [] redirect = "" hidden = false [nodes.Abstraction.connections.Concept] to = "Concept" from = "Abstraction" detached = false [nodes.Abstraction.connections.Property] to = "Property" from = "Abstraction" detached = false [nodes.Abstraction.connections.Function] to = "Function" from = "Abstraction" detached = false [nodes.Abstraction.connections.Entity] to = "Entity" from = "Abstraction" detached = false [nodes.Abstraction.stats] outgoing = 0 incoming = 0 [nodes.Statement] id = "Statement" text = """

A statement is a clause containing an affirmation or negation that can be truthful or not.

Examples of statements include assigning properties and relations to entities or stating a given event has or has not happened. For instance, the statement:

Earth is black

Declares about the entity "earth" that it "is black".

If we were to think of this statement as the basis for a property, then "earth" would be the entity the property belongs to, "color" would be the property itself, and "black" its value.

A statement can be recursively separated into a root (the verb) and its arguments, one of which is a subject and the other an object:

                 ROOT
                  is [V]
                  |
              .---^---.
              |       |
        [S] Earth    black [O]
              |
        The --'

        The Earth is black

This approach, known as dependency grammar, moves away from the binary dichotomy between subject and predicate and instead focuses on finding a locus of structure or meaning called the "head" or "root" of the clause.

In this example, however, the verb "is" carries no meaning regarding the quality of this being. It merely acts as a link between the subject and object. This is called a copula. It has an important role, since otherwise "Earth black" would be less clear structurally. Despite this, the core meaning is not completely lost, and it would be if we instead had removed any of the other words.

Copulas shift the semantics onto the predicate, making us derive the property "color" from the question of "what is the object?". This shows how in dependency grammars we have more than one dependency kind. While syntactically (regarding the phrase structure) Earth and black depend on is, semantically (regarding its meaning) Earth and is depend on black.

For this reason, some dependent grammars avoid copular roots. In this case, the adjective black would then be the root. From this perspective, the tree looks like this instead:

                      ROOT
                     black [O]
                       |
              .--------'
              |    |
        [S] Earth is [V]
              |
        The --'

        The Earth is black

This allows us to create a clear mapping from statements to properties:

    Statement           Property
    ---------           --------
    Subject      -->    Entity       -->    Earth
    Root         -->    Property     -->    Color
    Object       -->    Value        -->    Black

Let's take a more complex example:


                                                            ROOT
                                                         irrelevant
                                                             |
                 .-------------------------------------------|
                 |                                           |
          Distinguishing                              is ----'
                 |
                 '-----------------------------.
                            |                  |
                         statements      propositions
                                               |
                                    from ------'

          Distinguishing statements from propositions is irrelevant.

We could map this to a property in several ways:

    Statement           Property
    ---------           --------
    Subject      -->    Entity       -->    Distinction: statement, proposition
    Root         -->    Property     -->    Relevance
    Object       -->    Value        -->    Irrelevant

    Subject      -->    Entity       -->    Distinction: statement, proposition
    Root         -->    Property     -->    Relevant
    Object       -->    Value        -->    False

See also

""" summary = "A statement is a clause containing an affirmation or negation that can be truthful or not." title = "Statement" links = ["Clause"] redirect = "" hidden = false [nodes.Statement.connections.Relation] to = "Relation" from = "Statement" detached = false [nodes.Statement.connections.event] to = "event" from = "Statement" detached = true [nodes.Statement.connections.Clause] to = "Clause" from = "Statement" detached = false [nodes.Statement.connections.TruthProperty] to = "TruthProperty" from = "Statement" detached = false [nodes.Statement.connections.Function] to = "Function" from = "Statement" detached = false [nodes.Statement.connections.Property] to = "Property" from = "Statement" detached = false [nodes.Statement.connections.Meaning] to = "Meaning" from = "Statement" detached = false [nodes.Statement.connections.Predicate] to = "Predicate" from = "Statement" detached = false [nodes.Statement.stats] outgoing = 0 incoming = 0 [nodes.Entity] id = "Entity" text = """

An entity is anything except for actual emptiness. It does not have to be sentient, or physical. It can be a thought, a concept or a memory. The concept of emptiness is an entity, but emptiness itself is not.

In various paradigms, entities are often contrasted with a world beyond them, such as platonic forms and kantian noumenon and religious transcendence. There is, however, no need to conceive of a beyond or any form of ideal counterpart in order to consider the existence of entities.

""" summary = "An entity is anything except for actual emptiness." title = "Entity" links = ["Emptiness", "Thought", "Concept", "Memory"] redirect = "" hidden = false [nodes.Entity.connections.Thought] to = "Thought" from = "Entity" detached = false [nodes.Entity.connections.Concept] to = "Concept" from = "Entity" detached = false [nodes.Entity.connections.Emptiness] to = "Emptiness" from = "Entity" detached = false [nodes.Entity.connections.memory] to = "memory" from = "Entity" detached = true [nodes.Entity.connections.Paradigm] to = "Paradigm" from = "Entity" detached = false [nodes.Entity.connections.Memory] to = "Memory" from = "Entity" detached = true [nodes.Entity.stats] outgoing = 0 incoming = 0 [nodes.Sentience] id = "Sentience" text = '

A sentient being is any living entity that exhibits volition and feels pain.

' summary = "A sentient being is any living entity that exhibits volition and feels pain." title = "Sentience" links = ["Entity", "Volition", "Pain"] redirect = "" hidden = false [nodes.Sentience.connections.Entity] to = "Entity" from = "Sentience" detached = false [nodes.Sentience.connections.Volition] to = "Volition" from = "Sentience" detached = false [nodes.Sentience.connections.Pain] to = "Pain" from = "Sentience" detached = false [nodes.Sentience.connections.Being] to = "Being" from = "Sentience" detached = false [nodes.Sentience.stats] outgoing = 0 incoming = 0 [nodes.Property] id = "Property" text = """

A property is any quality an entity can have. It can be thought of as a binding between the entity, the property and its value.

While a simplistic and measurable property such as temperature or weight can be very uncontroversial or even trivial, properties can also be ascribed rather than inherent. A notable example is the property of truth, which can be applied or not to a given stance depending entirely on the concept of truth of the one applying it.

""" summary = "A property is any quality an entity can have." title = "Property" links = ["Statement"] redirect = "" hidden = false [nodes.Property.connections.Stance] to = "Stance" from = "Property" detached = false [nodes.Property.connections.Statement] to = "Statement" from = "Property" detached = false [nodes.Property.connections.Truth] to = "Truth" from = "Property" detached = false [nodes.Property.connections.TruthProperty] to = "TruthProperty" from = "Property" detached = false [nodes.Property.connections.Entity] to = "Entity" from = "Property" detached = false [nodes.Property.stats] outgoing = 0 incoming = 0 [nodes.Annihilation] id = "Annihilation" text = """

Annihilation is the practice of acknowledging and counteracting one's own tendency to enforce suppression, even if entirely confined to the personal.

""" summary = "Annihilation is the practice of acknowledging and counteracting one's own tendency to enforce suppression, even if entirely confined to the personal." title = "Annihilation" links = ["Reparation"] redirect = "" hidden = false [nodes.Annihilation.connections.Practice] to = "Practice" from = "Annihilation" detached = false [nodes.Annihilation.connections.Suppression] to = "Suppression" from = "Annihilation" detached = false [nodes.Annihilation.connections.Reparation] to = "Reparation" from = "Annihilation" detached = false [nodes.Annihilation.connections.Personal] to = "Personal" from = "Annihilation" detached = false [nodes.Annihilation.stats] outgoing = 0 incoming = 0 [nodes.Mind] id = "Mind" text = '

The mind is a system of the body in which cognition, feelings, will and tendencies interact.

' summary = "The mind is a system of the body in which cognition, feelings, will and tendencies interact." title = "Mind" links = ["System", "Body", "Cognition", "Feeling", "Will", "Tendency"] redirect = "" hidden = false [nodes.Mind.connections.Cognition] to = "Cognition" from = "Mind" detached = false [nodes.Mind.connections.Body] to = "Body" from = "Mind" detached = false [nodes.Mind.connections.Will] to = "Will" from = "Mind" detached = false [nodes.Mind.connections.System] to = "System" from = "Mind" detached = false [nodes.Mind.connections.Tendency] to = "Tendency" from = "Mind" detached = false [nodes.Mind.connections.Feeling] to = "Feeling" from = "Mind" detached = false [nodes.Mind.stats] outgoing = 0 incoming = 0 [nodes.Other] id = "Other" text = '

The other is any entity the mind perceives but does not identify with.

' summary = "The other is any entity the mind perceives but does not identify with." title = "Other" links = [] redirect = "" hidden = false [nodes.Other.connections.Identity] to = "Identity" from = "Other" detached = false [nodes.Other.connections.Mind] to = "Mind" from = "Other" detached = false [nodes.Other.stats] outgoing = 0 incoming = 0 [nodes.BlameAversion] id = "BlameAversion" text = """

Blame aversion is the attachment to the perception that one's self is free from blame.

The chief characteristic of blame aversion is to focus not on the problem that is being pointed out, but on the fact that it is oneself that is being blamed for it.

It manifests when a critique is laid out regarding someone's actions or third-party actions that benefitted them, and they focus their response not on whether those actions were in fact problematic or how they can be rectified, but instead on how it is not fair for them personally to be blamed, how blame and guilt are not positive things, how serious the accusation is, among other statements that deflect the argument while not truly rejecting its claim, which implictly ends up acknowledging it.

""" summary = "Blame aversion is the attachment to the perception that one's self is free from blame." title = "Blame Aversion" links = ["DeceptionOffer", "Reparation"] redirect = "" hidden = false [nodes.BlameAversion.connections.DeceptionOffer] to = "DeceptionOffer" from = "BlameAversion" detached = false [nodes.BlameAversion.connections.Problematic] to = "Problematic" from = "BlameAversion" detached = false [nodes.BlameAversion.connections.blame] to = "blame" from = "BlameAversion" detached = true [nodes.BlameAversion.connections.critique] to = "critique" from = "BlameAversion" detached = true [nodes.BlameAversion.connections.Perception] to = "Perception" from = "BlameAversion" detached = false [nodes.BlameAversion.connections.Self] to = "Self" from = "BlameAversion" detached = false [nodes.BlameAversion.connections.attachment] to = "attachment" from = "BlameAversion" detached = true [nodes.BlameAversion.connections.positive] to = "positive" from = "BlameAversion" detached = true [nodes.BlameAversion.connections.Deflection] to = "Deflection" from = "BlameAversion" detached = true [nodes.BlameAversion.connections.Fairness] to = "Fairness" from = "BlameAversion" detached = true [nodes.BlameAversion.connections.guilt] to = "guilt" from = "BlameAversion" detached = true [nodes.BlameAversion.connections.Reparation] to = "Reparation" from = "BlameAversion" detached = false [nodes.BlameAversion.stats] outgoing = 0 incoming = 0 [nodes.InteractionLocus] id = "InteractionLocus" text = """

The locus of interaction in a system is the collection of processes and functions that present the most activity and involve the largest number of elements, acting as a gravitational center to the system as a whole.

While not all elements of a system are necessarily constantly interacting to the same degree, the less they are, the less cohesion there is and without any cohesion a system will disagregate and cease to exist, leaving only the dispersed elements in its place.

The locus of interaction should not be confused with the locus of power. For example, in an economic system, the locus of interaction are the productive and commercial activities, while the locus of power are those accumulating capital and the bureaucratic and violence systems that support them.

""" summary = "The locus of interaction in a system is the collection of processes and functions that present the most activity and involve the largest number of elements, acting as a gravitational center to the system as a whole." title = "Locus of Interaction" links = [] redirect = "" hidden = false [nodes.InteractionLocus.connections.Economy] to = "Economy" from = "InteractionLocus" detached = false [nodes.InteractionLocus.connections.Interaction] to = "Interaction" from = "InteractionLocus" detached = false [nodes.InteractionLocus.connections.Capital] to = "Capital" from = "InteractionLocus" detached = false [nodes.InteractionLocus.connections.PowerLocus] to = "PowerLocus" from = "InteractionLocus" detached = false [nodes.InteractionLocus.connections.Function] to = "Function" from = "InteractionLocus" detached = false [nodes.InteractionLocus.connections.Process] to = "Process" from = "InteractionLocus" detached = false [nodes.InteractionLocus.connections.State] to = "State" from = "InteractionLocus" detached = false [nodes.InteractionLocus.connections.System] to = "System" from = "InteractionLocus" detached = false [nodes.InteractionLocus.stats] outgoing = 0 incoming = 0 [nodes.Problematic] id = "Problematic" text = '

Something is problematic when it causes harm. The word is usually utilized in the context of harm to a group of people.

' summary = "Something is problematic when it causes harm." title = "Problematic" links = ["Harm"] redirect = "" hidden = false [nodes.Problematic.connections.Harm] to = "Harm" from = "Problematic" detached = false [nodes.Problematic.stats] outgoing = 0 incoming = 0 [nodes.Neutrality] id = "Neutrality" text = """

Neutrality is the property of not being influenced by forces outside a well-defined boundary.

For example, an observation can be considered neutral in the context of a given experiment if all relevant parameters were as expected and no measurable force registered a threshold it is known to cause interference in.

The less defined the boundary, the harder it is to claim neutrality.

For example, a decision by a judge is normally considered neutral if it follows the law, is evidence-based, unbiased, proportional, and so on. But these criteria are complex to assess and one would have to ask about the neutrality of these assessments as well. The interpretation of law and its hierarchies are so subjective and autocratic that biased decisions become commonplace, are perceived as the expected outcome and in this way get naturalized as normal and therefore neutral.

In contexts such as this, affirming neutrality becomes significantly harder and might as well be considered impossible.

Even in the first example, the fact an observation is itself considerably neutral should not be conflated with the neutrality of the conclusions drawn from it, how these conclusions will be used or the motivations to investigate or not a given problem in the first place.

""" summary = "Neutrality is the property of not being influenced by forces outside a well-defined boundary." title = "Neutrality" links = ["Ideology", "Bias"] redirect = "" hidden = false [nodes.Neutrality.connections.Bias] to = "Bias" from = "Neutrality" detached = true [nodes.Neutrality.connections.Ideology] to = "Ideology" from = "Neutrality" detached = false [nodes.Neutrality.connections.Property] to = "Property" from = "Neutrality" detached = false [nodes.Neutrality.connections.subjective] to = "subjective" from = "Neutrality" detached = true [nodes.Neutrality.connections.Autocracy] to = "Autocracy" from = "Neutrality" detached = true [nodes.Neutrality.stats] outgoing = 0 incoming = 0 [nodes.Self] id = "Self" text = '

The self is not oneself as a person, but a concept that our mind tends to defend and isolate. While this can be a protection, it can also extrapolate into selfishness.

' summary = "The self is not oneself as a person, but a concept that our mind tends to defend and isolate." title = "Self" links = [] redirect = "" hidden = false [nodes.Self.connections.Selfishness] to = "Selfishness" from = "Self" detached = false [nodes.Self.connections.Mind] to = "Mind" from = "Self" detached = false [nodes.Self.connections.Tendency] to = "Tendency" from = "Self" detached = false [nodes.Self.connections.Identity] to = "Identity" from = "Self" detached = false [nodes.Self.stats] outgoing = 0 incoming = 0 [nodes.Interface] id = "Interface" text = """

An interface is an entity that acts as a point of contact for other entities to interact. Interfaces are crucial elements of systems and can be contrasted with intrafaces.

In the context of supersystems, an interface is an interaction between two different systems, or between two entities belonging to different systems that otherwise would not be able to interact were it not for the interface.

""" summary = "An interface is an entity that acts as a point of contact for other entities to interact." title = "Interface" links = ["Intraface"] redirect = "" hidden = false [nodes.Interface.connections.Intraface] to = "Intraface" from = "Interface" detached = false [nodes.Interface.connections.Element] to = "Element" from = "Interface" detached = false [nodes.Interface.connections.System] to = "System" from = "Interface" detached = false [nodes.Interface.connections.Supersystem] to = "Supersystem" from = "Interface" detached = false [nodes.Interface.connections.Interaction] to = "Interaction" from = "Interface" detached = false [nodes.Interface.connections.Entity] to = "Entity" from = "Interface" detached = false [nodes.Interface.stats] outgoing = 0 incoming = 0 [nodes.Idea] id = "Idea" text = '

An idea is a thought or concept that found its way into a collective consciousness.

' summary = "An idea is a thought or concept that found its way into a collective consciousness." title = "Idea" links = ["CollectiveConsciousness"] redirect = "" hidden = false [nodes.Idea.connections.Thought] to = "Thought" from = "Idea" detached = false [nodes.Idea.connections.CollectiveConsciousness] to = "CollectiveConsciousness" from = "Idea" detached = false [nodes.Idea.connections.Concept] to = "Concept" from = "Idea" detached = false [nodes.Idea.stats] outgoing = 0 incoming = 0 [nodes.Function] id = "Function" text = """

A function is a well-defined process that always produces the same outputs when given the same inputs.

Functions may imply transformation when they either alter its participating entities or produce a new entity whose characteristics are influenced by the entities involved. An example of the latter is the production function.

A function can be contrasted with indistinct, undifferentiated processes that don't follow any particular order, don't or can't distinguish inputs, and therefore can't claim that its outputs are to any degree influenced by its inputs.

A function may or may not produce a different output from its input. A notable example of this is the identity function, which always produces an output equal to the input. While no transformation occurs, there must be a precise functioning in its definition and a specific set of possible inputs must be narrowed down so the identity function can be construed as effectively producing its intended output. This is the definining characteristic of a function, as opposed to processes in general.

""" summary = "A function is a well-defined process that always produces the same outputs when given the same inputs." title = "Function" links = ["Transformation", "Relation", "Process", "System", "Entity"] redirect = "" hidden = false [nodes.Function.connections.transformation] to = "transformation" from = "Function" detached = true [nodes.Function.connections.Process] to = "Process" from = "Function" detached = false [nodes.Function.connections.Identity] to = "Identity" from = "Function" detached = false [nodes.Function.connections.Production] to = "Production" from = "Function" detached = false [nodes.Function.connections.Relation] to = "Relation" from = "Function" detached = false [nodes.Function.connections.Transformation] to = "Transformation" from = "Function" detached = true [nodes.Function.connections.Entity] to = "Entity" from = "Function" detached = false [nodes.Function.connections.System] to = "System" from = "Function" detached = false [nodes.Function.stats] outgoing = 0 incoming = 0 [nodes.Boundary] id = "Boundary" text = """

A boundary is a conceptual limit for the analysis of a system.

For example, we can say all systems exist within the universe as a system of physical laws, but constantly accounting for that may be irrelevant to the focus or purpose of an analysis and as such end up cluttering it without adding any meaningful context.

Boundaries are important for analysis because they don't dismiss justification, improving concision while doing so explicitly. This means they don't silently omit overarching systems and interactions.

""" summary = "A boundary is a conceptual limit for the analysis of a system." title = "Boundary" links = [] redirect = "" hidden = false [nodes.Boundary.connections.Moot] to = "Moot" from = "Boundary" detached = false [nodes.Boundary.connections.Subsystem] to = "Subsystem" from = "Boundary" detached = false [nodes.Boundary.connections.Analysis] to = "Analysis" from = "Boundary" detached = false [nodes.Boundary.connections.SystemsAnalysis] to = "SystemsAnalysis" from = "Boundary" detached = false [nodes.Boundary.connections.Concept] to = "Concept" from = "Boundary" detached = false [nodes.Boundary.connections.Justification] to = "Justification" from = "Boundary" detached = false [nodes.Boundary.connections.Ideology] to = "Ideology" from = "Boundary" detached = false [nodes.Boundary.connections.concision] to = "concision" from = "Boundary" detached = true [nodes.Boundary.stats] outgoing = 0 incoming = 0 [nodes.Sadness] id = "Sadness" text = """

Sadness is an emotion marked by low energy and pain. It's usually bound to some event that causes it, but it can also be spontaneous, as a normal aspect of the mind, or surfaced by health conditions.

It can have a role in reflection, grief, recollection and closure over something that impacts us negatively -- be it a significant life event or a momentary burst of emotion. It can also signal that we are being wronged or misunderstood.

Despite its importance in creating the context for self-reflection and processing of negative feelings, prolonged dwelling in sadness tends to be a sinking, cyclic experience that may not have a path out of itself at all.

Sadness can reinforce our tendency to put ourselves before others. This is a defensive feature that may play an important role in situations where our needs need centering, but it may also end up serving as an excuse for abuse or neglect.

A major component that motivates sadness can be feelings such as shame, guilt and worthlessness. These feelings are also self-centered, and may be used to empower the self by arming it with feelings of being wronged or deserving of pity.

Compassion is a major tool when counteracting sadness. Compassion for oneself displaces self-directed feelings such as anger, shame and guilt. Compassion for others can help understand their angle in a situation and open avenues of communication, which in turn can dispell sadness through catharsis or consensus towards a renewed intention. Not restricting compassion only to oneself or the other, one also avoids being fooled into passive, deceiving compassion.

""" summary = "Sadness is an emotion marked by low energy and pain." title = "Sadness" links = ["Emotion", "Pain", "Self", "Compassion"] redirect = "" hidden = false [nodes.Sadness.connections.communication] to = "communication" from = "Sadness" detached = true [nodes.Sadness.connections.Emotion] to = "Emotion" from = "Sadness" detached = false [nodes.Sadness.connections.catharsis] to = "catharsis" from = "Sadness" detached = true [nodes.Sadness.connections.Compassion] to = "Compassion" from = "Sadness" detached = false [nodes.Sadness.connections.Tendency] to = "Tendency" from = "Sadness" detached = false [nodes.Sadness.connections.consensus] to = "consensus" from = "Sadness" detached = true [nodes.Sadness.connections.Pain] to = "Pain" from = "Sadness" detached = false [nodes.Sadness.connections.Self] to = "Self" from = "Sadness" detached = false [nodes.Sadness.connections.Intention] to = "Intention" from = "Sadness" detached = false [nodes.Sadness.stats] outgoing = 0 incoming = 0 [nodes.CyclicJustification] id = "CyclicJustification" text = """

A cyclic justification is a feature of power systems through which they simultaenously administer actions and their perception as legitimate.

For example, while a person that has committed a crime will need to provide proper justification for their actions or face consequences, the closer this person is to the administration of this power system and the more aligned their actions are with what was ordered them to do in its name, the more these actions are being cyclically justified given their characterization as crimes and the assignment of consequences is up to the power system itself to decide.

""" summary = "A cyclic justification is a feature of power systems through which they simultaenously administer actions and their perception as legitimate." title = "Cyclic Justification" links = [] redirect = "" hidden = false [nodes.CyclicJustification.connections.Law] to = "Law" from = "CyclicJustification" detached = true [nodes.CyclicJustification.connections.administration] to = "administration" from = "CyclicJustification" detached = true [nodes.CyclicJustification.connections.Justification] to = "Justification" from = "CyclicJustification" detached = false [nodes.CyclicJustification.connections.PowerSystem] to = "PowerSystem" from = "CyclicJustification" detached = false [nodes.CyclicJustification.connections.Person] to = "Person" from = "CyclicJustification" detached = false [nodes.CyclicJustification.stats] outgoing = 0 incoming = 0 [nodes.Emotion] id = "Emotion" text = """

An emotion is an immediate sensation triggered by other sensations, normally preceding any consideration at the level of thinking.

We normally don't experience sensations long enough to cause equally long-lasting emotions. If the stimulus is long enough, the mind tends to adapt to it: the emotion subsides and instead we develop feelings towards that sensation and the events that triggered it.

""" summary = "An emotion is an immediate sensation triggered by other sensations, normally preceding any consideration at the level of thinking." title = "Emotion" links = ["Sensation", "Thought", "Feeling"] redirect = "" hidden = false [nodes.Emotion.connections.Feeling] to = "Feeling" from = "Emotion" detached = false [nodes.Emotion.connections.Sensation] to = "Sensation" from = "Emotion" detached = false [nodes.Emotion.connections.Thought] to = "Thought" from = "Emotion" detached = false [nodes.Emotion.stats] outgoing = 0 incoming = 0 [nodes.Exchange] id = "Exchange" text = '

An exchange is a kind of interaction between elements of a system characterized by the transaction of some sort of resource, typically a valuable, from one entity to another.

' summary = "An exchange is a kind of interaction between elements of a system characterized by the transaction of some sort of resource, typically a valuable, from one entity to another." title = "Exchange" links = [] redirect = "" hidden = false [nodes.Exchange.connections.System] to = "System" from = "Exchange" detached = false [nodes.Exchange.connections.Interaction] to = "Interaction" from = "Exchange" detached = false [nodes.Exchange.connections.Element] to = "Element" from = "Exchange" detached = false [nodes.Exchange.connections.Valuable] to = "Valuable" from = "Exchange" detached = false [nodes.Exchange.stats] outgoing = 0 incoming = 0 [nodes.Triviality] id = "Triviality" text = """

A trivial statement is one that is readily verifiable and usually uncontroversial. Not to be confused with moot.

While useful so as not to deter oneself in needlessly minutiose expositions, triviality can also carry some ideological connotation, although in this case it is less likely that it will be explicitly labeled as such. It's not to be seen as a truth that is given, but as a property worthy of proper consideration and justification.

""" summary = "A trivial statement is one that is readily verifiable and usually uncontroversial." title = "Triviality" links = [] redirect = "" hidden = false [nodes.Triviality.connections.Justification] to = "Justification" from = "Triviality" detached = false [nodes.Triviality.connections.Statement] to = "Statement" from = "Triviality" detached = false [nodes.Triviality.connections.Moot] to = "Moot" from = "Triviality" detached = false [nodes.Triviality.connections.Ideology] to = "Ideology" from = "Triviality" detached = false [nodes.Triviality.connections.Verifiability] to = "Verifiability" from = "Triviality" detached = true [nodes.Triviality.connections.TruthProperty] to = "TruthProperty" from = "Triviality" detached = false [nodes.Triviality.connections.Property] to = "Property" from = "Triviality" detached = false [nodes.Triviality.stats] outgoing = 0 incoming = 0 [nodes.Sway] id = "Sway" text = '

An element of a system has sway over another element, over an interaction or over the system itself if they can influence or decide if an element should exist or belong in the system, or if an interaction should happen or not and under what circumstances.

' summary = "An element of a system has sway over another element, over an interaction or over the system itself if they can influence or decide if an element should exist or belong in the system, or if an interaction should happen or not and under what circumstances." title = "Sway" links = ["PowerLocus"] redirect = "" hidden = false [nodes.Sway.connections.Interaction] to = "Interaction" from = "Sway" detached = false [nodes.Sway.connections.System] to = "System" from = "Sway" detached = false [nodes.Sway.connections.Volition] to = "Volition" from = "Sway" detached = false [nodes.Sway.connections.Element] to = "Element" from = "Sway" detached = false [nodes.Sway.connections.PowerLocus] to = "PowerLocus" from = "Sway" detached = false [nodes.Sway.stats] outgoing = 0 incoming = 0 [nodes.Predicand] id = "Predicand" text = """

In a clause, the predicand is what the predicate says something about. In most cases, it is the subject of the clause.

For example, in the sentence:

Luna is a good dog.

We can identify something that is being said, "is a good dog", and something it is being said about, "Luna". This makes "Luna" the predicand and "is a good dog" the predicate.

""" summary = "In a clause, the predicand is what the predicate says something about." title = "Predicand" links = ["Clause"] redirect = "" hidden = false [nodes.Predicand.connections.Predicate] to = "Predicate" from = "Predicand" detached = false [nodes.Predicand.connections.Clause] to = "Clause" from = "Predicand" detached = false [nodes.Predicand.stats] outgoing = 0 incoming = 0 [nodes.Violence] id = "Violence" text = """

Violence is the threat or actual cause of harm, normally enacted with a specific intention, be it personal or political.

Violence is a notable feature of power systems such as states, which create a theory of justification for violence in the form of its laws and on this basis structure a violence system that exists under the pretense of following and enforcing such laws.

""" summary = "Violence is the threat or actual cause of harm, normally enacted with a specific intention, be it personal or political." title = "Violence" links = [] redirect = "" hidden = false [nodes.Violence.connections.Intention] to = "Intention" from = "Violence" detached = false [nodes.Violence.connections.Politics] to = "Politics" from = "Violence" detached = true [nodes.Violence.connections.Justification] to = "Justification" from = "Violence" detached = false [nodes.Violence.connections.Harm] to = "Harm" from = "Violence" detached = false [nodes.Violence.connections.State] to = "State" from = "Violence" detached = false [nodes.Violence.connections.ViolenceSystem] to = "ViolenceSystem" from = "Violence" detached = false [nodes.Violence.connections.CyclicJustification] to = "CyclicJustification" from = "Violence" detached = false [nodes.Violence.connections.Personal] to = "Personal" from = "Violence" detached = false [nodes.Violence.connections.PowerSystem] to = "PowerSystem" from = "Violence" detached = false [nodes.Violence.connections.law] to = "law" from = "Violence" detached = true [nodes.Violence.stats] outgoing = 0 incoming = 0 [nodes.Suppression] id = "Suppression" text = """

Suppression is a position in economies of misery that posits those who are assigned a given symbol as inferior to those who possess the corresponding mesodominant symbol.

This suppression places the person in a situation of multiplied oppression, and those who possess the symbol they lack as mesodominant, meaning they can hold a superior position than those of the suppressed, but remain inferior in relation to the dominant.

""" summary = "Suppression is a position in economies of misery that posits those who are assigned a given symbol as inferior to those who possess the corresponding mesodominant symbol." title = "Suppression" links = [] redirect = "" hidden = false [nodes.Suppression.connections.Symbol] to = "Symbol" from = "Suppression" detached = false [nodes.Suppression.connections.MiseryEconomy] to = "MiseryEconomy" from = "Suppression" detached = false [nodes.Suppression.connections.Mesodominance] to = "Mesodominance" from = "Suppression" detached = false [nodes.Suppression.connections.dominant] to = "dominant" from = "Suppression" detached = true [nodes.Suppression.connections.Position] to = "Position" from = "Suppression" detached = false [nodes.Suppression.connections.Person] to = "Person" from = "Suppression" detached = false [nodes.Suppression.stats] outgoing = 0 incoming = 0 [nodes.Rentism] id = "Rentism" text = """

Rentism is the practice of obtaining money passively from one's private property far exceeding one's past contribution in terms of labor or investment, or without laboring at all.

""" summary = "Rentism is the practice of obtaining money passively from one's private property far exceeding one's past contribution in terms of labor or investment, or without laboring at all." title = "Rentism" links = [] redirect = "" hidden = false [nodes.Rentism.connections.PrivateProperty] to = "PrivateProperty" from = "Rentism" detached = false [nodes.Rentism.connections.Profit] to = "Profit" from = "Rentism" detached = false [nodes.Rentism.stats] outgoing = 0 incoming = 0 [nodes.Truth] id = "Truth" text = """

Truth is a concept used to decide whether something holds the property of truth or not.

The property and its applicability to a given statement represents the useful, well-defined aspect of truth. The debate over a universal concept of truth then is either moot or a permanent block to advance over any other matter since you lack even the ability to make simple affirmations.

""" summary = "Truth is a concept used to decide whether something holds the property of truth or not." title = "Truth" links = ["TruthProperty"] redirect = "" hidden = false [nodes.Truth.connections.TruthProperty] to = "TruthProperty" from = "Truth" detached = false [nodes.Truth.connections.Universality] to = "Universality" from = "Truth" detached = true [nodes.Truth.connections.Statement] to = "Statement" from = "Truth" detached = false [nodes.Truth.connections.Concept] to = "Concept" from = "Truth" detached = false [nodes.Truth.connections.Moot] to = "Moot" from = "Truth" detached = false [nodes.Truth.stats] outgoing = 0 incoming = 0 [nodes.Intraface] id = "Intraface" text = """

An intraface is a creative process that does not or cannot get shared with others.

To the degree that it is intentional, it's an important reflexive activity. For that which does not get shared despite a willingness to do so, there is a lost potential for synergy.

Contrast with interface.

""" summary = "An intraface is a creative process that does not or cannot get shared with others." title = "Intraface" links = ["Thinking", "Interface"] redirect = "" hidden = false [nodes.Intraface.connections.Creativity] to = "Creativity" from = "Intraface" detached = true [nodes.Intraface.connections.Potential] to = "Potential" from = "Intraface" detached = false [nodes.Intraface.connections.Thinking] to = "Thinking" from = "Intraface" detached = false [nodes.Intraface.connections.Synergy] to = "Synergy" from = "Intraface" detached = false [nodes.Intraface.connections.Reflection] to = "Reflection" from = "Intraface" detached = true [nodes.Intraface.connections.Intention] to = "Intention" from = "Intraface" detached = false [nodes.Intraface.connections.Process] to = "Process" from = "Intraface" detached = false [nodes.Intraface.connections.Interface] to = "Interface" from = "Intraface" detached = false [nodes.Intraface.stats] outgoing = 0 incoming = 0 [nodes.Selfishness] id = "Selfishness" text = """

Selfishness is disregard for the autonomy and well-being of others.

Not to be confused with egoism.

""" summary = "Selfishness is disregard for the autonomy and well-being of others." title = "Selfishness" links = [] redirect = "" hidden = false [nodes.Selfishness.connections.Egoism] to = "Egoism" from = "Selfishness" detached = false [nodes.Selfishness.stats] outgoing = 0 incoming = 0 [nodes.Ideology] id = "Ideology" text = """

Ideology is a system of beliefs that is treated as natural, inevitable or obvious despite being a result of the intentional actions of the power system that administers it.

In most common usage, "ideology" is seen as simply a deeply-held conviction, which here is called an ideal, or any system of political beliefs, such as "communism" or "nationalism", which in this work is called a paradigm. Ideals and paradigms are not untainted by ideology and may even favor it or act as a proxy for it.

The distinction between ideology, paradigm and ideal is important because, to consider such named systems of beliefs as ideologies but leave their absence unnamed as a default position shadows the existence of an underlying system of beliefs that is not acknowledged but nonetheless subscribed to by those who claim not to have an ideology, to be simply acting according to their own conscience as if they were free from any influence from their environment, or who claim that their views or the views they favor are "neutral", "technical", "independent", "apolitical", and so on.

Any incumbent political authority, and in particular those that hold the economic power to sustain it, has ample potential to shape what beliefs the general population has. Financial incentive, educational curriculum, public concessions, law, limitations around the existence and purpose of public associations, are a few of the several ways a State can influence what these beliefs are.

The concept discussed here is largely based on the marxist meaning of ideology, which originates in Karl Marx's 1845 work, The German Ideology.

""" summary = "Ideology is a system of beliefs that is treated as natural, inevitable or obvious despite being a result of the intentional actions of the power system that administers it." title = "Ideology" links = ["PowerSystem", "Subversion"] redirect = "" hidden = false [nodes.Ideology.connections.Intention] to = "Intention" from = "Ideology" detached = false [nodes.Ideology.connections.Subversion] to = "Subversion" from = "Ideology" detached = false [nodes.Ideology.connections.Paradigm] to = "Paradigm" from = "Ideology" detached = false [nodes.Ideology.connections.Neutrality] to = "Neutrality" from = "Ideology" detached = false [nodes.Ideology.connections.Meaning] to = "Meaning" from = "Ideology" detached = false [nodes.Ideology.connections.ideal] to = "ideal" from = "Ideology" detached = true [nodes.Ideology.connections.PowerSystem] to = "PowerSystem" from = "Ideology" detached = false [nodes.Ideology.connections."economic power"] to = "economic power" from = "Ideology" detached = true [nodes.Ideology.connections.State] to = "State" from = "Ideology" detached = false [nodes.Ideology.connections.System] to = "System" from = "Ideology" detached = false [nodes.Ideology.connections.belief] to = "belief" from = "Ideology" detached = true [nodes.Ideology.connections.Concept] to = "Concept" from = "Ideology" detached = false [nodes.Ideology.stats] outgoing = 0 incoming = 0 [nodes.Relation] id = "Relation" text = '

A relation is any enduring or repeating interaction between two elements of a system.

' summary = "A relation is any enduring or repeating interaction between two elements of a system." title = "Relation" links = [] redirect = "" hidden = false [nodes.Relation.connections.Element] to = "Element" from = "Relation" detached = false [nodes.Relation.connections.System] to = "System" from = "Relation" detached = false [nodes.Relation.stats] outgoing = 0 incoming = 0 [nodes.Thinking] id = "Thinking" text = '

Thinking is a cognitive process by which beings create and manipulate mental constructs called thoughts.

' summary = "Thinking is a cognitive process by which beings create and manipulate mental constructs called thoughts." title = "Thinking" links = ["Cognition", "Thought"] redirect = "" hidden = false [nodes.Thinking.connections.Cognition] to = "Cognition" from = "Thinking" detached = false [nodes.Thinking.connections.Thought] to = "Thought" from = "Thinking" detached = false [nodes.Thinking.stats] outgoing = 0 incoming = 0 [nodes.Reparation] id = "Reparation" text = '

Reparation is an effort to not only cease, but counteract the long-term effects of historical oppresion and suppression.

' summary = "Reparation is an effort to not only cease, but counteract the long-term effects of historical oppresion and suppression." title = "Reparation" links = ["Oppression", "Suppression"] redirect = "" hidden = false [nodes.Reparation.connections.Suppression] to = "Suppression" from = "Reparation" detached = false [nodes.Reparation.connections.Oppression] to = "Oppression" from = "Reparation" detached = true [nodes.Reparation.connections.oppresion] to = "oppresion" from = "Reparation" detached = true [nodes.Reparation.stats] outgoing = 0 incoming = 0 [nodes.Media] id = "Media" text = '

Media is a technology that distributes information on a massive scale.

' summary = "Media is a technology that distributes information on a massive scale." title = "Media" links = [] redirect = "" hidden = false [nodes.Media.connections.technology] to = "technology" from = "Media" detached = true [nodes.Media.connections.information] to = "information" from = "Media" detached = true [nodes.Media.stats] outgoing = 0 incoming = 0 [nodes.DeceptionOffer] id = "DeceptionOffer" text = """

An offer of deception is a kind of bargain that a power system offers a mesodominant position.

The accepting position either is deceived themselves or can shift the deception onto others, employing it as a rhetoric.

For example, someone who is called out for their sexism can attempt to dismiss the need to acknowledge and act on this fault by taking one of the system's offers of deception, say, the notion that this individual action is not important in the big picture and therefore should be left as-is, then believe it themselves and/or attempt to make its denouncers believe it.

""" summary = "An offer of deception is a kind of bargain that a power system offers a mesodominant position." title = "Offer of Deception" links = ["MiseryEconomy"] redirect = "" hidden = false [nodes.DeceptionOffer.connections.rhetoric] to = "rhetoric" from = "DeceptionOffer" detached = true [nodes.DeceptionOffer.connections.PowerSystem] to = "PowerSystem" from = "DeceptionOffer" detached = false [nodes.DeceptionOffer.connections.Macroism] to = "Macroism" from = "DeceptionOffer" detached = false [nodes.DeceptionOffer.connections.MiseryEconomy] to = "MiseryEconomy" from = "DeceptionOffer" detached = false [nodes.DeceptionOffer.connections.Position] to = "Position" from = "DeceptionOffer" detached = false [nodes.DeceptionOffer.connections.Bargain] to = "Bargain" from = "DeceptionOffer" detached = false [nodes.DeceptionOffer.connections.sexism] to = "sexism" from = "DeceptionOffer" detached = true [nodes.DeceptionOffer.connections.Annihilation] to = "Annihilation" from = "DeceptionOffer" detached = false [nodes.DeceptionOffer.connections.Mesodominance] to = "Mesodominance" from = "DeceptionOffer" detached = false [nodes.DeceptionOffer.stats] outgoing = 0 incoming = 0 [nodes.Instinct] id = "Instinct" text = """

An instinct is a non-acquired tendency.

For example, most humans have an instinctual reaction to feeling threatened, such as fleeing or fighting. Regardless of the actual manifestation in any given event, it is not something we develop out of habit nor something we learn by practice. We can learn to recognize it, our response may change according to context or as we grow and relate to it, and we may even even alter our reaction intentionally, but even the youngest have a base, instinctual reaction to threats nonetheless.

""" summary = "An instinct is a non-acquired tendency." title = "Instinct" links = ["Tendency", "Awareness", "Hyperarousal"] redirect = "" hidden = false [nodes.Instinct.connections.Awareness] to = "Awareness" from = "Instinct" detached = true [nodes.Instinct.connections.Tendency] to = "Tendency" from = "Instinct" detached = false [nodes.Instinct.connections.Intention] to = "Intention" from = "Instinct" detached = false [nodes.Instinct.connections.Hyperarousal] to = "Hyperarousal" from = "Instinct" detached = true [nodes.Instinct.connections.Practice] to = "Practice" from = "Instinct" detached = false [nodes.Instinct.connections.Habit] to = "Habit" from = "Instinct" detached = false [nodes.Instinct.stats] outgoing = 0 incoming = 0 [nodes.Sensation] id = "Sensation" text = '

A sensation is the impression on the mind caused by apprehending a signal with the senses. It is quickly picked up by perception and if it is known to us will be matched to a memory that relates to it.

' summary = "A sensation is the impression on the mind caused by apprehending a signal with the senses." title = "Sensation" links = ["Sense", "Feeling", "Perception"] redirect = "" hidden = false [nodes.Sensation.connections.Feeling] to = "Feeling" from = "Sensation" detached = false [nodes.Sensation.connections.Sense] to = "Sense" from = "Sensation" detached = false [nodes.Sensation.connections.Perception] to = "Perception" from = "Sensation" detached = false [nodes.Sensation.connections.Signal] to = "Signal" from = "Sensation" detached = false [nodes.Sensation.connections.Knowledge] to = "Knowledge" from = "Sensation" detached = false [nodes.Sensation.stats] outgoing = 0 incoming = 0 [nodes.Microsystem] id = "Microsystem" text = '

In supersystems, microsystems are systems not composed of other systems.

' summary = "In supersystems, microsystems are systems not composed of other systems." title = "Microsystem" links = [] redirect = "" hidden = false [nodes.Microsystem.connections.Supersystem] to = "Supersystem" from = "Microsystem" detached = false [nodes.Microsystem.stats] outgoing = 0 incoming = 0 [nodes.System] id = "System" text = """

A system is a group of interacting elements, some of which produce a strong internal cohesion, the chief property of systems.

Cohesion means that some of these interactions are not simply due to proximity or past events producing loose associations, but that this locus of interaction has consistent processes and functions.

One could explain this cohesion by stating that elements follow a same set of rules when interacting towards fulfilling this function, but elements need not be intentional or even conscious of their participation in the system for it to be called one.

It is important to note that systems are their elements and the interactions between them. There is no underlying substance to them. Meaning, though there may be elements in a system that hold more influence over it, the system itself is not a subject, but just a concept, and as such should not be treated as a force of nature or something beyond control.

The elements of a system may exchange resources, which can be anything that is meaningful for the connection between any pair of elements: information, nutrients, energy, meaning. An example of the latter is a theoretical system, where entities are abstract concepts with semantic relationships -- like the graph you are reading right now.

""" summary = "A system is a group of interacting elements, some of which produce a strong internal cohesion, the chief property of systems." title = "System" links = ["Element", "Function"] redirect = "" hidden = false [nodes.System.connections.Element] to = "Element" from = "System" detached = false [nodes.System.connections.InteractionLocus] to = "InteractionLocus" from = "System" detached = false [nodes.System.connections.Concept] to = "Concept" from = "System" detached = false [nodes.System.connections.Process] to = "Process" from = "System" detached = false [nodes.System.connections.Property] to = "Property" from = "System" detached = false [nodes.System.connections.Ideology] to = "Ideology" from = "System" detached = false [nodes.System.connections.cohesion] to = "cohesion" from = "System" detached = true [nodes.System.connections.Interaction] to = "Interaction" from = "System" detached = false [nodes.System.connections.Function] to = "Function" from = "System" detached = false [nodes.System.connections.PowerLocus] to = "PowerLocus" from = "System" detached = false [nodes.System.connections.Subject] to = "Subject" from = "System" detached = false [nodes.System.stats] outgoing = 0 incoming = 0 [nodes.Agent] id = "Agent" text = "" summary = "" title = "Agent" links = [] redirect = "Subject" hidden = false [nodes.Agent.connections] [nodes.Agent.stats] outgoing = 0 incoming = 0 [nodes.Clause] id = "Clause" text = '

A clause is a phrase that contains both a predicand and a predicate.

' summary = "A clause is a phrase that contains both a predicand and a predicate." title = "Clause" links = [] redirect = "" hidden = false [nodes.Clause.connections.Predicand] to = "Predicand" from = "Clause" detached = false [nodes.Clause.connections.Predicate] to = "Predicate" from = "Clause" detached = false [nodes.Clause.connections.Phrase] to = "Phrase" from = "Clause" detached = false [nodes.Clause.stats] outgoing = 0 incoming = 0 [nodes.Patriarchy] id = "Patriarchy" text = """

Patriarchy is a power system administered by men that centers the notion of gender as its chief organizing symbol and places women and any other gender in an inferior position.

Patriarchies are known to historically coalesce with an economical power system, in which case most men take a mesodominant position in relation to the men holding actual economic power.

""" summary = "Patriarchy is a power system administered by men that centers the notion of gender as its chief organizing symbol and places women and any other gender in an inferior position." title = "Patriarchy" links = ["PowerSystem", "Mesodominance", "Coalescence", "Symbol", "Gender"] redirect = "" hidden = false [nodes.Patriarchy.connections.PowerSystem] to = "PowerSystem" from = "Patriarchy" detached = false [nodes.Patriarchy.connections.Mesodominance] to = "Mesodominance" from = "Patriarchy" detached = false [nodes.Patriarchy.connections.Gender] to = "Gender" from = "Patriarchy" detached = false [nodes.Patriarchy.connections.man] to = "man" from = "Patriarchy" detached = true [nodes.Patriarchy.connections.Coalescence] to = "Coalescence" from = "Patriarchy" detached = true [nodes.Patriarchy.connections.Capital] to = "Capital" from = "Patriarchy" detached = false [nodes.Patriarchy.connections.Symbol] to = "Symbol" from = "Patriarchy" detached = false [nodes.Patriarchy.connections.Woman] to = "Woman" from = "Patriarchy" detached = false [nodes.Patriarchy.connections.Position] to = "Position" from = "Patriarchy" detached = false [nodes.Patriarchy.stats] outgoing = 0 incoming = 0 [nodes.PowerSystem] id = "PowerSystem" text = '

A power system is a supersystem that organizes violence and its justification in order to maintain a given social order.

' summary = "A power system is a supersystem that organizes violence and its justification in order to maintain a given social order." title = "PowerSystem" links = ["Hierarchy", "Violence", "SocialOrder"] redirect = "" hidden = false [nodes.PowerSystem.connections.Violence] to = "Violence" from = "PowerSystem" detached = false [nodes.PowerSystem.connections.Supersystem] to = "Supersystem" from = "PowerSystem" detached = false [nodes.PowerSystem.connections.Justification] to = "Justification" from = "PowerSystem" detached = false [nodes.PowerSystem.connections.Hierarchy] to = "Hierarchy" from = "PowerSystem" detached = true [nodes.PowerSystem.connections.SocialOrder] to = "SocialOrder" from = "PowerSystem" detached = false [nodes.PowerSystem.stats] outgoing = 0 incoming = 0 [nodes.Human] id = "Human" text = """

A human is a sentient being of the Homo sapiens species.

Humans may or may not consider each other persons.

""" summary = "A human is a sentient being of the Homo sapiens species." title = "Human" links = ["Being", "Sentience", "Person"] redirect = "" hidden = false [nodes.Human.connections.Being] to = "Being" from = "Human" detached = false [nodes.Human.connections.Person] to = "Person" from = "Human" detached = false [nodes.Human.connections.Sentience] to = "Sentience" from = "Human" detached = false [nodes.Human.stats] outgoing = 0 incoming = 0 [nodes.Pain] id = "Pain" text = '

Pain is an unpleasant sensation in the body that is triggered at one of the senses.

' summary = "Pain is an unpleasant sensation in the body that is triggered at one of the senses." title = "Pain" links = ["Feeling", "Sense"] redirect = "" hidden = false [nodes.Pain.connections.Sense] to = "Sense" from = "Pain" detached = false [nodes.Pain.connections.Feeling] to = "Feeling" from = "Pain" detached = false [nodes.Pain.stats] outgoing = 0 incoming = 0 [nodes.Moot] id = "Moot" text = """

Moot is a possible property of a statement that signals it could be further debated, but has already been covered in the context of a given paradigm.

To state a point is moot is not the same as stating it is true but rather that its justification has already been stated and can be analyzed in its own context, but need not be revisited in the present moment.

Unlike a trivial statement, something complex and even unverifiable can be considered moot for the purposes of advancing a given stance or developing a wider paradigm.

For example, the claim that the Earth is more than 4.5 billion years old is subject to extensive justification. It's not trivial at all, because verifying this requires significant study. However, without taking this point as moot or, in other words, pointless to debate any further, an archaeologist or historian would have a hard time conducting their work.

""" summary = "Moot is a possible property of a statement that signals it could be further debated, but has already been covered in the context of a given paradigm." title = "Moot" links = ["Triviality", "Ideology", "Statement", "Truth", "Paradigm"] redirect = "" hidden = false [nodes.Moot.connections.Paradigm] to = "Paradigm" from = "Moot" detached = false [nodes.Moot.connections.Truth] to = "Truth" from = "Moot" detached = false [nodes.Moot.connections.Justification] to = "Justification" from = "Moot" detached = false [nodes.Moot.connections.Moot] to = "Moot" from = "Moot" detached = false [nodes.Moot.connections.Property] to = "Property" from = "Moot" detached = false [nodes.Moot.connections.Stance] to = "Stance" from = "Moot" detached = false [nodes.Moot.connections.Ideology] to = "Ideology" from = "Moot" detached = false [nodes.Moot.connections.TruthProperty] to = "TruthProperty" from = "Moot" detached = false [nodes.Moot.connections.Triviality] to = "Triviality" from = "Moot" detached = false [nodes.Moot.connections.Statement] to = "Statement" from = "Moot" detached = false [nodes.Moot.stats] outgoing = 0 incoming = 0 [nodes.Emptiness] id = "Emptiness" text = '

Emptiness is the vacuous base in which entities exist.

' summary = "Emptiness is the vacuous base in which entities exist." title = "Emptiness" links = ["Entity"] redirect = "" hidden = false [nodes.Emptiness.connections.Entity] to = "Entity" from = "Emptiness" detached = false [nodes.Emptiness.stats] outgoing = 0 incoming = 0 [nodes.Intention] id = "Intention" text = '

Intention is an enduring state of determination to do something that has its origin on an act of volition.

' summary = "Intention is an enduring state of determination to do something that has its origin on an act of volition." title = "Intention" links = [] redirect = "" hidden = false [nodes.Intention.connections.Volition] to = "Volition" from = "Intention" detached = false [nodes.Intention.stats] outgoing = 0 incoming = 0 [nodes.Macroism] id = "Macroism" text = """

Macroism is a form of reductionism that considers the personal interactions and power dynamics between individuals as irrelevant.

Macroism is not simply to place more importance or emphasis on the macro, but specifically to dismiss the need to make changes to the micro as if the fact that they supposedly do not make a difference on a wide scale or how they "reform the system instead of overthrowing it" nullified any reason for such changes, regardless of the suffering it might bring to those affected and how it treats them as sacrificial.

Macroism is one of the ways that a mesodominant position collaborates with the dominant position while consciously or not accepting its offer of deception.

""" summary = "Macroism is a form of reductionism that considers the personal interactions and power dynamics between individuals as irrelevant." title = "Macroism" links = ["DeceptionOffer"] redirect = "" hidden = false [nodes.Macroism.connections.DeceptionOffer] to = "DeceptionOffer" from = "Macroism" detached = false [nodes.Macroism.connections.micro] to = "micro" from = "Macroism" detached = true [nodes.Macroism.connections.dominant] to = "dominant" from = "Macroism" detached = true [nodes.Macroism.connections.Personal] to = "Personal" from = "Macroism" detached = false [nodes.Macroism.connections.Mesodominance] to = "Mesodominance" from = "Macroism" detached = false [nodes.Macroism.connections.reductionism] to = "reductionism" from = "Macroism" detached = true [nodes.Macroism.connections.macro] to = "macro" from = "Macroism" detached = true [nodes.Macroism.connections.sacrificial] to = "sacrificial" from = "Macroism" detached = true [nodes.Macroism.stats] outgoing = 0 incoming = 0 [nodes.Perception] id = "Perception" text = """

Perception is an element of cognition that discerns signals into knowledge or its absence.

For example: to perceive a dog can mean seeing it when light as the signal reflects on the dog and hits our eyes, but it can also mean to hear the dog bark and have the sound as the signal hit our ears. In any case, we must also have previous knowledge of the likeness of a dog or how the barking of a dog sounds.

Perception therefore is not merely to sense, but to discern and group signals into forms, then possibly match forms to previous knowledge and in this way to an entity, such as the thing itself in the case of direct experience or, for example, to discern a given sound as being a word that we know the meaning of.

""" summary = "Perception is an element of cognition that discerns signals into knowledge or its absence." title = "Perception" links = ["Meaning"] redirect = "" hidden = false [nodes.Perception.connections.Element] to = "Element" from = "Perception" detached = false [nodes.Perception.connections.Entity] to = "Entity" from = "Perception" detached = false [nodes.Perception.connections.Knowledge] to = "Knowledge" from = "Perception" detached = false [nodes.Perception.connections.Signal] to = "Signal" from = "Perception" detached = false [nodes.Perception.connections.Meaning] to = "Meaning" from = "Perception" detached = false [nodes.Perception.connections.Word] to = "Word" from = "Perception" detached = false [nodes.Perception.connections.Cognition] to = "Cognition" from = "Perception" detached = false [nodes.Perception.connections.Sensation] to = "Sensation" from = "Perception" detached = false [nodes.Perception.stats] outgoing = 0 incoming = 0 [nodes.Value] id = "Value" text = """

In economic systems, value is a property of an element that quantifies how desirable it is to some other element of the system.

In the vast majority of economic systems today, value is measured in terms of money.

""" summary = "In economic systems, value is a property of an element that quantifies how desirable it is to some other element of the system." title = "Value" links = ["Economy"] redirect = "" hidden = false [nodes.Value.connections.Economy] to = "Economy" from = "Value" detached = false [nodes.Value.connections.Element] to = "Element" from = "Value" detached = false [nodes.Value.stats] outgoing = 0 incoming = 0 [nodes.Language] id = "Language" text = '

A language is a system of signs.

' summary = "A language is a system of signs." title = "Language" links = [] redirect = "" hidden = false [nodes.Language.connections.Sign] to = "Sign" from = "Language" detached = false [nodes.Language.connections.System] to = "System" from = "Language" detached = false [nodes.Language.stats] outgoing = 0 incoming = 0 [nodes.Concept] id = "Concept" text = """

A concept is an abstract entity.

Concepts are usually relevant to describe non-concrete entities, such as thoughts, patterns and categories.

As an example of a pattern, we have concepts such as that of a machine. A number of machines exist concretely, but the fact we call them all machines is because there must exist some shared set of properties that they all share despite their differences.

The function of removing these particulars to arrive at the common aspect is called abstraction and the result is the concept of a machine.

Because ideas do not exist concretely, they are mostly conceptual. But a concept as an idea is really only meaningful when it gains some endurance in a collective consciousness. As an example, we can think of the concept of truth as being distinct from the property of truth.

""" summary = "A concept is an abstract entity." title = "Concept" links = ["Entity", "Function", "Truth"] redirect = "" hidden = false [nodes.Concept.connections.pattern] to = "pattern" from = "Concept" detached = true [nodes.Concept.connections.CollectiveConsciousness] to = "CollectiveConsciousness" from = "Concept" detached = false [nodes.Concept.connections.Function] to = "Function" from = "Concept" detached = false [nodes.Concept.connections.Abstraction] to = "Abstraction" from = "Concept" detached = false [nodes.Concept.connections.Concept] to = "Concept" from = "Concept" detached = false [nodes.Concept.connections.Entity] to = "Entity" from = "Concept" detached = false [nodes.Concept.connections.Thought] to = "Thought" from = "Concept" detached = false [nodes.Concept.connections.Truth] to = "Truth" from = "Concept" detached = false [nodes.Concept.connections.Idea] to = "Idea" from = "Concept" detached = false [nodes.Concept.connections.machine] to = "machine" from = "Concept" detached = true [nodes.Concept.connections.Category] to = "Category" from = "Concept" detached = true [nodes.Concept.connections.Property] to = "Property" from = "Concept" detached = false [nodes.Concept.connections.TruthProperty] to = "TruthProperty" from = "Concept" detached = false [nodes.Concept.stats] outgoing = 0 incoming = 0 [nodes.Right] id = "Right" text = '

A right is anything that a power system, namely a State, takes away from all people and then selectively grants them back in the terms of its laws.

' summary = "A right is anything that a power system, namely a State, takes away from all people and then selectively grants them back in the terms of its laws." title = "Right" links = ["State", "Law"] redirect = "" hidden = false [nodes.Right.connections.law] to = "law" from = "Right" detached = true [nodes.Right.connections.State] to = "State" from = "Right" detached = false [nodes.Right.connections.PowerSystem] to = "PowerSystem" from = "Right" detached = false [nodes.Right.connections.people] to = "people" from = "Right" detached = true [nodes.Right.connections.Law] to = "Law" from = "Right" detached = true [nodes.Right.stats] outgoing = 0 incoming = 0 [nodes.Symbiosis] id = "Symbiosis" text = "" summary = "" title = "Symbiosis" links = [] redirect = "" hidden = false [nodes.Symbiosis.connections] [nodes.Symbiosis.stats] outgoing = 0 incoming = 0 [nodes.State] id = "State" text = '

A state is a power system characterized by territorial claims that serve as the basis for private property, administration of a violence system, bureaucracy, cyclic justification, ritualized legitimacy and bargaining.

' summary = "A state is a power system characterized by territorial claims that serve as the basis for private property, administration of a violence system, bureaucracy, cyclic justification, ritualized legitimacy and bargaining." title = "State" links = ["PowerSystem", "Territory", "ViolenceMonopoly", "RitualizedLegitimacy", "Right"] redirect = "" hidden = false [nodes.State.connections.Territory] to = "Territory" from = "State" detached = true [nodes.State.connections.ViolenceMonopoly] to = "ViolenceMonopoly" from = "State" detached = true [nodes.State.connections.PowerSystem] to = "PowerSystem" from = "State" detached = false [nodes.State.connections."ritualized legitimacy"] to = "ritualized legitimacy" from = "State" detached = true [nodes.State.connections.bureaucracy] to = "bureaucracy" from = "State" detached = true [nodes.State.connections.RitualizedLegitimacy] to = "RitualizedLegitimacy" from = "State" detached = true [nodes.State.connections.Right] to = "Right" from = "State" detached = false [nodes.State.connections.PrivateProperty] to = "PrivateProperty" from = "State" detached = false [nodes.State.connections.ViolenceSystem] to = "ViolenceSystem" from = "State" detached = false [nodes.State.connections.CyclicJustification] to = "CyclicJustification" from = "State" detached = false [nodes.State.connections.Bargain] to = "Bargain" from = "State" detached = false [nodes.State.stats] outgoing = 0 incoming = 0 [nodes.Capital] id = "Capital" text = """

Capital is private property that can be continuosly used for production of valuables without being immediately consumed in this productive process.

The main use of capital in a capitalist economies is to generate profit in order to obtain more capital so as to accumulate it and in this way secure power.

""" summary = "Capital is private property that can be continuosly used for production of valuables without being immediately consumed in this productive process." title = "Capital" links = ["Capitalism", "Economy", "PrivateProperty", "Production"] redirect = "" hidden = false [nodes.Capital.connections.PrivateProperty] to = "PrivateProperty" from = "Capital" detached = false [nodes.Capital.connections.Capitalism] to = "Capitalism" from = "Capital" detached = false [nodes.Capital.connections.Profit] to = "Profit" from = "Capital" detached = false [nodes.Capital.connections.Production] to = "Production" from = "Capital" detached = false [nodes.Capital.connections.power] to = "power" from = "Capital" detached = true [nodes.Capital.connections.Valuable] to = "Valuable" from = "Capital" detached = false [nodes.Capital.connections.Economy] to = "Economy" from = "Capital" detached = false [nodes.Capital.stats] outgoing = 0 incoming = 0 [nodes.Tendency] id = "Tendency" text = """

A tendency is any ingrained behavior that happens regardless of present intention and that may completely bypass awareness.

It can be developed out of spontaneous habit, instinct, or deliberate practice.

""" summary = "A tendency is any ingrained behavior that happens regardless of present intention and that may completely bypass awareness." title = "Tendency" links = ["Will", "Awareness", "Habit", "Instinct", "Practice"] redirect = "" hidden = false [nodes.Tendency.connections.Will] to = "Will" from = "Tendency" detached = false [nodes.Tendency.connections.Practice] to = "Practice" from = "Tendency" detached = false [nodes.Tendency.connections.Awareness] to = "Awareness" from = "Tendency" detached = true [nodes.Tendency.connections.Habit] to = "Habit" from = "Tendency" detached = false [nodes.Tendency.connections.Intention] to = "Intention" from = "Tendency" detached = false [nodes.Tendency.connections.Instinct] to = "Instinct" from = "Tendency" detached = false [nodes.Tendency.connections.awareness] to = "awareness" from = "Tendency" detached = true [nodes.Tendency.stats] outgoing = 0 incoming = 0 [nodes.Person] id = "Person" text = '

A person is a being that a given system of beliefs or power system assigns special properties to, such as those of being a peer or being entitled to rights.

' summary = "A person is a being that a given system of beliefs or power system assigns special properties to, such as those of being a peer or being entitled to rights." title = "Person" links = ["Entity", "Volition", "Consciousness"] redirect = "" hidden = false [nodes.Person.connections.Right] to = "Right" from = "Person" detached = false [nodes.Person.connections.Being] to = "Being" from = "Person" detached = false [nodes.Person.connections.Volition] to = "Volition" from = "Person" detached = false [nodes.Person.connections.peer] to = "peer" from = "Person" detached = true [nodes.Person.connections.Consciousness] to = "Consciousness" from = "Person" detached = true [nodes.Person.connections."system of belief"] to = "system of belief" from = "Person" detached = true [nodes.Person.connections.PowerSystem] to = "PowerSystem" from = "Person" detached = false [nodes.Person.connections.Entitlement] to = "Entitlement" from = "Person" detached = true [nodes.Person.connections.Entity] to = "Entity" from = "Person" detached = false [nodes.Person.stats] outgoing = 0 incoming = 0 [nodes.Valuable] id = "Valuable" text = '

In economic systems, a valuable is any entity that possesses positive value.

' summary = "In economic systems, a valuable is any entity that possesses positive value." title = "Valuable" links = [] redirect = "" hidden = false [nodes.Valuable.connections.Economy] to = "Economy" from = "Valuable" detached = false [nodes.Valuable.connections.Entity] to = "Entity" from = "Valuable" detached = false [nodes.Valuable.connections.Value] to = "Value" from = "Valuable" detached = false [nodes.Valuable.stats] outgoing = 0 incoming = 0 [nodes.Synergy] id = "Synergy" text = '

Synergy is a property of certain processess that causes them to be more effectful when done by multiple participating elements compared to the same process performed by the same number of elements, but in isolation.

' summary = "Synergy is a property of certain processess that causes them to be more effectful when done by multiple participating elements compared to the same process performed by the same number of elements, but in isolation." title = "Synergy" links = [] redirect = "" hidden = false [nodes.Synergy.connections.isolation] to = "isolation" from = "Synergy" detached = true [nodes.Synergy.connections.Element] to = "Element" from = "Synergy" detached = false [nodes.Synergy.connections.processes] to = "processes" from = "Synergy" detached = true [nodes.Synergy.stats] outgoing = 0 incoming = 0 [nodes.Wage] id = "Wage" text = """

A wage is an amount of money paid to workers in exchange for their work.

In a production function, labor is considered a cost along with materials, but the actual amount is in no way proportional to the amount of work put in. Rather, it is in most cases the least possible that can be paid in order to remain competitive.

By least possible one should not understand a passive stance based on what is legally enforced or what a "market consensus" or "competition" establish. Rather, it is actively kept within the least possible by actions such as lobbying, intimidation, union busting, offers of deception, state interference and financial insecurity.

Meaning, labor is a cost only from the perspective of someone who is not laboring. If this element were removed, you would have a function where the full profit output of expenses would correspond to wages.

""" summary = "A wage is an amount of money paid to workers in exchange for their work." title = "Wage" links = [] redirect = "" hidden = false [nodes.Wage.connections.DeceptionOffer] to = "DeceptionOffer" from = "Wage" detached = false [nodes.Wage.connections.worker] to = "worker" from = "Wage" detached = true [nodes.Wage.connections.work] to = "work" from = "Wage" detached = true [nodes.Wage.connections.Production] to = "Production" from = "Wage" detached = false [nodes.Wage.connections.Exchange] to = "Exchange" from = "Wage" detached = false [nodes.Wage.connections.ViolenceSystem] to = "ViolenceSystem" from = "Wage" detached = false [nodes.Wage.connections.Rentism] to = "Rentism" from = "Wage" detached = false [nodes.Wage.stats] outgoing = 0 incoming = 0 [nodes.Sense] id = "Sense" text = """

A sense is any means through which the body perceives signals, such as sights, scents, tastes, touches, sounds and thoughts.

The concept of thoughts also being objects of the senses along the more common five senses is based on the buddhist notion of Saḷāyatana|https://en.wikipedia.org/wiki/%C4%80yatana, the "six sense bases".

""" summary = "A sense is any means through which the body perceives signals, such as sights, scents, tastes, touches, sounds and thoughts." title = "Sense" links = ["Body", "Entity", "Sensation"] redirect = "" hidden = false [nodes.Sense.connections.Body] to = "Body" from = "Sense" detached = false [nodes.Sense.connections.Buddhism] to = "Buddhism" from = "Sense" detached = true [nodes.Sense.connections.Sensation] to = "Sensation" from = "Sense" detached = false [nodes.Sense.connections.Entity] to = "Entity" from = "Sense" detached = false [nodes.Sense.connections.Signal] to = "Signal" from = "Sense" detached = false [nodes.Sense.stats] outgoing = 0 incoming = 0 [nodes.Signal] id = "Signal" text = '

A signal is the raw information aprehended by the senses such as sounds, scents, tastes, sights, textures and thoughts.

' summary = "A signal is the raw information aprehended by the senses such as sounds, scents, tastes, sights, textures and thoughts." title = "Signal" links = [] redirect = "" hidden = false [nodes.Signal.connections.Perception] to = "Perception" from = "Signal" detached = false [nodes.Signal.connections.Sense] to = "Sense" from = "Signal" detached = false [nodes.Signal.connections.Thought] to = "Thought" from = "Signal" detached = false [nodes.Signal.stats] outgoing = 0 incoming = 0 [nodes.Body] id = "Body" text = '

A body is a system of biological systems.

' summary = "A body is a system of biological systems" title = "Body" links = ["System"] redirect = "" hidden = false [nodes.Body.connections.System] to = "System" from = "Body" detached = false [nodes.Body.stats] outgoing = 0 incoming = 0 [nodes.Habit] id = "Habit" text = """

A habit is an acquired tendency developed by carrying out an action repeatedly until it becomes independent of awareness.

Habits can be completely unintentional or even out of one's control, such as addictions. For the purposeful attempt to strengthen or weaken a tendency, see practice.

""" summary = "A habit is an acquired tendency developed by carrying out an action repeatedly until it becomes independent of awareness." title = "Habit" links = ["Tendency", "Awareness"] redirect = "" hidden = false [nodes.Habit.connections.Awareness] to = "Awareness" from = "Habit" detached = true [nodes.Habit.connections.Tendency] to = "Tendency" from = "Habit" detached = false [nodes.Habit.connections.awareness] to = "awareness" from = "Habit" detached = true [nodes.Habit.connections.Practice] to = "Practice" from = "Habit" detached = false [nodes.Habit.stats] outgoing = 0 incoming = 0 [nodes.SocialOrder] id = "SocialOrder" text = '

A social order is a hierarchical stipulation of how elements are allowed to interact within a given power system.

' summary = "A social order is a hierarchical stipulation of how elements are allowed to interact within a given power system." title = "Social Order" links = [] redirect = "" hidden = false [nodes.SocialOrder.connections.Hierarchy] to = "Hierarchy" from = "SocialOrder" detached = true [nodes.SocialOrder.connections.Element] to = "Element" from = "SocialOrder" detached = false [nodes.SocialOrder.connections.PowerSystem] to = "PowerSystem" from = "SocialOrder" detached = false [nodes.SocialOrder.stats] outgoing = 0 incoming = 0 [[incoming.Principle]] to = "Principle" from = "Character" detached = false [[incoming.Principle]] to = "Principle" from = "Paradigm" detached = false [[incoming.Principle]] to = "Principle" from = "Religion" detached = false [[incoming.Meaning]] to = "Meaning" from = "Word" detached = false [[incoming.Meaning]] to = "Meaning" from = "Egoism" detached = false [[incoming.Meaning]] to = "Meaning" from = "Sign" detached = false [[incoming.Meaning]] to = "Meaning" from = "Statement" detached = false [[incoming.Meaning]] to = "Meaning" from = "Ideology" detached = false [[incoming.Meaning]] to = "Meaning" from = "Perception" detached = false [[incoming.Idea]] to = "Idea" from = "Concept" detached = false [[incoming.Instinct]] to = "Instinct" from = "Gender" detached = false [[incoming.Instinct]] to = "Instinct" from = "Tendency" detached = false [[incoming.Politics]] to = "Politics" from = "Principle" detached = true [[incoming.Politics]] to = "Politics" from = "Gender" detached = true [[incoming.Politics]] to = "Politics" from = "Violence" detached = true [[incoming.Analysis]] to = "Analysis" from = "SystemsAnalysis" detached = false [[incoming.Analysis]] to = "Analysis" from = "Boundary" detached = false [[incoming.Evil]] to = "Evil" from = "WretchednessExhibit" detached = false [[incoming.Mesodominance]] to = "Mesodominance" from = "Symbol" detached = false [[incoming.Mesodominance]] to = "Mesodominance" from = "Position" detached = false [[incoming.Mesodominance]] to = "Mesodominance" from = "Suppression" detached = false [[incoming.Mesodominance]] to = "Mesodominance" from = "DeceptionOffer" detached = false [[incoming.Mesodominance]] to = "Mesodominance" from = "Patriarchy" detached = false [[incoming.Mesodominance]] to = "Mesodominance" from = "Macroism" detached = false [[incoming.abstract]] to = "abstract" from = "Interaction" detached = true [[incoming.Coalescence]] to = "Coalescence" from = "Patriarchy" detached = true [[incoming.Predicand]] to = "Predicand" from = "Predicate" detached = false [[incoming.Predicand]] to = "Predicand" from = "Subject" detached = false [[incoming.Predicand]] to = "Predicand" from = "Clause" detached = false [[incoming."ritualized legitimacy"]] to = "ritualized legitimacy" from = "State" detached = true [[incoming.Synergy]] to = "Synergy" from = "PowerLocus" detached = false [[incoming.Synergy]] to = "Synergy" from = "Potential" detached = false [[incoming.Synergy]] to = "Synergy" from = "Intraface" detached = false [[incoming.Thinking]] to = "Thinking" from = "Cognition" detached = false [[incoming.Thinking]] to = "Thinking" from = "Knowledge" detached = false [[incoming.Thinking]] to = "Thinking" from = "Intraface" detached = false [[incoming.Selfishness]] to = "Selfishness" from = "Egoism" detached = false [[incoming.Selfishness]] to = "Selfishness" from = "Identity" detached = false [[incoming.Selfishness]] to = "Selfishness" from = "Self" detached = false [[incoming.SocialOrder]] to = "SocialOrder" from = "ViolenceSystem" detached = false [[incoming.SocialOrder]] to = "SocialOrder" from = "PowerSystem" detached = false [[incoming."power systems"]] to = "power systems" from = "Bargain" detached = true [[incoming.functioning]] to = "functioning" from = "Process" detached = true [[incoming.Episteme]] to = "Episteme" from = "Religion" detached = true [[incoming.man]] to = "man" from = "Gender" detached = true [[incoming.man]] to = "man" from = "Patriarchy" detached = true [[incoming.Universality]] to = "Universality" from = "Truth" detached = true [[incoming.Dominance]] to = "Dominance" from = "Position" detached = false [[incoming.Dominance]] to = "Dominance" from = "Mesodominance" detached = false [[incoming.DeceptionOffer]] to = "DeceptionOffer" from = "Displacement" detached = false [[incoming.DeceptionOffer]] to = "DeceptionOffer" from = "AbandonmentBait" detached = false [[incoming.DeceptionOffer]] to = "DeceptionOffer" from = "DisconnectionCult" detached = false [[incoming.DeceptionOffer]] to = "DeceptionOffer" from = "BlameAversion" detached = false [[incoming.DeceptionOffer]] to = "DeceptionOffer" from = "Macroism" detached = false [[incoming.DeceptionOffer]] to = "DeceptionOffer" from = "Wage" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Position" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "PowerLocus" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Gender" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Bargain" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Evil" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Economy" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "CyclicJustification" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Violence" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Ideology" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "DeceptionOffer" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Patriarchy" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Right" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "State" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "Person" detached = false [[incoming.PowerSystem]] to = "PowerSystem" from = "SocialOrder" detached = false [[incoming.realm]] to = "realm" from = "Personal" detached = true [[incoming.SystemsAnalysis]] to = "SystemsAnalysis" from = "Boundary" detached = false [[incoming.CoalescentSystem]] to = "CoalescentSystem" from = "MiseryEconomy" detached = true [[incoming.critique]] to = "critique" from = "BlameAversion" detached = true [[incoming.Rentism]] to = "Rentism" from = "Wage" detached = false [[incoming.Practice]] to = "Practice" from = "Character" detached = false [[incoming.Practice]] to = "Practice" from = "Praxis" detached = false [[incoming.Practice]] to = "Practice" from = "Gender" detached = false [[incoming.Practice]] to = "Practice" from = "Annihilation" detached = false [[incoming.Practice]] to = "Practice" from = "Instinct" detached = false [[incoming.Practice]] to = "Practice" from = "Tendency" detached = false [[incoming.Practice]] to = "Practice" from = "Habit" detached = false [[incoming.bureaucracy]] to = "bureaucracy" from = "Displacement" detached = true [[incoming.bureaucracy]] to = "bureaucracy" from = "ViolenceSystem" detached = true [[incoming.bureaucracy]] to = "bureaucracy" from = "State" detached = true [[incoming.public]] to = "public" from = "Personal" detached = true [[incoming.Supersystem]] to = "Supersystem" from = "ViolenceSystem" detached = false [[incoming.Supersystem]] to = "Supersystem" from = "Subsystem" detached = false [[incoming.Supersystem]] to = "Supersystem" from = "Interface" detached = false [[incoming.Supersystem]] to = "Supersystem" from = "Microsystem" detached = false [[incoming.Supersystem]] to = "Supersystem" from = "PowerSystem" detached = false [[incoming.Value]] to = "Value" from = "MiseryEconomy" detached = false [[incoming.Value]] to = "Value" from = "Symbol" detached = false [[incoming.Value]] to = "Value" from = "PowerLocus" detached = false [[incoming.Value]] to = "Value" from = "Profit" detached = false [[incoming.Value]] to = "Value" from = "Bargain" detached = false [[incoming.Value]] to = "Value" from = "Valuable" detached = false [[incoming.attention]] to = "attention" from = "Cognition" detached = true [[incoming.attention]] to = "attention" from = "Knowledge" detached = true [[incoming.guilt]] to = "guilt" from = "Principle" detached = true [[incoming.guilt]] to = "guilt" from = "Expectation" detached = true [[incoming.guilt]] to = "guilt" from = "BlameAversion" detached = true [[incoming.dissonance]] to = "dissonance" from = "Principle" detached = true [[incoming.Statement]] to = "Statement" from = "TruthProperty" detached = false [[incoming.Statement]] to = "Statement" from = "Stance" detached = false [[incoming.Statement]] to = "Statement" from = "Property" detached = false [[incoming.Statement]] to = "Statement" from = "Triviality" detached = false [[incoming.Statement]] to = "Statement" from = "Truth" detached = false [[incoming.Statement]] to = "Statement" from = "Moot" detached = false [[incoming.Reflection]] to = "Reflection" from = "Intraface" detached = true [[incoming.Cognition]] to = "Cognition" from = "Knowledge" detached = false [[incoming.Cognition]] to = "Cognition" from = "Sign" detached = false [[incoming.Cognition]] to = "Cognition" from = "Volition" detached = false [[incoming.Cognition]] to = "Cognition" from = "Mind" detached = false [[incoming.Cognition]] to = "Cognition" from = "Thinking" detached = false [[incoming.Cognition]] to = "Cognition" from = "Perception" detached = false [[incoming.ideal]] to = "ideal" from = "Ideology" detached = true [[incoming.sacrificial]] to = "sacrificial" from = "Macroism" detached = true [[incoming.Belief]] to = "Belief" from = "Paradigm" detached = true [[incoming.Belief]] to = "Belief" from = "Principle" detached = true [[incoming.Self]] to = "Self" from = "Will" detached = false [[incoming.Self]] to = "Self" from = "Subject" detached = false [[incoming.Self]] to = "Self" from = "Identity" detached = false [[incoming.Self]] to = "Self" from = "BlameAversion" detached = false [[incoming.Self]] to = "Self" from = "Sadness" detached = false [[incoming.Will]] to = "Will" from = "Thought" detached = false [[incoming.Will]] to = "Will" from = "Mind" detached = false [[incoming.Will]] to = "Will" from = "Tendency" detached = false [[incoming."domestic labor"]] to = "domestic labor" from = "Profit" detached = true [[incoming.Community]] to = "Community" from = "Religion" detached = true [[incoming.Deception]] to = "Deception" from = "Bargain" detached = true [[incoming.DeceptionSystem]] to = "DeceptionSystem" from = "MiseryEconomy" detached = true [[incoming.Property]] to = "Property" from = "Symbol" detached = false [[incoming.Property]] to = "Property" from = "TruthProperty" detached = false [[incoming.Property]] to = "Property" from = "Opacity" detached = false [[incoming.Property]] to = "Property" from = "Abstraction" detached = false [[incoming.Property]] to = "Property" from = "Statement" detached = false [[incoming.Property]] to = "Property" from = "Neutrality" detached = false [[incoming.Property]] to = "Property" from = "Triviality" detached = false [[incoming.Property]] to = "Property" from = "System" detached = false [[incoming.Property]] to = "Property" from = "Moot" detached = false [[incoming.Property]] to = "Property" from = "Concept" detached = false [[incoming.Triviality]] to = "Triviality" from = "TruthProperty" detached = false [[incoming.Triviality]] to = "Triviality" from = "Stance" detached = false [[incoming.Triviality]] to = "Triviality" from = "Moot" detached = false [[incoming.experience]] to = "experience" from = "Principle" detached = true [[incoming.ViolenceSystem]] to = "ViolenceSystem" from = "PowerLocus" detached = false [[incoming.ViolenceSystem]] to = "ViolenceSystem" from = "Profit" detached = false [[incoming.ViolenceSystem]] to = "ViolenceSystem" from = "Violence" detached = false [[incoming.ViolenceSystem]] to = "ViolenceSystem" from = "State" detached = false [[incoming.ViolenceSystem]] to = "ViolenceSystem" from = "Wage" detached = false [[incoming.Signal]] to = "Signal" from = "Thought" detached = false [[incoming.Signal]] to = "Signal" from = "Sign" detached = false [[incoming.Signal]] to = "Signal" from = "Sensation" detached = false [[incoming.Signal]] to = "Signal" from = "Perception" detached = false [[incoming.Signal]] to = "Signal" from = "Sense" detached = false [[incoming.image]] to = "image" from = "DisconnectionCult" detached = true [[incoming.Exchange]] to = "Exchange" from = "Interaction" detached = false [[incoming.Exchange]] to = "Exchange" from = "Wage" detached = false [[incoming.class]] to = "class" from = "Capitalism" detached = true [[incoming.SymbolicSystem]] to = "SymbolicSystem" from = "Symbol" detached = true [[incoming.Moot]] to = "Moot" from = "TruthProperty" detached = false [[incoming.Moot]] to = "Moot" from = "Boundary" detached = false [[incoming.Moot]] to = "Moot" from = "Triviality" detached = false [[incoming.Moot]] to = "Moot" from = "Truth" detached = false [[incoming.Moot]] to = "Moot" from = "Moot" detached = false [[incoming.Opacity]] to = "Opacity" from = "Identity" detached = false [[incoming.Feeling]] to = "Feeling" from = "Mind" detached = false [[incoming.Feeling]] to = "Feeling" from = "Emotion" detached = false [[incoming.Feeling]] to = "Feeling" from = "Sensation" detached = false [[incoming.Feeling]] to = "Feeling" from = "Pain" detached = false [[incoming.subjective]] to = "subjective" from = "Neutrality" detached = true [[incoming.Sense]] to = "Sense" from = "Thought" detached = false [[incoming.Sense]] to = "Sense" from = "Sensation" detached = false [[incoming.Sense]] to = "Sense" from = "Pain" detached = false [[incoming.Sense]] to = "Sense" from = "Signal" detached = false [[incoming.Problematic]] to = "Problematic" from = "BlameAversion" detached = false [[incoming.Production]] to = "Production" from = "Function" detached = false [[incoming.Production]] to = "Production" from = "Capital" detached = false [[incoming.Production]] to = "Production" from = "Wage" detached = false [[incoming.Reparation]] to = "Reparation" from = "Annihilation" detached = false [[incoming.Reparation]] to = "Reparation" from = "BlameAversion" detached = false [[incoming.Volition]] to = "Volition" from = "Will" detached = false [[incoming.Volition]] to = "Volition" from = "Subject" detached = false [[incoming.Volition]] to = "Volition" from = "Sentience" detached = false [[incoming.Volition]] to = "Volition" from = "Sway" detached = false [[incoming.Volition]] to = "Volition" from = "Intention" detached = false [[incoming.Volition]] to = "Volition" from = "Person" detached = false [[incoming.Abstraction]] to = "Abstraction" from = "Concept" detached = false [[incoming.Symbol]] to = "Symbol" from = "MiseryEconomy" detached = false [[incoming.Symbol]] to = "Symbol" from = "Displacement" detached = false [[incoming.Symbol]] to = "Symbol" from = "Position" detached = false [[incoming.Symbol]] to = "Symbol" from = "Dominance" detached = false [[incoming.Symbol]] to = "Symbol" from = "Gender" detached = false [[incoming.Symbol]] to = "Symbol" from = "Bargain" detached = false [[incoming.Symbol]] to = "Symbol" from = "Suppression" detached = false [[incoming.Symbol]] to = "Symbol" from = "Patriarchy" detached = false [[incoming.symbols]] to = "symbols" from = "Position" detached = true [[incoming.Hierarchy]] to = "Hierarchy" from = "PowerSystem" detached = true [[incoming.Hierarchy]] to = "Hierarchy" from = "SocialOrder" detached = true [[incoming.Thought]] to = "Thought" from = "Feeling" detached = false [[incoming.Thought]] to = "Thought" from = "Entity" detached = false [[incoming.Thought]] to = "Thought" from = "Idea" detached = false [[incoming.Thought]] to = "Thought" from = "Emotion" detached = false [[incoming.Thought]] to = "Thought" from = "Thinking" detached = false [[incoming.Thought]] to = "Thought" from = "Concept" detached = false [[incoming.Thought]] to = "Thought" from = "Signal" detached = false [[incoming.transformation]] to = "transformation" from = "Process" detached = true [[incoming.transformation]] to = "transformation" from = "Function" detached = true [[incoming.Morality]] to = "Morality" from = "Religion" detached = true [[incoming.Interaction]] to = "Interaction" from = "Element" detached = false [[incoming.Interaction]] to = "Interaction" from = "PowerLocus" detached = false [[incoming.Interaction]] to = "Interaction" from = "InteractionLocus" detached = false [[incoming.Interaction]] to = "Interaction" from = "Interface" detached = false [[incoming.Interaction]] to = "Interaction" from = "Exchange" detached = false [[incoming.Interaction]] to = "Interaction" from = "Sway" detached = false [[incoming.Interaction]] to = "Interaction" from = "System" detached = false [[incoming.meanings]] to = "meanings" from = "CollectiveConsciousness" detached = true [[incoming.Other]] to = "Other" from = "Identity" detached = false [[incoming.memory]] to = "memory" from = "Cognition" detached = true [[incoming.memory]] to = "memory" from = "Entity" detached = true [[incoming.Phrase]] to = "Phrase" from = "Word" detached = false [[incoming.Phrase]] to = "Phrase" from = "Clause" detached = false [[incoming.Process]] to = "Process" from = "Interaction" detached = false [[incoming.Process]] to = "Process" from = "Process" detached = false [[incoming.Process]] to = "Process" from = "InteractionLocus" detached = false [[incoming.Process]] to = "Process" from = "Function" detached = false [[incoming.Process]] to = "Process" from = "Intraface" detached = false [[incoming.Process]] to = "Process" from = "System" detached = false [[incoming.pattern]] to = "pattern" from = "Concept" detached = true [[incoming.Law]] to = "Law" from = "CyclicJustification" detached = true [[incoming.Law]] to = "Law" from = "Right" detached = true [[incoming.Microsystem]] to = "Microsystem" from = "Subsystem" detached = false [[incoming.Awareness]] to = "Awareness" from = "Practice" detached = true [[incoming.Awareness]] to = "Awareness" from = "Instinct" detached = true [[incoming.Awareness]] to = "Awareness" from = "Tendency" detached = true [[incoming.Awareness]] to = "Awareness" from = "Habit" detached = true [[incoming.Bias]] to = "Bias" from = "AbandonmentBait" detached = true [[incoming.Bias]] to = "Bias" from = "Neutrality" detached = true [[incoming.Character]] to = "Character" from = "Religion" detached = false [[incoming.Displacement]] to = "Displacement" from = "Symbol" detached = false [[incoming.Displacement]] to = "Displacement" from = "Position" detached = false [[incoming.Ideology]] to = "Ideology" from = "Subversion" detached = false [[incoming.Ideology]] to = "Ideology" from = "Subject" detached = false [[incoming.Ideology]] to = "Ideology" from = "Neutrality" detached = false [[incoming.Ideology]] to = "Ideology" from = "Boundary" detached = false [[incoming.Ideology]] to = "Ideology" from = "Triviality" detached = false [[incoming.Ideology]] to = "Ideology" from = "System" detached = false [[incoming.Ideology]] to = "Ideology" from = "Moot" detached = false [[incoming.Woman]] to = "Woman" from = "Gender" detached = false [[incoming.Woman]] to = "Woman" from = "Patriarchy" detached = false [[incoming.Oppression]] to = "Oppression" from = "Reparation" detached = true [[incoming.macro]] to = "macro" from = "Macroism" detached = true [[incoming.Habit]] to = "Habit" from = "Instinct" detached = false [[incoming.Habit]] to = "Habit" from = "Tendency" detached = false [[incoming.power]] to = "power" from = "Mesodominance" detached = true [[incoming.power]] to = "power" from = "Capital" detached = true [[incoming.awareness]] to = "awareness" from = "Tendency" detached = true [[incoming.awareness]] to = "awareness" from = "Habit" detached = true [[incoming.Valuable]] to = "Valuable" from = "MiseryEconomy" detached = false [[incoming.Valuable]] to = "Valuable" from = "Profit" detached = false [[incoming.Valuable]] to = "Valuable" from = "Production" detached = false [[incoming.Valuable]] to = "Valuable" from = "Economy" detached = false [[incoming.Valuable]] to = "Valuable" from = "Exchange" detached = false [[incoming.Valuable]] to = "Valuable" from = "Capital" detached = false [[incoming.Reductionism]] to = "Reductionism" from = "Religion" detached = true [[incoming.Dogma]] to = "Dogma" from = "Religion" detached = true [[incoming.Creativity]] to = "Creativity" from = "Intraface" detached = true [[incoming.ViolenceMonopoly]] to = "ViolenceMonopoly" from = "State" detached = true [[incoming.Bargain]] to = "Bargain" from = "DeceptionOffer" detached = false [[incoming.Bargain]] to = "Bargain" from = "State" detached = false [[incoming.information]] to = "information" from = "Media" detached = true [[incoming.elements]] to = "elements" from = "Position" detached = true [[incoming.TruthProperty]] to = "TruthProperty" from = "Statement" detached = false [[incoming.TruthProperty]] to = "TruthProperty" from = "Property" detached = false [[incoming.TruthProperty]] to = "TruthProperty" from = "Triviality" detached = false [[incoming.TruthProperty]] to = "TruthProperty" from = "Truth" detached = false [[incoming.TruthProperty]] to = "TruthProperty" from = "Moot" detached = false [[incoming.TruthProperty]] to = "TruthProperty" from = "Concept" detached = false [[incoming.micro]] to = "micro" from = "Macroism" detached = true [[incoming.MiseryEconomy]] to = "MiseryEconomy" from = "Symbol" detached = false [[incoming.MiseryEconomy]] to = "MiseryEconomy" from = "Displacement" detached = false [[incoming.MiseryEconomy]] to = "MiseryEconomy" from = "Position" detached = false [[incoming.MiseryEconomy]] to = "MiseryEconomy" from = "Mesodominance" detached = false [[incoming.MiseryEconomy]] to = "MiseryEconomy" from = "Dominance" detached = false [[incoming.MiseryEconomy]] to = "MiseryEconomy" from = "Suppression" detached = false [[incoming.MiseryEconomy]] to = "MiseryEconomy" from = "DeceptionOffer" detached = false [[incoming.trivial]] to = "trivial" from = "TruthProperty" detached = true [[incoming.PowerLocus]] to = "PowerLocus" from = "Capitalism" detached = false [[incoming.PowerLocus]] to = "PowerLocus" from = "InteractionLocus" detached = false [[incoming.PowerLocus]] to = "PowerLocus" from = "Sway" detached = false [[incoming.PowerLocus]] to = "PowerLocus" from = "System" detached = false [[incoming.worthlessness]] to = "worthlessness" from = "Expectation" detached = true [[incoming.Sensation]] to = "Sensation" from = "Trigger" detached = false [[incoming.Sensation]] to = "Sensation" from = "Feeling" detached = false [[incoming.Sensation]] to = "Sensation" from = "Emotion" detached = false [[incoming.Sensation]] to = "Sensation" from = "Perception" detached = false [[incoming.Sensation]] to = "Sensation" from = "Sense" detached = false [[incoming.Media]] to = "Media" from = "DisconnectionCult" detached = false [[incoming.Boundary]] to = "Boundary" from = "Element" detached = false [[incoming.Boundary]] to = "Boundary" from = "Hypersystem" detached = false [[incoming.Boundary]] to = "Boundary" from = "Subsystem" detached = false [[incoming.Hypersystem]] to = "Hypersystem" from = "Supersystem" detached = false [[incoming.Truth]] to = "Truth" from = "Symbol" detached = false [[incoming.Truth]] to = "Truth" from = "TruthProperty" detached = false [[incoming.Truth]] to = "Truth" from = "Paradigm" detached = false [[incoming.Truth]] to = "Truth" from = "Religion" detached = false [[incoming.Truth]] to = "Truth" from = "Justification" detached = false [[incoming.Truth]] to = "Truth" from = "Property" detached = false [[incoming.Truth]] to = "Truth" from = "Moot" detached = false [[incoming.Truth]] to = "Truth" from = "Concept" detached = false [[incoming.Tendency]] to = "Tendency" from = "Character" detached = false [[incoming.Tendency]] to = "Tendency" from = "Practice" detached = false [[incoming.Tendency]] to = "Tendency" from = "Identity" detached = false [[incoming.Tendency]] to = "Tendency" from = "Mind" detached = false [[incoming.Tendency]] to = "Tendency" from = "Self" detached = false [[incoming.Tendency]] to = "Tendency" from = "Sadness" detached = false [[incoming.Tendency]] to = "Tendency" from = "Instinct" detached = false [[incoming.Tendency]] to = "Tendency" from = "Habit" detached = false [[incoming.System]] to = "System" from = "Cognition" detached = false [[incoming.System]] to = "System" from = "Element" detached = false [[incoming.System]] to = "System" from = "CollectiveConsciousness" detached = false [[incoming.System]] to = "System" from = "PowerLocus" detached = false [[incoming.System]] to = "System" from = "Paradigm" detached = false [[incoming.System]] to = "System" from = "Supersystem" detached = false [[incoming.System]] to = "System" from = "Hypersystem" detached = false [[incoming.System]] to = "System" from = "SystemsAnalysis" detached = false [[incoming.System]] to = "System" from = "Interaction" detached = false [[incoming.System]] to = "System" from = "Subsystem" detached = false [[incoming.System]] to = "System" from = "Process" detached = false [[incoming.System]] to = "System" from = "Mind" detached = false [[incoming.System]] to = "System" from = "InteractionLocus" detached = false [[incoming.System]] to = "System" from = "Interface" detached = false [[incoming.System]] to = "System" from = "Function" detached = false [[incoming.System]] to = "System" from = "Exchange" detached = false [[incoming.System]] to = "System" from = "Sway" detached = false [[incoming.System]] to = "System" from = "Ideology" detached = false [[incoming.System]] to = "System" from = "Relation" detached = false [[incoming.System]] to = "System" from = "Language" detached = false [[incoming.System]] to = "System" from = "Body" detached = false [[incoming.Gender]] to = "Gender" from = "Woman" detached = false [[incoming.Gender]] to = "Gender" from = "Patriarchy" detached = false [[incoming.Personal]] to = "Personal" from = "Annihilation" detached = false [[incoming.Personal]] to = "Personal" from = "Violence" detached = false [[incoming.Personal]] to = "Personal" from = "Macroism" detached = false [[incoming.mechanism]] to = "mechanism" from = "Position" detached = true [[incoming."environmental damage"]] to = "environmental damage" from = "Profit" detached = true [[incoming.environment]] to = "environment" from = "Subject" detached = true [[incoming.understanding]] to = "understanding" from = "Knowledge" detached = true [[incoming.Macroism]] to = "Macroism" from = "DeceptionOffer" detached = false [[incoming.Person]] to = "Person" from = "Gender" detached = false [[incoming.Person]] to = "Person" from = "PrivateProperty" detached = false [[incoming.Person]] to = "Person" from = "CyclicJustification" detached = false [[incoming.Person]] to = "Person" from = "Suppression" detached = false [[incoming.Person]] to = "Person" from = "Human" detached = false [[incoming.Relation]] to = "Relation" from = "Meaning" detached = false [[incoming.Relation]] to = "Relation" from = "Interaction" detached = false [[incoming.Relation]] to = "Relation" from = "Statement" detached = false [[incoming.Relation]] to = "Relation" from = "Function" detached = false [[incoming.Capital]] to = "Capital" from = "Capitalism" detached = false [[incoming.Capital]] to = "Capital" from = "Profit" detached = false [[incoming.Capital]] to = "Capital" from = "Production" detached = false [[incoming.Capital]] to = "Capital" from = "InteractionLocus" detached = false [[incoming.Capital]] to = "Capital" from = "Patriarchy" detached = false [[incoming.Consciousness]] to = "Consciousness" from = "Being" detached = true [[incoming.Consciousness]] to = "Consciousness" from = "Principle" detached = true [[incoming.Consciousness]] to = "Consciousness" from = "Person" detached = true [[incoming.Deflection]] to = "Deflection" from = "BlameAversion" detached = true [[incoming.sexism]] to = "sexism" from = "DeceptionOffer" detached = true [[incoming.Dissonance]] to = "Dissonance" from = "Principle" detached = true [[incoming.method]] to = "method" from = "TruthProperty" detached = true [[incoming.Contract]] to = "Contract" from = "PrivateProperty" detached = true [[incoming.Predicate]] to = "Predicate" from = "Statement" detached = false [[incoming.Predicate]] to = "Predicate" from = "Predicand" detached = false [[incoming.Predicate]] to = "Predicate" from = "Clause" detached = false [[incoming.Verifiability]] to = "Verifiability" from = "Triviality" detached = true [[incoming.Being]] to = "Being" from = "PrivateProperty" detached = false [[incoming.Being]] to = "Being" from = "Sentience" detached = false [[incoming.Being]] to = "Being" from = "Human" detached = false [[incoming.Being]] to = "Being" from = "Person" detached = false [[incoming.Science]] to = "Science" from = "Gender" detached = true [[incoming.Entity]] to = "Entity" from = "Element" detached = false [[incoming.Entity]] to = "Entity" from = "Meaning" detached = false [[incoming.Entity]] to = "Entity" from = "Religion" detached = false [[incoming.Entity]] to = "Entity" from = "Being" detached = false [[incoming.Entity]] to = "Entity" from = "Interaction" detached = false [[incoming.Entity]] to = "Entity" from = "Process" detached = false [[incoming.Entity]] to = "Entity" from = "Subject" detached = false [[incoming.Entity]] to = "Entity" from = "Abstraction" detached = false [[incoming.Entity]] to = "Entity" from = "Sentience" detached = false [[incoming.Entity]] to = "Entity" from = "Property" detached = false [[incoming.Entity]] to = "Entity" from = "Interface" detached = false [[incoming.Entity]] to = "Entity" from = "Function" detached = false [[incoming.Entity]] to = "Entity" from = "Emptiness" detached = false [[incoming.Entity]] to = "Entity" from = "Perception" detached = false [[incoming.Entity]] to = "Entity" from = "Concept" detached = false [[incoming.Entity]] to = "Entity" from = "Person" detached = false [[incoming.Entity]] to = "Entity" from = "Valuable" detached = false [[incoming.Entity]] to = "Entity" from = "Sense" detached = false [[incoming.Mind]] to = "Mind" from = "Cognition" detached = false [[incoming.Mind]] to = "Mind" from = "CollectiveConsciousness" detached = false [[incoming.Mind]] to = "Mind" from = "Thought" detached = false [[incoming.Mind]] to = "Mind" from = "Will" detached = false [[incoming.Mind]] to = "Mind" from = "Identity" detached = false [[incoming.Mind]] to = "Mind" from = "Other" detached = false [[incoming.Mind]] to = "Mind" from = "Self" detached = false [[incoming.Sign]] to = "Sign" from = "TruthProperty" detached = false [[incoming.Sign]] to = "Sign" from = "Meaning" detached = false [[incoming.Sign]] to = "Sign" from = "Word" detached = false [[incoming.Sign]] to = "Sign" from = "Language" detached = false [[incoming.Autonomy]] to = "Autonomy" from = "PowerLocus" detached = false [[incoming.deception]] to = "deception" from = "Bargain" detached = true [[incoming.Religion]] to = "Religion" from = "Principle" detached = false [[incoming.Religion]] to = "Religion" from = "Gender" detached = false [[incoming.Sentience]] to = "Sentience" from = "Being" detached = false [[incoming.Sentience]] to = "Sentience" from = "Human" detached = false [[incoming.motivation]] to = "motivation" from = "Egoism" detached = true [[incoming.Transformation]] to = "Transformation" from = "Process" detached = true [[incoming.Transformation]] to = "Transformation" from = "Function" detached = true [[incoming.WretchednessExhibit]] to = "WretchednessExhibit" from = "DisconnectionCult" detached = false [[incoming.arbitrary]] to = "arbitrary" from = "Process" detached = true [[incoming.Annihilation]] to = "Annihilation" from = "MiseryEconomy" detached = false [[incoming.Annihilation]] to = "Annihilation" from = "DeceptionOffer" detached = false [[incoming.territory]] to = "territory" from = "CollectiveConsciousness" detached = true [[incoming.territory]] to = "territory" from = "ViolenceSystem" detached = true [[incoming.communication]] to = "communication" from = "Sadness" detached = true [[incoming.Human]] to = "Human" from = "Woman" detached = false [[incoming.Word]] to = "Word" from = "Phrase" detached = false [[incoming.Word]] to = "Word" from = "Meaning" detached = false [[incoming.Word]] to = "Word" from = "Sign" detached = false [[incoming.Word]] to = "Word" from = "Perception" detached = false [[incoming.community]] to = "community" from = "Religion" detached = true [[incoming.Emotion]] to = "Emotion" from = "Sadness" detached = false [[incoming.Hyperarousal]] to = "Hyperarousal" from = "Practice" detached = true [[incoming.Hyperarousal]] to = "Hyperarousal" from = "Instinct" detached = true [[incoming.Perception]] to = "Perception" from = "Cognition" detached = false [[incoming.Perception]] to = "Perception" from = "Thought" detached = false [[incoming.Perception]] to = "Perception" from = "Knowledge" detached = false [[incoming.Perception]] to = "Perception" from = "BlameAversion" detached = false [[incoming.Perception]] to = "Perception" from = "Sensation" detached = false [[incoming.Perception]] to = "Perception" from = "Signal" detached = false [[incoming.Subversion]] to = "Subversion" from = "Ideology" detached = false [[incoming.rhetoric]] to = "rhetoric" from = "DeceptionOffer" detached = true [[incoming.symbolic]] to = "symbolic" from = "Mesodominance" detached = true [[incoming.reason]] to = "reason" from = "Justification" detached = true [[incoming.cohesion]] to = "cohesion" from = "System" detached = true [[incoming.control]] to = "control" from = "Symbol" detached = true [[incoming.RitualizedLegitimacy]] to = "RitualizedLegitimacy" from = "State" detached = true [[incoming.processes]] to = "processes" from = "Synergy" detached = true [[incoming.Entitlement]] to = "Entitlement" from = "Gender" detached = true [[incoming.Entitlement]] to = "Entitlement" from = "Person" detached = true [[incoming.Concept]] to = "Concept" from = "Meaning" detached = false [[incoming.Concept]] to = "Concept" from = "Abstraction" detached = false [[incoming.Concept]] to = "Concept" from = "Entity" detached = false [[incoming.Concept]] to = "Concept" from = "Idea" detached = false [[incoming.Concept]] to = "Concept" from = "Boundary" detached = false [[incoming.Concept]] to = "Concept" from = "Truth" detached = false [[incoming.Concept]] to = "Concept" from = "Ideology" detached = false [[incoming.Concept]] to = "Concept" from = "System" detached = false [[incoming.Concept]] to = "Concept" from = "Concept" detached = false [[incoming.Intention]] to = "Intention" from = "Principle" detached = false [[incoming.Intention]] to = "Intention" from = "Will" detached = false [[incoming.Intention]] to = "Intention" from = "Practice" detached = false [[incoming.Intention]] to = "Intention" from = "Volition" detached = false [[incoming.Intention]] to = "Intention" from = "Sadness" detached = false [[incoming.Intention]] to = "Intention" from = "Violence" detached = false [[incoming.Intention]] to = "Intention" from = "Intraface" detached = false [[incoming.Intention]] to = "Intention" from = "Ideology" detached = false [[incoming.Intention]] to = "Intention" from = "Instinct" detached = false [[incoming.Intention]] to = "Intention" from = "Tendency" detached = false [[incoming.Method]] to = "Method" from = "Paradigm" detached = true [[incoming.private]] to = "private" from = "Personal" detached = true [[incoming.administration]] to = "administration" from = "CyclicJustification" detached = true [[incoming.Interface]] to = "Interface" from = "Intraface" detached = false [[incoming.abuse]] to = "abuse" from = "Personal" detached = true [[incoming."symbolic system"]] to = "symbolic system" from = "Symbol" detached = true [[incoming."symbolic system"]] to = "symbolic system" from = "Displacement" detached = true [[incoming.Autocracy]] to = "Autocracy" from = "Neutrality" detached = true [[incoming.reductionism]] to = "reductionism" from = "Macroism" detached = true [[incoming.Buddhism]] to = "Buddhism" from = "Sense" detached = true [[incoming.feature]] to = "feature" from = "MiseryEconomy" detached = true [[incoming.feature]] to = "feature" from = "Symbol" detached = true [[incoming.belonging]] to = "belonging" from = "MiseryEconomy" detached = true [[incoming.contract]] to = "contract" from = "PrivateProperty" detached = true [[incoming.State]] to = "State" from = "Displacement" detached = false [[incoming.State]] to = "State" from = "ViolenceSystem" detached = false [[incoming.State]] to = "State" from = "PrivateProperty" detached = false [[incoming.State]] to = "State" from = "InteractionLocus" detached = false [[incoming.State]] to = "State" from = "Violence" detached = false [[incoming.State]] to = "State" from = "Ideology" detached = false [[incoming.State]] to = "State" from = "Right" detached = false [[incoming.Body]] to = "Body" from = "Gender" detached = false [[incoming.Body]] to = "Body" from = "Subject" detached = false [[incoming.Body]] to = "Body" from = "Mind" detached = false [[incoming.Body]] to = "Body" from = "Sense" detached = false [[incoming.CollectiveConsciousness]] to = "CollectiveConsciousness" from = "Idea" detached = false [[incoming.CollectiveConsciousness]] to = "CollectiveConsciousness" from = "Concept" detached = false [[incoming.vilify]] to = "vilify" from = "DisconnectionCult" detached = true [[incoming.oppresion]] to = "oppresion" from = "Reparation" detached = true [[incoming.Territory]] to = "Territory" from = "State" detached = true [[incoming.Guilt]] to = "Guilt" from = "Principle" detached = true [[incoming.Attention]] to = "Attention" from = "Cognition" detached = true [[incoming.Pain]] to = "Pain" from = "Sentience" detached = false [[incoming.Pain]] to = "Pain" from = "Sadness" detached = false [[incoming.people]] to = "people" from = "Right" detached = true [[incoming.machine]] to = "machine" from = "Concept" detached = true [[incoming.Patriarchy]] to = "Patriarchy" from = "Gender" detached = false [[incoming.InteractionLocus]] to = "InteractionLocus" from = "System" detached = false [[incoming.Position]] to = "Position" from = "Symbol" detached = false [[incoming.Position]] to = "Position" from = "Displacement" detached = false [[incoming.Position]] to = "Position" from = "Mesodominance" detached = false [[incoming.Position]] to = "Position" from = "Dominance" detached = false [[incoming.Position]] to = "Position" from = "Suppression" detached = false [[incoming.Position]] to = "Position" from = "DeceptionOffer" detached = false [[incoming.Position]] to = "Position" from = "Patriarchy" detached = false [[incoming.Subject]] to = "Subject" from = "PowerLocus" detached = false [[incoming.Subject]] to = "Subject" from = "Thought" detached = false [[incoming.Subject]] to = "Subject" from = "Will" detached = false [[incoming.Subject]] to = "Subject" from = "System" detached = false [[incoming.Right]] to = "Right" from = "Gender" detached = false [[incoming.Right]] to = "Right" from = "Bargain" detached = false [[incoming.Right]] to = "Right" from = "State" detached = false [[incoming.Right]] to = "Right" from = "Person" detached = false [[incoming.Tradition]] to = "Tradition" from = "Religion" detached = true [[incoming.Capitalism]] to = "Capitalism" from = "Economy" detached = false [[incoming.Capitalism]] to = "Capitalism" from = "Capital" detached = false [[incoming.Sway]] to = "Sway" from = "Capitalism" detached = false [[incoming.Sway]] to = "Sway" from = "PowerLocus" detached = false [[incoming.time]] to = "time" from = "CollectiveConsciousness" detached = true [[incoming.Paradigm]] to = "Paradigm" from = "TruthProperty" detached = false [[incoming.Paradigm]] to = "Paradigm" from = "Praxis" detached = false [[incoming.Paradigm]] to = "Paradigm" from = "Religion" detached = false [[incoming.Paradigm]] to = "Paradigm" from = "Egoism" detached = false [[incoming.Paradigm]] to = "Paradigm" from = "Practice" detached = false [[incoming.Paradigm]] to = "Paradigm" from = "Entity" detached = false [[incoming.Paradigm]] to = "Paradigm" from = "Ideology" detached = false [[incoming.Paradigm]] to = "Paradigm" from = "Moot" detached = false [[incoming.positive]] to = "positive" from = "BlameAversion" detached = true [[incoming.law]] to = "law" from = "ViolenceSystem" detached = true [[incoming.law]] to = "law" from = "Violence" detached = true [[incoming.law]] to = "law" from = "Right" detached = true [[incoming.Stance]] to = "Stance" from = "Paradigm" detached = false [[incoming.Stance]] to = "Stance" from = "Religion" detached = false [[incoming.Stance]] to = "Stance" from = "Egoism" detached = false [[incoming.Stance]] to = "Stance" from = "Justification" detached = false [[incoming.Stance]] to = "Stance" from = "Property" detached = false [[incoming.Stance]] to = "Stance" from = "Moot" detached = false [[incoming.Sadness]] to = "Sadness" from = "Feeling" detached = false [[incoming.Wage]] to = "Wage" from = "Profit" detached = false [[incoming.Compassion]] to = "Compassion" from = "Gender" detached = false [[incoming.Compassion]] to = "Compassion" from = "Sadness" detached = false [[incoming.Violence]] to = "Violence" from = "PrivateProperty" detached = false [[incoming.Violence]] to = "Violence" from = "PowerSystem" detached = false [[incoming.Subsystem]] to = "Subsystem" from = "Supersystem" detached = false [[incoming.Subsystem]] to = "Subsystem" from = "Hypersystem" detached = false [[incoming.Subsystem]] to = "Subsystem" from = "Boundary" detached = false [[incoming.catharsis]] to = "catharsis" from = "Sadness" detached = true [[incoming.isolation]] to = "isolation" from = "Synergy" detached = true [[incoming.Memory]] to = "Memory" from = "Cognition" detached = true [[incoming.Memory]] to = "Memory" from = "Knowledge" detached = true [[incoming.Memory]] to = "Memory" from = "Entity" detached = true [[incoming.oppressed]] to = "oppressed" from = "MiseryEconomy" detached = true [[incoming.Category]] to = "Category" from = "Concept" detached = true [[incoming.attachment]] to = "attachment" from = "BlameAversion" detached = true [[incoming.Economy]] to = "Economy" from = "MiseryEconomy" detached = false [[incoming.Economy]] to = "Economy" from = "Capitalism" detached = false [[incoming.Economy]] to = "Economy" from = "Hypersystem" detached = false [[incoming.Economy]] to = "Economy" from = "Profit" detached = false [[incoming.Economy]] to = "Economy" from = "Dominance" detached = false [[incoming.Economy]] to = "Economy" from = "Production" detached = false [[incoming.Economy]] to = "Economy" from = "PrivateProperty" detached = false [[incoming.Economy]] to = "Economy" from = "InteractionLocus" detached = false [[incoming.Economy]] to = "Economy" from = "Value" detached = false [[incoming.Economy]] to = "Economy" from = "Capital" detached = false [[incoming.Economy]] to = "Economy" from = "Valuable" detached = false [[incoming.event]] to = "event" from = "Process" detached = true [[incoming.event]] to = "event" from = "Statement" detached = true [[incoming.shame]] to = "shame" from = "Expectation" detached = true [[incoming.Necessity]] to = "Necessity" from = "Religion" detached = true [[incoming.Clause]] to = "Clause" from = "Phrase" detached = false [[incoming.Clause]] to = "Clause" from = "Predicate" detached = false [[incoming.Clause]] to = "Clause" from = "Statement" detached = false [[incoming.Clause]] to = "Clause" from = "Predicand" detached = false [[incoming.Egoism]] to = "Egoism" from = "Selfishness" detached = false [[incoming.Language]] to = "Language" from = "CollectiveConsciousness" detached = false [[incoming.Language]] to = "Language" from = "Meaning" detached = false [[incoming.Language]] to = "Language" from = "Word" detached = false [[incoming.Language]] to = "Language" from = "Sign" detached = false [[incoming."gender system"]] to = "gender system" from = "Displacement" detached = true [[incoming."gender system"]] to = "gender system" from = "Gender" detached = true [[incoming.labor]] to = "labor" from = "Production" detached = true [[incoming.work]] to = "work" from = "Wage" detached = true [[incoming.Intraface]] to = "Intraface" from = "Potential" detached = false [[incoming.Intraface]] to = "Intraface" from = "Interface" detached = false [[incoming."coalescent system"]] to = "coalescent system" from = "MiseryEconomy" detached = true [[incoming.Profit]] to = "Profit" from = "Capitalism" detached = false [[incoming.Profit]] to = "Profit" from = "Rentism" detached = false [[incoming.Profit]] to = "Profit" from = "Capital" detached = false [[incoming.Suppression]] to = "Suppression" from = "Symbol" detached = false [[incoming.Suppression]] to = "Suppression" from = "Position" detached = false [[incoming.Suppression]] to = "Suppression" from = "Mesodominance" detached = false [[incoming.Suppression]] to = "Suppression" from = "Annihilation" detached = false [[incoming.Suppression]] to = "Suppression" from = "Reparation" detached = false [[incoming.Emptiness]] to = "Emptiness" from = "Identity" detached = false [[incoming.Emptiness]] to = "Emptiness" from = "Entity" detached = false [[incoming."economic power"]] to = "economic power" from = "Ideology" detached = true [[incoming.belief]] to = "belief" from = "Principle" detached = true [[incoming.belief]] to = "belief" from = "Ideology" detached = true [[incoming.Knowledge]] to = "Knowledge" from = "Cognition" detached = false [[incoming.Knowledge]] to = "Knowledge" from = "Religion" detached = false [[incoming.Knowledge]] to = "Knowledge" from = "Sensation" detached = false [[incoming.Knowledge]] to = "Knowledge" from = "Perception" detached = false [[incoming.consensus]] to = "consensus" from = "Sadness" detached = true [[incoming.hierarchy]] to = "hierarchy" from = "MiseryEconomy" detached = true [[incoming.CyclicJustification]] to = "CyclicJustification" from = "ViolenceSystem" detached = false [[incoming.CyclicJustification]] to = "CyclicJustification" from = "Violence" detached = false [[incoming.CyclicJustification]] to = "CyclicJustification" from = "State" detached = false [[incoming.Function]] to = "Function" from = "Sign" detached = false [[incoming.Function]] to = "Function" from = "Production" detached = false [[incoming.Function]] to = "Function" from = "Interaction" detached = false [[incoming.Function]] to = "Function" from = "Process" detached = false [[incoming.Function]] to = "Function" from = "Identity" detached = false [[incoming.Function]] to = "Function" from = "Abstraction" detached = false [[incoming.Function]] to = "Function" from = "Statement" detached = false [[incoming.Function]] to = "Function" from = "InteractionLocus" detached = false [[incoming.Function]] to = "Function" from = "System" detached = false [[incoming.Function]] to = "Function" from = "Concept" detached = false [[incoming.Harm]] to = "Harm" from = "Problematic" detached = false [[incoming.Harm]] to = "Harm" from = "Violence" detached = false [[incoming.Potential]] to = "Potential" from = "PowerLocus" detached = false [[incoming.Potential]] to = "Potential" from = "Intraface" detached = false [[incoming.technology]] to = "technology" from = "Media" detached = true [[incoming.PrivateProperty]] to = "PrivateProperty" from = "Capitalism" detached = false [[incoming.PrivateProperty]] to = "PrivateProperty" from = "Profit" detached = false [[incoming.PrivateProperty]] to = "PrivateProperty" from = "Personal" detached = false [[incoming.PrivateProperty]] to = "PrivateProperty" from = "Rentism" detached = false [[incoming.PrivateProperty]] to = "PrivateProperty" from = "State" detached = false [[incoming.PrivateProperty]] to = "PrivateProperty" from = "Capital" detached = false [[incoming.dominant]] to = "dominant" from = "Position" detached = true [[incoming.dominant]] to = "dominant" from = "Suppression" detached = true [[incoming.dominant]] to = "dominant" from = "Macroism" detached = true [[incoming.Identity]] to = "Identity" from = "MiseryEconomy" detached = false [[incoming.Identity]] to = "Identity" from = "Symbol" detached = false [[incoming.Identity]] to = "Identity" from = "Displacement" detached = false [[incoming.Identity]] to = "Identity" from = "Religion" detached = false [[incoming.Identity]] to = "Identity" from = "Principle" detached = false [[incoming.Identity]] to = "Identity" from = "Will" detached = false [[incoming.Identity]] to = "Identity" from = "Gender" detached = false [[incoming.Identity]] to = "Identity" from = "Identity" detached = false [[incoming.Identity]] to = "Identity" from = "Other" detached = false [[incoming.Identity]] to = "Identity" from = "Self" detached = false [[incoming.Identity]] to = "Identity" from = "Function" detached = false [[incoming.blame]] to = "blame" from = "BlameAversion" detached = true [[incoming.Praxis]] to = "Praxis" from = "Paradigm" detached = false [[incoming.Praxis]] to = "Praxis" from = "Egoism" detached = false [[incoming.Praxis]] to = "Praxis" from = "Principle" detached = false [[incoming.Praxis]] to = "Praxis" from = "Practice" detached = false [[incoming."system of belief"]] to = "system of belief" from = "Person" detached = true [[incoming.peer]] to = "peer" from = "Person" detached = true [[incoming.Justification]] to = "Justification" from = "Stance" detached = false [[incoming.Justification]] to = "Justification" from = "Profit" detached = false [[incoming.Justification]] to = "Justification" from = "Subject" detached = false [[incoming.Justification]] to = "Justification" from = "Boundary" detached = false [[incoming.Justification]] to = "Justification" from = "CyclicJustification" detached = false [[incoming.Justification]] to = "Justification" from = "Triviality" detached = false [[incoming.Justification]] to = "Justification" from = "Violence" detached = false [[incoming.Justification]] to = "Justification" from = "PowerSystem" detached = false [[incoming.Justification]] to = "Justification" from = "Moot" detached = false [[incoming.worker]] to = "worker" from = "Profit" detached = true [[incoming.worker]] to = "worker" from = "Wage" detached = true [[incoming.Element]] to = "Element" from = "Position" detached = false [[incoming.Element]] to = "Element" from = "PowerLocus" detached = false [[incoming.Element]] to = "Element" from = "Supersystem" detached = false [[incoming.Element]] to = "Element" from = "Will" detached = false [[incoming.Element]] to = "Element" from = "Interaction" detached = false [[incoming.Element]] to = "Element" from = "Bargain" detached = false [[incoming.Element]] to = "Element" from = "Subsystem" detached = false [[incoming.Element]] to = "Element" from = "Process" detached = false [[incoming.Element]] to = "Element" from = "Interface" detached = false [[incoming.Element]] to = "Element" from = "Exchange" detached = false [[incoming.Element]] to = "Element" from = "Sway" detached = false [[incoming.Element]] to = "Element" from = "Relation" detached = false [[incoming.Element]] to = "Element" from = "System" detached = false [[incoming.Element]] to = "Element" from = "Perception" detached = false [[incoming.Element]] to = "Element" from = "Value" detached = false [[incoming.Element]] to = "Element" from = "Synergy" detached = false [[incoming.Element]] to = "Element" from = "SocialOrder" detached = false [[incoming.concision]] to = "concision" from = "Boundary" detached = true [[incoming.Fairness]] to = "Fairness" from = "BlameAversion" detached = true [[incoming.Neutrality]] to = "Neutrality" from = "TruthProperty" detached = false [[incoming.Neutrality]] to = "Neutrality" from = "Subject" detached = false [[incoming.Neutrality]] to = "Neutrality" from = "Ideology" detached = false [lowercase_keymap] feeling = "Feeling" knowledge = "Knowledge" emptiness = "Emptiness" language = "Language" abandonmentbait = "AbandonmentBait" displacement = "Displacement" abstraction = "Abstraction" powerlocus = "PowerLocus" interactionlocus = "InteractionLocus" bargain = "Bargain" miseryeconomy = "MiseryEconomy" phrase = "Phrase" interface = "Interface" thought = "Thought" being = "Being" paradigm = "Paradigm" economicsystem = "EconomicSystem" will = "Will" powersystem = "PowerSystem" predicate = "Predicate" meaning = "Meaning" microsystem = "Microsystem" statement = "Statement" wretchednessexhibit = "WretchednessExhibit" habit = "Habit" annihilation = "Annihilation" cyclicjustification = "CyclicJustification" agent = "Agent" suppression = "Suppression" intention = "Intention" truth = "Truth" problematic = "Problematic" system = "System" emotion = "Emotion" sense = "Sense" violencesystem = "ViolenceSystem" egoism = "Egoism" interaction = "Interaction" sadness = "Sadness" neutrality = "Neutrality" expectation = "Expectation" compassion = "Compassion" mind = "Mind" capital = "Capital" identity = "Identity" woman = "Woman" perception = "Perception" right = "Right" clause = "Clause" truthproperty = "TruthProperty" signal = "Signal" principle = "Principle" autonomy = "Autonomy" valuable = "Valuable" volition = "Volition" blameaversion = "BlameAversion" religion = "Religion" praxis = "Praxis" systemsanalysis = "SystemsAnalysis" stance = "Stance" subversion = "Subversion" instinct = "Instinct" tendency = "Tendency" macroism = "Macroism" reparation = "Reparation" position = "Position" mesodominant = "Mesodominant" process = "Process" entity = "Entity" word = "Word" function = "Function" predicand = "Predicand" thinking = "Thinking" violence = "Violence" deceptionoffer = "DeceptionOffer" state = "State" pain = "Pain" symbol = "Symbol" subsystem = "Subsystem" exchange = "Exchange" value = "Value" body = "Body" boundary = "Boundary" rentism = "Rentism" character = "Character" locusofpower = "LocusOfPower" relation = "Relation" practice = "Practice" analysis = "Analysis" element = "Element" opacity = "Opacity" sway = "Sway" concept = "Concept" disconnectioncult = "DisconnectionCult" socialorder = "SocialOrder" patriarchy = "Patriarchy" collectiveconsciousness = "CollectiveConsciousness" economy = "Economy" idea = "Idea" gender = "Gender" moot = "Moot" cognition = "Cognition" symbiosis = "Symbiosis" mesodominance = "Mesodominance" justification = "Justification" selfishness = "Selfishness" self = "Self" sentience = "Sentience" ideology = "Ideology" human = "Human" personal = "Personal" privateproperty = "PrivateProperty" potential = "Potential" evil = "Evil" dominance = "Dominance" property = "Property" agency = "Agency" supersystem = "Supersystem" other = "Other" sign = "Sign" trigger = "Trigger" profit = "Profit" sensation = "Sensation" synergy = "Synergy" media = "Media" capitalism = "Capitalism" person = "Person" wage = "Wage" subject = "Subject" intraface = "Intraface" triviality = "Triviality" harm = "Harm" hypersystem = "Hypersystem" production = "Production" [meta] messages = [] malformed = false [meta.config] _private = false about = true about_text = """

This is my personal graph, written with the non-linear writing tool en.

It contains lots of personal thoughts, opinions, ponderings. It's a way to register, connect and make sense of my own thoughts.

For more of that, there's also my blog and a few other links on my homepage.

If you are curious about the software used to generate this website, you can check out the en website, which also uses en to document en itself.

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